CGTalk > Technical > Graphics Programming
Login register
reply share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 12-28-2004, 05:51 PM   #16
jmBoekestein
likes a flower =)...
 
jmBoekestein's Avatar
portfolio
Jan Mark Boekestein
Netherlands
 
Join Date: Nov 2004
Posts: 4,854
Send a message via ICQ to jmBoekestein Send a message via AIM to jmBoekestein Send a message via MSN to jmBoekestein
picture this:

Let's say I know nothing whatsoever(which is the case).

What should I know before I even begin thinking about shader programming or lights and such, non renderer specific. Is it just math, is it a certain programming language convention, what is it that I would be using day to day?

I think this is the place to ask, but correct me if I'm wrong. I went to renderman academy, and I think it's good. But usually don't think myself to be good enough(at lighting and rendering) to be employed by company's using renderman, I myself use Brazil for instance, many other people use MentalRay with Maya or Max. There must also be shading conventions on standard 3d apps, what do they use, writing a standard max shader will also work for Brazil imo.

Thanks guys for starting this section of cgtalk. I would never have found out enough on my own, except for school, which would keep it marginal, there aren't many clear answers yet for me.

//the ( and ) indicate edits//
__________________
modelling practice #1

Last edited by jmBoekestein : 02-09-2005 at 12:09 AM.
 
Old 01-03-2005, 03:16 PM   #17
pangu
New Member
 
Join Date: Jan 2005
Posts: 12
http://www.libsdl.org/index.php
-> good and easy start for 2d games/programms
 
Old 03-18-2005, 02:17 AM   #18
mummey
I can make gifs too!
 
mummey's Avatar
portfolio
Brian Walsh
Code Monkey
Santa Monica, USA
 
Join Date: Feb 2004
Posts: 4,158
I've started getting into the OpenGL Shading Language. As a result I'll have some GLSL links here:

http://www.opengl.org/documentation/oglsl.html

(more as I get them)

-b
__________________
Life is too short to work a job you hate.
Opinions presented DO NOT represent those of my employer.
"This place smells like boy!" ~RebeccaK
 
Old 05-26-2005, 08:51 PM   #19
Hunturk
Photographer
portfolio
Bilgehan Korkmaz
Turkey
 
Join Date: May 2005
Posts: 4
Smile

do not have any purpose...
edited by Hunturk

Last edited by Hunturk : 07-03-2012 at 07:53 PM.
 
Old 06-23-2005, 02:19 PM   #20
soto
New Member
Sotiria Laina
student
Bristol University
Bristol, United Kingdom
 
Join Date: Apr 2005
Posts: 6
Pen-and-ink source code

Hi there...
I am looking for pen-and-ink source code in C++ to transform any 2D image into pen-and-ink style? Is there any link that would help me?
Cheers
 
Old 06-24-2005, 12:39 AM   #21
mummey
I can make gifs too!
 
mummey's Avatar
portfolio
Brian Walsh
Code Monkey
Santa Monica, USA
 
Join Date: Feb 2004
Posts: 4,158
Non-Photorealistic Rendering

For your NPR needs: http://www.red3d.com/cwr/npr/

-b
__________________
Life is too short to work a job you hate.
Opinions presented DO NOT represent those of my employer.
"This place smells like boy!" ~RebeccaK
 
Old 09-03-2005, 07:03 PM   #22
donVITO
CG Programmer
 
donVITO's Avatar
Víctor M. Muriel
CG Programmer
España
 
Join Date: Jul 2003
Posts: 22
__________________
CGReelBlog ( http://vmuriel.wordpress.com )

Last edited by donVITO : 09-03-2005 at 07:16 PM.
 
Old 09-13-2005, 02:56 PM   #23
JonBird
New Member
Jon Bird
Springfield, Canada
 
Join Date: Sep 2005
Posts: 25
Thumbs up http://mameco.blogspot.com/

A new animation program project

http://mameco.blogspot.com/


JB
 
Old 10-02-2005, 09:55 PM   #24
rendermaniac
.
Simon Bunker
Shader Writer / TD
Australia
 
Join Date: Jan 2003
Posts: 1,040
http://www.cprogramming.com/ is really good for C++ basics.
__________________
http://www.rendermania.com/
 
Old 10-03-2005, 05:31 PM   #25
shanshore
logic rules
 
shanshore's Avatar
shan
Vfx TD
Ittina Studios Pvt. Ltd.
India
 
Join Date: Oct 2005
Posts: 39
Question any Maya API Resources...

Hello,
Im new to CGsociety & new to Maya API. I have done 1 exporter plugin & 1 bricks texture node for maya. Im trying to write more complex texture nodes. what type of algorithm should i use in the compute method? should i use mathematical equations (like equation of straight lines, curves or circles). is there any example source or websites or books.

I also have gone through the cell-shader (3d texture node example) given along with maya devkit, is there any more examples like that on web?

Is there any specific thread for MAYA API?

pls suggest me.
Shan
 
Old 11-02-2005, 10:00 PM   #26
RhythmOfLine
FX Technical Director
portfolio
Shiv Dholakia
FX Artist / Technical Director
Arc Productions
Burlington, CA
 
Join Date: Sep 2004
Posts: 86
Send a message via MSN to RhythmOfLine Send a message via Yahoo to RhythmOfLine
guys, give www.3dbuzz.com a shot. they have an entire set of training videos for C++ game programming and OpenGL in-depth! you'll be foolish enough not to visit that website and be a member of it.
 
Old 11-28-2005, 05:31 PM   #27
mummey
I can make gifs too!
 
mummey's Avatar
portfolio
Brian Walsh
Code Monkey
Santa Monica, USA
 
Join Date: Feb 2004
Posts: 4,158
Not-language, but technical related.

Many times there are people here looking for methods on how to do something, but not necessarily in a particular language. In this case its often helpful to find the research paper on the subject. With this in mind...

http://scholar.google.com
http://citeseer.ist.psu.edu/

hope this is helpful,
-b
__________________
Life is too short to work a job you hate.
Opinions presented DO NOT represent those of my employer.
"This place smells like boy!" ~RebeccaK
 
Old 12-02-2005, 08:40 PM   #28
ace4016
Mr. Snoopy
 
ace4016's Avatar
portfolio
James Marcelin
Electrical Engineer/Hobbyist
Los Angeles, USA
 
Join Date: Aug 2004
Posts: 2,294
Send a message via AIM to ace4016 Send a message via MSN to ace4016 Send a message via Yahoo to ace4016
http://www.lighthouse3d.com/opengl/glsl/ - talks about the OGLs graphics pipeline, where shaders fit in, and just how to setup and use glsl. The tutorials and examples use OGL function of pre-OpenGL 2.0, but if you've ever used extensions, you'll know how to setup the 2.0 extensions, if not, the bump mapping tutorial from NeHe (nehe.gamedev.net) shows you.

http://www.delphi3d.net/articles.php - a few articles about OGL or graphics in general. If your just starting out, read "Phong for Dummies."

http://www.gamedev.net/reference/ar.../article325.asp - phong lighting and specular highlights; might be useful .
__________________
Silly rabbit, tricks are for kids.

In the year 4016...
 
Old 01-16-2006, 10:51 PM   #29
mikepkes
New Member
Michael Kessler
Reno, USA
 
Join Date: Nov 2005
Posts: 11
My renderman professor created the site: www.fundza.com which touches on renderman, tcl, mel, c, shake scripting, etc.

he also has created a very powerful text editor "cutter" which is updated constantly.
 
Old 02-23-2006, 03:27 AM   #30
staigerman
Veteran
portfolio
Philip Staiger
USA
 
Join Date: Nov 2004
Posts: 68
the SDK for porgramming for Project Dogwaffle

We have an SDK for developers who want to turn their existing applications into Dogwaffle plugins, or who want to make new filters and plugins from scratch.

The Lua Scripting frontend is a great example.

Others have taken their standalone application and made them 'talk' with Dogwaffle.

Project Dogwaffle runs on the PC as an active-X server. If you write a VB project it will take just one line of code to 'connect' and then you can grab and exchange data with dogwaffle.

It's a great framework for experimenting with your alogs and math for new fx.

Some have used Powerbasic, Delphi, C with a wrapper...

www.thebest3d.com/dogwaffle/sdk

Examples of third-party plugins:
www.thebest3d.com/dogwaffle/3rdpartyplugins

Happy waffling!
 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:27 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.