Andalusian Horse WIP

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  09 September 2013
Andalusian Horse WIP

Progress on the Mesh Horse Avatar for Second Life. Breed: Andalusian. Shown with the mesh head and sculpt ears. Ears are part of related project but temporary on this one. Body still needs a lot of work. Front hooves done. Back hooves do not have bottoms yet.

Head to be integrated once I am confident the neck looks correct.
Modeled in Hexagon 2.57

Looking for feedback on how its looking so far.
Current Progress: back hooves attached, working on detail, adjustments, topography.

I'll be working on this more next week, my weekends are typically long. I'll post more progress and Wireframe views.
  11 November 2013
Model Done

Progress on the Andalusian Horse Avatar. Model done, finally! Happy with it and can not find anything to fix :P. Note this is a young horse and the base model, more fleshed/mature horses will come after this. As it is this young Spanish horse will be able to pass as other Spanish Horses and Warmbloods.
You can see the teeth better in the head shots but I'm keeping them low detail. The Wolf teeth are separate from the front teeth so they can be hidden. Working on the tongue now to finish it up.

  11 November 2013

Are you sure about your references for the horse?
Andalusians stand out for they powerful chest muscles and strong neck while yours is looking more slender in that area, more like an english horse (can't recall what the race is called) would.
Antonio Bandera's horse in Zorro was an Andalusian, I believe.

Edit - Oh, I missed the bit where you said it's was a young horse - maybe that's the cause.
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  12 December 2013
I'm no horse expert but to me it looks boxy in the rear view image--there's a strong almost 90-degree angle between the horizontal line along the back and the vertical lines up the sides of the back legs. (the top-left most shot in your montage image)

If you post wireframe you could get better critique. There are some small spots with weird shading and angles (cheeks, neck, clavicle, crease along underbelly), but it's hard to give suggestions for improvement without seeing the polyflow.
  12 December 2013
If you're going for a realistic horse you need to spend more time studying the anatomy. There are basic proportional and anatomical problems with this model that make it more of a caricature than a depiction of a real horse.

You first need to understand general horse anatomy really well and from there begin to study the conformation of specific breeds. While body types very widely within a breed, due to sex, age, condition and blood lines, there are certain characteristics that define the breed. When you are able to recognize those traits you can create a convincing sculpture that is breed specific.
  12 December 2013
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