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Old 11-14-2003, 07:48 PM   #61
squidinc
3D invertebrate
 
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Mike Robinson
IT something or other..
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Quote:
Originally posted by The Hustle
iM LOOKIN AT THE POLYGON AND IM THINKIN....HOW LONG DID IT TAKE YOU


I was working on it for most of october, just making bits for it here and there, dunno how many hours that would be though
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Old 11-14-2003, 08:00 PM   #62
fdb
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freelance graphic design
 
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Wow, thats a stunning image, a real inspiration for beginners like myself.
Just one thing though, is there any chance that one day you could model something really crap? just to help some of us mere mortals from feeling so inadequate..
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Old 11-14-2003, 08:09 PM   #63
MajinPunisher
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Andrew Steven Wilkinson
Web/Designer
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I'm really infatuated with your work here.

I aspire to create models and scenes of this caliber in my own work. But since 3D modeling is only one of the five studios I'm taking here at VCU, I'm pretty bogged down. Hopefully someday.

I was wondering if you'd be willing to post your concept art, if there is any. Also, I'd like some shaded perspective views, w/o textures and materials, because I'm really interested to see and perhaps even adopt your techniques at adding detail, and making it feel solid, instead of feeling like its a bunch of pieces grouped together. You were really able to make this "flow", if that makes any sense.

Anyway, great image, I'd really love to see shaded views.
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Old 11-14-2003, 08:19 PM   #64
Soulcialism
the number of the beast
 
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jeremy carson
irrational games
USA
 
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hey squid, like the model, looks real good. where did you get your influence for it from? there's a video game called star wars galaxies and in it there's a monster called a merek, looks a lot like yours with the 4 walking legs and the 2 attacking legs with scythe-like pointies at the end. not implying that you ripped it off, just wondering if you knew the coincidence.
 
Old 11-14-2003, 08:36 PM   #65
JDaniel
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That's one bad mother! This would kick Troopers' bug's ass. Can we see a colormap shot Squidinc?
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Old 11-14-2003, 08:52 PM   #66
carn1fex
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HOly crap! love it! definatly the style of character that appeals to me. Could we see a render of the back of the creature? I really like those transparent tubes peaking out, and want to see them better. (i tend to include them in things i draw and picture them as some terrible fuel or drug or something extracted from a victim).
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Old 11-14-2003, 08:55 PM   #67
squidinc
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Mike Robinson
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Quote:
Originally posted by Soulcialism
hey squid, like the model, looks real good. where did you get your influence for it from? there's a video game called star wars galaxies and in it there's a monster called a merek, looks a lot like yours with the 4 walking legs and the 2 attacking legs with scythe-like pointies at the end. not implying that you ripped it off, just wondering if you knew the coincidence.


not played that, it wouldn't be much fun on my net connection (ISDN), just coincidence I guess
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Old 11-14-2003, 09:01 PM   #68
Kel Solaar
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Thomas Mansencal
Weta Digital
New Zealand
 
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Excellent work! the design is interesting, I like the concept of merging steel and flesh
 
Old 11-14-2003, 09:08 PM   #69
squidinc
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Mike Robinson
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a couple of shaded views, without textures it's a bit messy, easy to see the segments



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Old 11-14-2003, 09:23 PM   #70
Bezerker75
3 Dart, LLC
 
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Michael Zurcher
Animator/owner
3 Dart, LLC
Exton, USA
 
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did you win the competition?? really nice work
 
Old 11-14-2003, 09:50 PM   #71
Matt
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Matthew
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Expose2 quality.
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Old 11-14-2003, 10:26 PM   #72
robin
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The more and more im seeing this creature the more and more it scares the hell out of me

Hola!
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Old 11-14-2003, 10:38 PM   #73
kleinluka
Moo.
 
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Daniel Luka
Sr. Texture Artist
Eidos
Montreal, Canada
 
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I need a new pair of pants.
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Old 11-14-2003, 10:59 PM   #74
marcom
supreme user error
 
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marco malacarne
reality engineer
Zürich, Switzerland
 
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great work.
can't criticize, im too stunned...
 
Old 11-14-2003, 11:12 PM   #75
pelos
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Demian Kurejwowski
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it looks like a doom creature!!!
 
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