My Show Reel - WIP

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  04 April 2014
My Show Reel - WIP


Here, I present my Show Reel WIP, just starting this project with some Bullet Dynamics and Fracture. My first time using both.


Hi, Here is my first Bullet test, as a wireframe animation. I am currently rendering the full animation. More soon.

Here is a rendered animation of my first Bullet test.

More soon...
  04 April 2014
Vampire Tomb - Bullet Dynamics Animation - Test 0001

Hi, In this animation, I attempt to have the ball smash through the Tomb roof.

Unfortunately, the ball bounces when it impacts with the roof.

If anyone has any ideas about how to improve this, please don't hesitate to chime in.

  04 April 2014
The smashed slab is really spectacular. I would orbit the camera around the scene to showcase the damage after initial impact, the angle gets a bit boring after a while

Well done.
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  05 May 2014

@Kanga why is the simulation so slow? have you just got the friction really high? and also where are the shattered pieces coming from?

@Rielaiz this looks like a rayfire advert, in which i mean that the pieces all look very generically shattered. I think the first thing i would look at is what kind of material you are trying to capture. And then go and view some reference footage of that particular material in a similar situation. The pieces are all very similar in size, try and vary all the pieces up so that you get some large pieces and some very small

FX TD Reel
  05 May 2014

@ Kanga, Thank you, I have rotated the camera in the new version above

@ tottman1e Thank you, I have taken your adviconboard. Your work is impressive.

  05 May 2014

Here is my current progress on the Tomb model:

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