My Coach, Peyman Mokaram (3D)

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  11 November 2011
My Coach, Peyman Mokaram (3D)



Title: My Coach
Name: Peyman Mokaram
Country: Iran
Software: Maya, mental ray, Photoshop, ZBrush
Submitted: 30th November 2011

Software: Maya, mental ray, Photoshop, ZBrush, And Nuke

Hello,This is my second personal work after 6 or 7 years.
I used Maya to base model,and the details been made in ZBrush. Character texture in ZBrush and other texture was painted in Photoshop. Lighting and rendering done in Maya with MentalRay. hair with shave and haircut plugin and composite layer in Nuke and Final output by Photoshop, Because it was Just a image style.
I Hope You like it
And this is Color Version and sample of render layers
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  12 December 2011
I love it great job. i know this is a showcase and not critique but one thing caught my eye immediately was the hair on his neck. I think prob because the lighting on it but it looks flat to me.

but other than that one thing you did an awesome job I cant wait until I finally get good enough to showcase something

Joe
 
  12 December 2011
WOW! Its quite realistic. And i like pants very much!
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  12 December 2011
nice sculpting and shading
 
  12 December 2011
Cool! I like the color version more.
 
  12 December 2011
nice work!
best regards
R./°
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  12 December 2011
Thumbs up

it is awesome
all parts are perfect but i love the pants
good luck
 
  12 December 2011
Thumbs up

The model is amazingly beautiful
but i love the pants it is perfect
good luck
 
  12 December 2011
Good sculpt, you've done a really nice job with the arm.
 
  12 December 2011
nice work
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  12 December 2011
Thumbs up

It's Awesome all parts are perfect,
good luck
 
  12 December 2011
very nice work ..
the black and white version almost look like a photo ..
 
  12 December 2011
Cool

@Proflooney:Thanks for the critique!
@yuriki:Thanks a lot!
@mabdelfatah:Thanks!
@Khadyko:Thanks!
@Coldframe:Thanks!
@SCB:I am glad you liked it!
@Creieru:Thanks!
@BehroozRostami:Thanks my friend!
@xtrm3d:Thanks a lot! I am glad you liked it!
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  12 December 2011
omg This looks so real and sexy. Wow! How long did it take you to do this?
also, you mentioned you created the base mesh in maya and then zbrush for details. Did you do retopologizing after adding details in zbrush? or just exported a normal map to add right on the maya base mesh?
 
  12 December 2011
Absolutely awesome.
 
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