ALIENWARE Challenge Entry: Jesse Barnes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2004
Texturing: organic texture 2

same as the last except for the map and tiling. the cropped small shot in each of these is the flat texture map.
  01 January 2004
Texturing: organic texture 3

same as the previous except for the map itself. this one was used as the ground texture. these are all 'hand painted' in photoshop. now thank max for the slimyness.

Last edited by chach : 01 January 2004 at 07:36 AM.
  01 January 2004
Lighting: basic lighting

just white lights and white in the diffuse of every material. defining the primary lighting.
  01 January 2004
Lighting: secondary lighting

defining the secondary lighting (in the pods, the backlight, adjusting the colors.)

Last edited by chach : 01 January 2004 at 07:36 AM.
  01 January 2004
Rendering: an alien landscape is born

not bad. could be better, but not bad. i see slime, and it is goood.
  01 January 2004
Post Effects and Compositing: the band-aid

why's photoshop got a 'band-aid' tool, anyway? i mean, it is the band-aid, right?
here we've added my own mix-up of blurring, noise, contrast, and saturation in photoshop. this isn't applied directly to the image, but rather applied to semi-transparent layers on top of the original. adjustment layers really do give you more control than those straight-up filter combos.
  01 January 2004
Final Render: after the filters

its amazing what a couple filters can do to your renders, particularly in this world of HDRI lighting freaks.

Last edited by chach : 01 January 2004 at 05:31 PM.
  01 January 2004
Why does Photoshop have a "band aid" tool? Because the "healing tool" (as they call it) is a LOT faster and more flexible than cloning for getting rid of scratches without ending up with a light blur over the whole damned photograph. :-)

Seriously, though, when I came across your thread and saw you were doing a lot of experimenting with filters, I popped one of the jpegs into Combustion to see how the output looked after running it through the Trapcode filters, which are about the best around for combining lighting fx with color adjustment. The "mars" filter seemed to work best, so you might want to play with the levels of red in your image -- bumping 'em up just a bit really helps the feel of the scene, IMHO.
  01 January 2004
Thanks for the suggestion Toxi!
...but I've procrastinated and I've really got to get some sleep now! you can see from my attempt @ humor w/ the band-aind comment!

Last edited by chach : 01 January 2004 at 07:40 AM.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:44 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.