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Old 06-28-2004, 06:32 PM   #1
opus13
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Post your Shake tutorials here!

shake tutorials new forum, new thread. theres not many web resources out there, but then again, XSI didnt have many at first either

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item #15, faking blurry reflectings,
item #6 the 'catch me if you can' look,
item #5 random highlighting
item #4 alternative GUI
item #3 expression linking
item #2 simulating 3d in shake
item #1 smoking text

http://www.cmistudios.com/training.htm

------------------------------------------------------------

sapphire sparks edge ray effect

http://www.cmistudios.com/lessons/edgerayTut/index.htm

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scanline effect

http://www.cmistudios.com/lessons/scanlineTut/index.htm

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installing shake macros *.h files

http://www.highend2d.com/shake/tuto...installmacro.2d

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i guess that's a start.
 
Old 06-28-2004, 09:34 PM   #2
Hugh
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If anyone's got any technical tutorials they'd like to see, then I'd be happy to write some....

I might do one at some stage on feedback in Shake...
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Old 06-29-2004, 05:31 AM   #3
Byla
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hugh that would be fantastic!!!
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Old 06-29-2004, 09:49 PM   #4
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i agree! i am in the market for most anything...

one of my instructors at school let me use the schools old edu copy at home, indefinately (my school doesnt teach shake, and no one knows how to use it).

basically, i just ran in to a free copy of shake 2.5 for Win (yay!) but i am trying to learn it by point and click.. as he didnt know where the manuals were (boo!).
 
Old 06-30-2004, 09:24 PM   #5
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Quote:
Originally Posted by Hugh
If anyone's got any technical tutorials they'd like to see, then I'd be happy to write some....

I might do one at some stage on feedback in Shake...

id definitely check that out. what sort of things were you thinking of?
 
Old 06-30-2004, 11:15 PM   #6
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hey hugh, ill start off big for ya

how about a tutorial of getting camera information out of shake, and in to a 3d application? (either 3d application specific, or not)

thanks!
 
Old 07-01-2004, 02:28 AM   #7
beej
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do you mean the other way around?
 
Old 07-01-2004, 03:54 AM   #8
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other way?

i was thinking: get a motion approximation from 2d video, and export that data as a script sefining camera motion in a scene.

since shake is 2.5d (no real z axis) i wouldnt think that it would work the other way around. what could it do with virtual camera data? it cant move around in 3d space.
 
Old 07-01-2004, 07:56 AM   #9
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Quote:
Originally Posted by beej
id definitely check that out. what sort of things were you thinking of?

Here's a quicktime that I put together when I was thinking about it:

http://www.vfxtalk.com/hugh/shake_feedback.mov

It would be a tutorial on how to create this with no animation at all - the only input nodes would be three (static) RotoShapes

Quote:
Originally Posted by opus13
i was thinking: get a motion approximation from 2d video, and export that data as a script sefining camera motion in a scene.

For that, you'd be looking at a program like Boujou... There are loads of great tools around for this kind of thing, and Shake's not designed for it....

The other way around, on the other hand, is an interesting idea.... The Move3D node in Shake has a reasonable Z axis (the node has parameters like FOV, etc)

It would certainly be possible to take a plane in Maya and export the camera data to a Move3D node in Shake, so the input to the Move3D node would track to the CG... This would be potentially usable for something like a groundplane.....

At work, we have some much more extensive tools for doing this kind of thing, but they are all done as plugins and do a lot more than could be done here.....
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Old 07-01-2004, 04:09 PM   #10
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how about a small guide to cleaning up minidv footage with shakes color tools?

ive been battling this myself and cant really seem to get all of the 'yellow blockiness' gone, while maintaining a semblance of detail.
 
Old 07-01-2004, 04:10 PM   #11
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Quote:
Originally Posted by Hugh
...with no animation at all - the only input nodes would be three (static) RotoShapes.

that i would definately like to see!
 
Old 07-06-2004, 02:55 AM   #12
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Hi all,

I have written a couple of tutorials for shake for our internal training use but I would be happy to post them somewhere out there if folks are interested. I think the general quality of shake tuts out on the web is very limited. Basically below that is available in the manuals.

some of topics I covered on internal tuts :

motion blur on for 3d objects in shake ( more of a maya/shake tutorial)
keying when keying wont work ! ( a bit of general purpose tutorial)
renderpass math ( also a bit of maya/shake thing)
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Old 07-06-2004, 01:16 PM   #13
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Quote:
Originally Posted by opus13
XSI didnt have many at first either

..except that shake is a lot older than xsi
 
Old 07-06-2004, 04:25 PM   #14
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Hi Aneks, i wouldnt mind reading your tutorials.

Hugh, has your quicktime been moved? i cant seem to find it there...
 
Old 07-06-2004, 11:54 PM   #15
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sure i guess its ok to put them out there. you're at RSP right !?!

wanna PM me with your email and i'll send them to you when i remember to bring my laptop to work !
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