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	<title>CGTalk - Hash Animation:Master</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[Hash A:M Newbie !!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=329651</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: mrdino<br>
Post Time: 03-16-2006 at 01:21 PM<br>
Text:<br>
<br>
Hello everybody , <br />
 <br />
Am planning to buy Hash Animation Master 2006 , and i need training on the software , do you know any good tutorials or DVDs for that ?<br />
 <br />
Thanks in advance]]></description>
		<pubDate>Thu, 16 Mar 2006 08:21:05 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Hello John Keates]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=319818</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: pequod<br>
Post Time: 02-18-2006 at 05:11 PM<br>
Text:<br>
<br>
We need you to join the rebel alliance.]]></description>
		<pubDate>Sat, 18 Feb 2006 12:11:34 +0000</pubDate>
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	<item>
		<title><![CDATA[Just testing]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=302893</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: melriks<br>
Post Time: 12-17-2005 at 01:23 AM<br>
Text:<br>
<br>
I wandered out to here from Google.  It says the forum is closed, but I'd like a place to chat about Animiation Master outside of the A:M website.  Seems A:M could use some good PR in the competitive world of 3d apps.  <br />
<br />
If you've used Adobe Illustrator and are interested in 3D animation, I'd suggest giving Animation Master a try.  The price is right for dabblers and the interface straight forward.]]></description>
		<pubDate>Fri, 16 Dec 2005 20:23:25 +0000</pubDate>
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	<item>
		<title><![CDATA[Animation Master Forum (NEW)]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=284073</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: InfoCentral<br>
Post Time: 10-08-2005 at 09:26 PM<br>
Text:<br>
<br>
Now that this forum is closing where can you go beside Hash's site without free speech?  Try renderosity.com]]></description>
		<pubDate>Sat, 08 Oct 2005 16:26:15 +0000</pubDate>
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	<item>
		<title><![CDATA[A:M section of CGTalk shutting down.]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=278995</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: Wegg<br>
Post Time: 09-20-2005 at 09:14 PM<br>
Text:<br>
<br>
This little corner of the Internet will be shutting down.  CGTalk will obviously still be here but the Hash Animation:Master section will be closing its doors.<br />
 <br />
 Trying to promote CGTalk amongst the Animation Master community has proven to be rather futile without the support of Hash Inc.  Martin Hash himself would rather we went away and. . . to be honest I'm just too tired of trying to convince him, and his inner group that we aren't all out to &quot;get him/them&quot;.<br />
 <br />
 On a personal note. . . I love Animation Master and have a fondness for CGTalk.  I did my best to try and find a way to help the two groups work together but have been stunned by hostile, ignorant attitudes and lack of support.  Instead of seeing this area as a showcase to the rest of the CG community. . . they stick to themselves. . . and take delight in its demise.  I just don't get it.  Never will.<br />
 <br />
 Thanks for the fun times. . .]]></description>
		<pubDate>Tue, 20 Sep 2005 16:14:03 +0000</pubDate>
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	<item>
		<title><![CDATA[AM &lt;-&gt; Shade 8]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=278912</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: InfoCentral<br>
Post Time: 09-20-2005 at 04:15 PM<br>
Text:<br>
<br>
I see that Shade 8 supports Animation Master export.  This is the only modeling program I know of that supports the A|M file format.]]></description>
		<pubDate>Tue, 20 Sep 2005 11:15:24 +0000</pubDate>
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	<item>
		<title><![CDATA[Animation Master questions]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=278506</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: Michael Chen<br>
Post Time: 09-19-2005 at 11:15 AM<br>
Text:<br>
<br>
Hi everyone<br />
  <br />
  I'm new to Animation Master. I was wandering if anyone out there could answer a few questions that I have.<br />
  <br />
  1. Is it possible to export models from AM into Maya/3DS Max or vice versa?<br />
  <br />
  2. Is it possible to render an animation to Flash format (swf)?<br />
  <br />
 3. How many seconds of animation can most people produce using AM in a week? I know this question is pretty broad. For example let's say the level of quality is like this movie (<a href="http://www.animationmaster.com/animationcontest/Q0205/09.mov" target="_blank">http://www.animationmaster.com/anim...st/Q0205/09.mov</a>)<br />
  <br />
  4. What good books would you recommend for a beginner to learn Animation Master?<br />
  FYI My main emphasis is animation.<br />
  <br />
  Thank you for taking the time to read this thread.<br />
  <br />
  regards,<br />
  Mike]]></description>
		<pubDate>Mon, 19 Sep 2005 06:15:52 +0000</pubDate>
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	<item>
		<title><![CDATA[Tin Woodsman of Oz. Hash Movie project]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=277227</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: zandoria<br>
Post Time: 09-15-2005 at 02:07 AM<br>
Text:<br>
<br>
Hash Inc. is working on an adaptation of L Frank Baum's &quot;The Tin Woodsman of Oz&quot; as an animated feature.<br />
If you would like to participate, check out the Movie discussion forum to sign up.  Martin posted the following goals for the project:<br />
1) Involve the whole A:M community (eventually).<br />
2) Use Animation:Master on a large production.<br />
3) Make a good movie.<br />
4) Increase the skills of those working on the project.<br />
5) Improve Animation:Master.<br />
6) Have some fun, especially by making friends (I know this sounds sappy<br />
but it's what I work off of).<br />
7) Promote Animation:Master<br />
8) Educating new customers (schools)<br />
9) Learn how to do it <br />
10) Be able to do it again. <br />
<a href="http://www.hash.com/forums/index.php?showforum=52" target="_blank">http://www.hash.com/forums/index.php?showforum=52</a>]]></description>
		<pubDate>Wed, 14 Sep 2005 21:07:47 +0000</pubDate>
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		<title><![CDATA[Animation tentacles Cullom Alien B.]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=276720</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: zeus1972<br>
Post Time: 09-13-2005 at 06:18 PM<br>
Text:<br>
<br>
It tries animation of the tentacles of the whole body of the alien one <br />
the rest of the animation is approximate<br />
<a href="http://www.webalice.it/zeus1972/assets/multimedia/tentacol33.avi" target="_blank">http://www.webalice.it/zeus1972/ass.../tentacol33.avi</a>]]></description>
		<pubDate>Tue, 13 Sep 2005 13:18:45 +0000</pubDate>
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	<item>
		<title><![CDATA[Locking Items in the Timeline]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=274361</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: My Fault<br>
Post Time: 09-06-2005 at 05:40 PM<br>
Text:<br>
<br>
Playing around with AM again (11.1) and I am having some issues with the timeline. Namely having only certain parts listed in the timeline while I am editing.<br />
 <br />
 For example in messiah I can creat groups of just the controls I wish to animate and have only them show up. Makes it really easy to block things in and also move around keys. In Animation Master I can not seem to do this. I tried playing with the &quot;pin&quot; in the timelien but it doesn't appear to do anything. If I accidentally click on another bone or null it loses my selection set. What pray tell am I doing wrong here and is it the same in 12?<br />
 <br />
 Thanks for any help with this!]]></description>
		<pubDate>Tue, 06 Sep 2005 12:40:10 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[WIP: Mr. Incredible]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=272850</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: shadowfork<br>
Post Time: 09-02-2005 at 05:51 AM<br>
Text:<br>
<br>
Okay, I decided to give A:M one more try.<br />
     <br />
 Here's a model I made. Its still needs a lot of work - hands, legs, hair, bump maps and specular levels on some areas (gloves and boots). Its just a quick rough.<br />
     <br />
     It was only done in 3 hours so please be nice <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
     <br />
     <img src="http://ice2big.com/images/incredible.jpg" border="0" alt="" /><br />
   <br />
   -- also not happy with the nose. I promise to make this better <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Fri, 02 Sep 2005 00:51:46 +0000</pubDate>
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	<item>
		<title><![CDATA[AM updates]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=272840</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: BryanR32<br>
Post Time: 09-02-2005 at 04:00 AM<br>
Text:<br>
<br>
where can i download program updates]]></description>
		<pubDate>Thu, 01 Sep 2005 23:00:08 +0000</pubDate>
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	<item>
		<title><![CDATA[Actions thingy transition]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=272506</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: BryanR32<br>
Post Time: 09-01-2005 at 01:59 AM<br>
Text:<br>
<br>
hi all, <br />
 <br />
 i was trying to make this animation thingy using actions<br />
 <br />
 what i was having trouble with though is transitioning from a preset action (like walking) to something else (like stopping, and opening a door or something)<br />
 <br />
 how do u do that transition from an action to your own keyframed movements?]]></description>
		<pubDate>Wed, 31 Aug 2005 20:59:37 +0000</pubDate>
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	<item>
		<title><![CDATA[Method for soft looking fur]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=272175</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: pequod<br>
Post Time: 08-30-2005 at 11:45 PM<br>
Text:<br>
<br>
Some people might remember John Keates came up with a method to soften the look of Hash hair without resorting to options like increasing density, and making the hair finer and more transparent.<br />
<br />
Well, I needed to make a CG cat for work, but struggled to make the fur look soft and fluffy. So I used John's technique of moving hair guides side to side in an action, importing this action into a choreography, setting it to repeat several times and then sliding back the action's red bar in the timeline to reduce it's cycle length. This means the hair will 'jitter' about on sub frames......... like a spinning light rig. You can also jitter the hairs 'positional variation' value using the same trick.<br />
<br />
I think John could better explain the technique in more detail, but here's a close up shot of my cat's fur, I'm afraid, for commercial reasons, I can't show the whole picture just now.<br />
<br />
It's not perfect, but it's getting there. A clumpiness setting for A:M fur would really help improve the realism. Oh, and this jitter trick is ideal for animation as it's doesn't significantly increase render times, unlike the alternatives of ramping up the fur density.<br />
<br />
<img src="http://www.hash.com/users/milos/hashfur.jpg" border="0" alt="" />]]></description>
		<pubDate>Tue, 30 Aug 2005 18:45:47 +0000</pubDate>
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	<item>
		<title><![CDATA[library model shortcuts]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=271708</link>
		<description><![CDATA[Forum: Hash Animation:Master<br>
Posted By: BryanR32<br>
Post Time: 08-29-2005 at 11:51 AM<br>
Text:<br>
<br>
im having a problem with adding models to my little library thingy here<br />
 <br />
 i can add stuff no problem,<br />
 but it never stays there.<br />
 <br />
 when i re-open the program,<br />
 the models i added to the library are gone]]></description>
		<pubDate>Mon, 29 Aug 2005 06:51:59 +0000</pubDate>
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