Custom Locator Tool - PyQT-OpenGl-API

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  12 December 2012
Custom Locator Tool - PyQT-OpenGl-API

Hi guys!
This, maya tool, is a series of MPxLocatorNode built in OpenGL and integrated on PyQT interface.
More information:
when you create the first locator by default, if you don't fill the "locator name" on line edit, the name is "locator_01". Most important, if you change the name please use underscore and a trunk of alphanumeric characters, i.e. "CTRL_spine_001_C". I created a method to check the string and to set one more unit if the object exists.
Four nodes are registered on plugin: clCircle,dfBox,dfCilinder,clSphere.

The video below shows different kinds of shapes.

Custom Locator Tool

Soon I'll share the plugin.
Any critics and comments are welcome.
Don't esitate to contact me for any further information.

Riggingology(My blogspot :D)
  12 December 2012
I am waiting for the plugin. Perhaps we could take look for the source as well?
  12 December 2012
Originally Posted by imp99: I am waiting for the plugin. Perhaps we could take look for the source as well?

So now you can get it on creative crash:


It's first time to compile a plugin opensource.

Enjoy it!
Riggingology(My blogspot :D)
  12 December 2012
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