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Old 05-16-2012, 02:16 PM   #16
pedroconti
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Pedro Conti
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caraca! ficou mto animal. adorei os modelos!!! mto natural as poses!! abraçao
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Old 05-16-2012, 03:29 PM   #17
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Alex Jefferies
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I love Arthur de Pins & you've done an absolutely fantastic job capturing his style in 3d. The face of the woman on the right is absolutely perfect!

The only things I think that could be slightly tweaked are the shape of the girl's mouth on the left, which could be a little more pouting on the bottom lip & the contact of the fingers on the leg - I like that you've followed the source incredibly closely but in the sketch the shadow lets us know that it's the tips of the fingers which loses some transaltion in 3d.

I feel ridiculous even posting the above comments as there's no way I could hope to do such a great job & you should be incredibly proud of what you've done
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Old 05-16-2012, 06:05 PM   #18
Polaroid29
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Robert Borashan
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Wow, the hair looks so good man! Any chance you could give a little info on your technique for that?
 
Old 05-16-2012, 06:09 PM   #19
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Farrukh Abdur
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very nice work
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Old 05-16-2012, 08:15 PM   #20
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Thank you so much everyone, I`m really glad to see so many kind words!!! And specially CG society for the front page!!!
I`ll post the wire frames as soon as I have some time. (working like crazy today)

AJ - Thanks a lot! I see what you mean, specially when it comes to the fingers touching the leg. What happened there was that it was impossible to keep the shape and position of the hand and still make it touch the leg as it does in the 2D image. I had to choose adjusting the position of the hand or keep the position and let it touch the leg differently.

Polaroid29 - Sure, I`ll post some info on it with the wires, but it`s actually pretty simple. Just some extruded polygonal stripes with bump and displacement maps. The maps look like blurried barcodes.


Sorry for my bad english, I`m a bit out of practice
 
Old 05-16-2012, 08:34 PM   #21
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really nice.
The picture and the 3D work perfectly together =)
 
Old 05-16-2012, 09:56 PM   #22
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Beautiful picture, i hope u have showed it to arthur. I bet he would love your 3d version. Its rare that i like toon 3d. Very nice done
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Old 05-16-2012, 11:07 PM   #23
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Akin Bilgic
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Fantastic work! Flawlessly brought a 2D piece into 3D. Keep it up!
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Old 05-16-2012, 11:58 PM   #24
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Craig Kitzmann
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Really great job congrats. Really couldn't had chosen a better artist to translate into 3D!
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Old 05-17-2012, 02:25 AM   #25
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the expression on the face of the girl on the right is priceless.

keep up the great work.
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Old 05-17-2012, 07:31 AM   #26
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Andrew Hickinbottom
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Amazing work! I instantly recognised the pic of Arthur's just from the thumbnail. The likeness is fantastic.
Im not usually one to scream 'WIREZZZZ PLZZZ', but it would be nice to see how much of this is 3d, and how much is photoshop - it looks so crisp, true to the source and hand painted, that im having difficulty believing this is completely 3d!
 
Old 05-17-2012, 03:43 PM   #27
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Thanks all again for the feedback!!!
Here is the wire of the scene, and also some info on the hair as promised. The hair on the left shows the way it was modeled, the one on the right shows the image used as displace, and the same image was scaled down and used as bump.

AndyH - Thanks a lot! Well, the 3D is what you see in the wireframe. I think what gives you the "hand paint" sensation is because I rendered it with a pretty generous amount of SSS with a soft light source (I wanted de skin to be as soft as it could be) and used a kind of bloom and color corrections to give a warm look in post.

Oh, by the way, I`m not particularly proud about the way I joined the hand to the wrist, but... well, it didn`t give me touble in this particular scene, so I left it the way it is

wireframe

 
Old 05-17-2012, 06:57 PM   #28
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Moises Braga
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Awesome! Nice render and colors! I think Arthur is really proud of his piece!
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Old 05-17-2012, 06:58 PM   #29
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Cute
 
Old 05-18-2012, 06:23 AM   #30
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Tolgahan Gungor
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hahaha really sweet characters.You must prepare the other characters kids , husband vs. Great work.
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