Human Anatomy

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  12 December 2012
Human Anatomy

Hello everyone,
Presently concentrating on human anatomy, looking forward to nail it perfectly. I have developed one male anatomy using maya and zbrush.
But I am not very much satisfied with the output which has come till now. I am somewhat feeling the model is looking stiff. I want to make the muscles more believable and realistic (don't want to go for further skin details right now) just want to concrete on anatomy. I am trying to develop it further.
Need your suggestions which will really help me to develop it further.
Images are attached below: Plz give your critiques.

Thanks for ur time.....
  01 January 2013
Its looking good, but the cranium is too small. Find some skull reference.
The hands and feet need work, especially the nails, and knuckles.
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...

  01 January 2013
The sculpt and base mesh look quite good, here as some suggestions:

-Give the upper leg more forms, it has too much of a cylinder shape, the muscles should have an opposite curve instead of being straight.

-The rib cage area needs more of a fleshy feel, right now it looks too chiseled and mechanical.

-Check the head and hand ratio, usually the hand can easily cover the face if you "place the palm on the chin, the middle finger should reach the hairline".
  02 February 2013
Thanks a lot Airflow and Psyk0 for all your suggestion..... definetly going to work on it keeping all ur points in mind.
  02 February 2013
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