Alpha issues - FumeFX, Krakatoa and smokey stuff

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  02 February 2013
Question Alpha issues - FumeFX, Krakatoa and smokey stuff

I am having problem correctly importing some rendered fumeFX footage with alpha to AE. In a nutshell, here's the problem:
This is the image when the project is set to 16bpc:

...and this is the same image, just with the project set to 32bpc:

(note the weird desaturation of some of the transparent detail in the first image)
The second one looks exactly like it should, but the thing is I want to work in 16bpc as I can't use effects like color balance in 32bpc.

My alpha is premultiplied. Straight doesn't work either (not even in 32bit). Tried different file formats too with no luck.

Do you have any idea why is this happening?
I don't recall having these issues with previous versions of AE, but I'm not sure as I mostly just colorized my smoke in post...

Thank you for your time.

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  02 February 2013
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