ALIENWARE Challenge Entry: Yas Koyama

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  01 January 2004
ALIENWARE Challenge Entry: Yas Koyama

Yas Koyama has entered the ALIENWARE Challenge.
  01 January 2004
Concept Sketch: concept

this is a quick sketch....should be pretty easy to model...hopefully can get some cool lighting to really add some dimension to the render. still needs someting extra.
  01 January 2004
Concept Sketch: the best pod in the universe

I know pods are overused in "alien" themes...but I needed something to add light to the scene...couldn't come up with anything else.
  01 January 2004
Modeling: pod and cave

polygonal models...took approx 4hrs.
ready for UV mapping
  01 January 2004
Concept Sketch: alien enviro

this is the scene with the pods in place. still need a little more... maybe some cool looking particle clouds swirling through...we'll see.
  01 January 2004
Hey There, very nice looking! what are you thinking about with textures? what type of light will come form the "pods"?
There ya go, There ya have it
  01 January 2004
Texturing: texture and lighting

lighting test....added volume primitive.
texture still needs tweaking.
  01 January 2004
Concept Sketch: add-ons

I'm thinking of adding a city in the get a sense of scale.
maybe on the ceiling hanging or strung out between the columns.
any suggestions?
  01 January 2004
Very interesting, kind of different, and beautiful
  01 January 2004
Concept Sketch: almost

added city...needs a little more atmospheric effect.
  01 January 2004
I like the last version very much. Very nice work.
Best luck.
  01 January 2004
Wow Very nice, I really like how you are lighting the room, Good job!!
There ya go, There ya have it
  01 January 2004
Thanks you guys.....I really appreciate it.
I'm still tweaking the image...changing focal length and camera angle for a more dramatic shot....Scaling up the city.
Running out of time.
I hope I can finish.
  01 January 2004
Rendering: final render

This is my finalized camera angle.
now i'm ready to composite and tighten up the render.
  01 January 2004
Post Effects and Compositing: compositing

This is a shot of the diffused, spec, shadow and fog passes rolled into one.
Each will be tweaked individually for the final render.

Last edited by Sooey : 01 January 2004 at 11:40 PM.
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