The Blue Project, Dan Roarty (3D)

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Old 10 October 2011   #31
The adjustments brought your work to perfection... Thanks for sharing the textures!
Old 10 October 2011   #32
Stunning photorealism! When taking it for a photo i’d say that the brightness of the window appears like restrained in PW, compared to the brightest area in the FG (especially when looking at the tiny DOF, standing in reality for widely open aperture). Also the ‘grain’ on the BG is slightly suspect, but otherwise outstanding compositing with great attention to colour corrections and overall balance. Very nice also the realism on face and hair.

All in all excellent work - an outsanding 3d portrait!
Old 10 October 2011   #33
As i said on cgfeedback that's an awesome job, can i ask you how you mixed your overral and sss color? did you use an black and white map? i tried to use the overall map but never find the good way because i don't know were to put an amount map... :(
Old 10 October 2011   #34
Smile Wow Thanks!!

Thanks again guys! I am really pleased you all like it.. and the time I put into it was worth it.. It's great to hear all the wonderful feedback and compliments.. brings a smile to my face!

julienN: If you take a look at the textures, those are the slots I pluged into 'overall color' and 'sub-surface' color.. that being said you need to watch the amount of scale you have on your shader (persuming your working with VRay) I needed to adjust mine quite a bit in order to achieve what I wanted and ended up using a value of .4 and a Scatter radius of 0.65..and even then I needed to color correct and adjust contrast in PS afterwards (which I feel is totally fine) Also, the amount and type of light your using will affect the tone, brightness and fall off of your sss (I only used 1 HDR light) I've been asked to write a tutorial for this so I will go into depth on shader setup and post adjustments I've made. Let me know if you have any other questions, I'll be more then happy to answer! Love all the comments guys!
Old 10 October 2011   #35
That's really good! Very realistic
Old 10 October 2011   #36
Dan --> Thanks for the texture and surfacing insights - exactly what I'd hoped you'd share.
Old 10 October 2011   #37
Thumbs up

Solid work as usual, when's it going to the front page.
Jon Robins
Technical Lead / Character Rigger
Vicon House of Moves
Old 10 October 2011   #38
Thnx all, here is an older shot of the shader with some different funky lighting.. nothing special but nice to show diff angles of the head.

Old 10 October 2011   #39
Thumbs up

This is really impressive Dan! Great attention to detail like the fuzz on her sweater.

I'd love to get my hands on this scene to poke around one day I could learn a ton from you.
Old 10 October 2011   #40
Nice job! It feels like just yesterday I was showing you how to extrude.
Old 10 October 2011   #41
Images to this level and standard are extremely rare, absolutely stunning work and huge congrats on creating an image in 3d that has so much personality and life.

I look forward to seeing this front page.
Old 10 October 2011   #42
fantastic work, dan. -and very well craftmanship.

Old 10 October 2011   #43
Thanks fellas! if anyone is interested I've attached a hi-res version (slightly color corrected)
Thanks again!
Old 10 October 2011   #44
Absolutely breathtaking.

Love your hair and fur work.
Old 10 October 2011   #45
Wow, awesome realism!
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