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	<title>CGTalk - Collaborative team projects</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[No Paid Job Postings]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108375</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: Kirt<br>
Post Time: 05-22-2013 at 06:29 PM<br>
Text:<br>
<br>
The Collab forum is for collaboration postings only.  Do not post paid positions in this forum.]]></description>
		<pubDate>Wed, 22 May 2013 13:29:12 +0000</pubDate>
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		<title><![CDATA[Game Development Think Tank]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108348</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: nrodballer13<br>
Post Time: 05-22-2013 at 04:40 PM<br>
Text:<br>
<br>
Hi, my name is Nick Rodriguez. I'm looking to put together a think tank of passionate game developers of all different fields. As a group, we would design, develop, and sell video games and video game technology for various platforms. My goal is to bring a group of self-motivated developers together to produce great products that we as well as gamers would love to play. I do have some ideas for beginning projects, but I would like to make any initial concept decisions as a team. <br />
<br />
I am an experienced programmer in C++ and C#. I have experience with DirectX, SDL, TGE, and XNA. I'm also a talented concept artist and 3D modeler. I have knowledge of Photoshop, Corel Painter, and Lightwave3D. I do have experience with designing and developing 2D game engines as well as game development tools. Though I am passionate about both art and programming, my main love is the design of fun and exciting games. <br />
<br />
At this time, here are the positions I'm looking for to join the think tank:<br />
<br />
<b>Concept Artist</b> - experience with Photoshop/Painter, strong foundation in the traditional arts (figure drawing, landscape painting, and illustration)<br />
<br />
<b>Programmer</b> - knowledge of C++ or C#/XNA, experience with an API (preferably DirectX/OpenGL), understanding of game programming logic<br />
<br />
<b>Music Composer</b> - experience with a musical instrument, ability to write original compositions and to create music for various moods or genres<br />
<br />
<b>Sound Engineer</b> - ability to create realistic sound effects<br />
<br />
<b>Game Designer</b> - experience with designing games, strong creativity, understanding of the game design process, basic understanding of programming and art fundamentals <br />
<br />
<b>3D Artist</b> - fluent in 3DS Max, Maya, or Lightwave3D, knowledge of photoshop, ability to model, texture, or animate high-poly models, ability to translate concepts or reference materials into 3D game content, knowledge of Zbrush or Mudbox is a plus<br />
<br />
<b>2D Artist</b> - knowledge of Photoshop or other powerful raster-based application, ability to create realistic pixel art, ability to create sprites, tiles, backgrounds, or textures for 2D or 3D games<br />
<br />
<b>Web Developer/Designer</b> - proficiency in XHTML, CSS, and maybe JavaScript, knowledge of web design fundamentals, ability to produce mock-ups and write HTML/JavaScript/CSS from scratch<br />
<br />
If you're interested in joining the team or have questions, please email me at <a href="mailto:nickrodriguez13@live.com">nickrodriguez13@live.com</a>.]]></description>
		<pubDate>Wed, 22 May 2013 11:40:52 +0000</pubDate>
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		<title><![CDATA[Talented Artists for Game Dev Think Tank]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108242</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: nickrodriguez13<br>
Post Time: 05-22-2013 at 12:49 AM<br>
Text:<br>
<br>
Rather than launching a predefined project and dictating the development process, my idea is to form a group of talented developers who will democratically produce a game from initial brainstorming and conception to finished product and launch. I have a few ideas for game concepts, but I would like to open up this important decision to the development team. So, what I am looking for are motivated people who are willing to give their expertise and a fraction of their time to a think tank of game developers for the purpose of creating extraordinary games that we all can be proud of and enjoy. I am not necessarily looking for highly experience members, since the overall purpose of this think tank is to learn and grow together.<br />
<br />
<b>Looking For:</b><br />
3D Artists<br />
Concept Artist<br />
Graphic Designers<br />
Web Designers<br />
<br />
If you're interested in being part of this journey please contact me at <a href="mailto:nickrodriguez13@live.com">nickrodriguez13@live.com</a>]]></description>
		<pubDate>Tue, 21 May 2013 19:49:31 +0000</pubDate>
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		<title><![CDATA[Is there anyone can help me to make the OBJ output with texture and animation?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107843</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: davie81<br>
Post Time: 05-19-2013 at 01:56 PM<br>
Text:<br>
<br>
Is there anyone can help me to make the FBX output with texture and animation?<br />
  <a href="http://i.imgur.com/s1pjtmE.jpg" target="_blank">http://i.imgur.com/s1pjtmE.jpg</a><br />
  <br />
  Only need with maps &amp; animation combine in FBX! Thanks for help!<br />
  I Tried very long but do not know the problem that why I can't combine?<br />
  Request help .... I tried several times, I do not know why they not output mapping together.<br />
  <br />
  This is my connection:<br />
  This is map ... File<br />
  (* All download link)<br />
  <a href="http://www.mediafire.com/?suzfyupir1f0fau" target="_blank">http://www.mediafire.com/?suzfyupir1f0fau</a><br />
  <a href="http://dl.vmall.com/c07vsdjkwa" target="_blank">http://dl.vmall.com/c07vsdjkwa</a><br />
  <a href="http://115.com/lb/5lbqsspu" target="_blank">http://115.com/lb/5lbqsspu</a><br />
  <br />
  This model .... only with model output FBX file<br />
  (* All download link)<br />
  <a href="http://www.mediafire.com/?3v0azj35qawizmk" target="_blank">http://www.mediafire.com/?3v0azj35qawizmk</a><br />
  <a href="http://dl.vmall.com/c0xd86jk7h" target="_blank">http://dl.vmall.com/c0xd86jk7h</a><br />
  <a href="http://115.com/lb/5lbqsaho" target="_blank">http://115.com/lb/5lbqsaho</a><br />
  <br />
  MAX file:<br />
  <a href="http://www.mediafire.com/?eu0bb1yvxlip8ty" target="_blank">http://www.mediafire.com/?eu0bb1yvxlip8ty</a><br />
  <a href="http://dl.vmall.com/c0k8wf2vah" target="_blank">http://dl.vmall.com/c0k8wf2vah</a><br />
  <a href="http://115.com/lb/5lbqs1xz" target="_blank">http://115.com/lb/5lbqs1xz</a>]]></description>
		<pubDate>Sun, 19 May 2013 08:56:29 +0000</pubDate>
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		<title><![CDATA[LEVEL Zero looking for worldwide artists]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107533</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: Bolter<br>
Post Time: 05-17-2013 at 04:55 PM<br>
Text:<br>
<br>
Hello everybody<br />
  I'm not here to propose you to make the new &quot;Avatar&quot;, but I think that we could do a nice work together.<br />
  My name is Benoit, I'm french and I'm in charge of production in a 2d/3D studio in France.<br />
  I was CG Artist, but I decided to  share my experience to help in production organisation.<br />
  I'm here today to speak about my project I developed these 3 last years in my spare time.<br />
  I acquired the experience to lead this kind of project.<br />
  I join a few artworks and a link to 2D animatic. The scenaristic universe and the scenario is already written<br />
  Today I would like to start the preproduction phase.<br />
  -Completion of the storyboard<br />
  -2D Animatic<br />
  -Artworks sets + characters<br />
  -Blueprints<br />
  I'm looking for passionate and competent people to join me in this (crazy) project where everyone could share his experience and expertise.<br />
  I have no time constraints but I am looking for a professional quality. The goal is not to let this project into oblivion, if you see what I mean <img src="images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
  In order to not pollute the topic, I will give any information to interested people. So don't to contact me by email or PM, or Skype (heavy_bolter; France) and I will give you all the necessary information and a further presentation of the project.<br />
  Regards<br />
  Benoit<br />
  <br />
  <a href="https://vimeo.com/24821698" target="_blank">https://vimeo.com/24821698</a><br />
  <a href="http://img291.imageshack.us/i/case2g.jpg/" target="_blank"><img src="http://img291.imageshack.us/img291/6554/case2g.jpg" border="0" alt="" /></a><br />
  <br />
  <br />
  <a href="http://imageshack.us/photo/my-images/807/gavinfaces2.jpg/" target="_blank"><img src="http://img807.imageshack.us/img807/3918/gavinfaces2.jpg" border="0" alt="" /></a><br />
  <a href="http://imageshack.us/photo/my-images/845/34738648.jpg/" target="_blank"><img src="http://img845.imageshack.us/img845/6717/34738648.jpg" border="0" alt="" /></a><br />
  <a href="http://imageshack.us/photo/my-images/705/44650103.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/2453/44650103.jpg" border="0" alt="" /></a><br />
  <a href="http://imageshack.us/photo/my-images/543/58399041.jpg/" target="_blank"><img src="http://img543.imageshack.us/img543/1604/58399041.jpg" border="0" alt="" /></a><br />
  <a href="http://imageshack.us/photo/my-images/15/94785354.jpg/" target="_blank"><img src="http://img15.imageshack.us/img15/8933/94785354.jpg" border="0" alt="" /></a><br />
  <img src="http://www.3dvf.com/forum/static/mesimages/35255/Layout.jpg" border="0" alt="" /><br />
  <img src="http://www.3dvf.com/forum/static/mesimages/35255/07.jpg" border="0" alt="" />]]></description>
		<pubDate>Fri, 17 May 2013 11:55:25 +0000</pubDate>
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		<title><![CDATA[Stargate: Special Forces]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106480</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: WillArmstrong<br>
Post Time: 05-10-2013 at 01:56 PM<br>
Text:<br>
<br>
We are a private and non-profit Fan Film Project, based on the popular TV series Stargate.<br />
   Gives information about the Project on our Website.<br />
   <b> <a href="http://stargate-sf.de" target="_blank">http://stargate-sf.de</a></b> <br />
   <br />
   <img src="http://s7.directupload.net/images/130331/n4q8uz7j.jpg" border="0" alt="" /><br />
   <br />
   We search for reinforcements in the area of &#8203;&#8203;&quot;VFX&quot; processing.<br />
   Because of the later film is composed almost 90% of CGI effects.<br />
   <br />
   Tasks and people, we still looking for:<br />
   <br />
   Texturing of spaceships in 4K (output format is OBJ)<br />
   Particel Effects (Krakatoa)<br />
   Color correction<br />
   VFX Compositing<br />
   Creature VFX<br />
   Muzzle Flash<br />
   Lighting<br />
   Nuke Artist<br />
   <br />
   <br />
   About help we would be very happy.<br />
   The Special Forces Team]]></description>
		<pubDate>Fri, 10 May 2013 08:56:59 +0000</pubDate>
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		<title><![CDATA[&quot;Content-less&quot; Online RPG Project - Starting Small(ish)]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106409</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: CThom<br>
Post Time: 05-10-2013 at 01:39 AM<br>
Text:<br>
<br>
Pre-note: Most of the info in the post below can be found on our website at <a href="http://www.divine-game.com/" target="_blank">http://www.divine-game.com/</a><br />
 <br />
 If you've browsed any game dev boards for more than a day, you see your  fair share of &quot;I WANT TO MAKE AN MMO&quot; and then the &quot;YOU CAN'T ITS TOO  HARD.&quot; So and so took 4 years with a full team.<br />
 <br />
 We plan to change up that formula a bit. Project Divine is essentially a  contentless MMO/Online-RPG based on the tagline “The most fun 5 levels  you’ll ever gain.” Because it is indie-developed with very little  funding, we’ll be using a “minimal-content” approach. Rather than focus  on creating a full commercial game as most indie teams do (and fail),  we’ll focus on creating an incredibly short, but fulfilling and  feature-rich experience. In simple terms, the project only includes  content for levels 20-25, giving players a good idea of what the game  would be like were it a full game, but at the same time, saving massive  amounts of development time that would be spent generating art assets  for the other ~80 levels. The main goal of Project Divine is to have  players finish the content we do provide and wish that there was more.<br />
 <br />
 At this stage in development, most features are design goals, rather  than planned features. Until we have our first gameplay video released,  the easiest way to describe the game would be a mix between Diablo (  loot, multiplayer, character progression, etc), an MMO (multiple roles,  extensive dungeons/boss fights), and Bastion (action combat rather than  just click enemies)<br />
 <br />
 Here's some of our design goals:<br />
 <br /><ul><li>    Unique, fluid combat system. No simple ‘hold down  mouse button until dead; repeat’. Each consecutive mouse click performs  part of a combo. Enemies also cast area of effect or power attacks that  can be evaded.</li><li>    Deep character customization on multiple levels, such as stats, skills, perks, etc, not “hit level 10, unlock X”.</li><li>    Rewarding gameplay with constant improvement (frequent leveling), not “Do 100 quests to gain 1 skill point”</li><li>    Give players a reason to repeat content outside of “This boss drops X and I need that.”</li><li>    Multiple hordes of enemies at a time (a’la Diablo), not “only pull 1 mob at a time”</li><li>     Revolutionized “holy trinity” of roles, including manually targeted  and position-based healing/tanking, not just “click target frame, push  Heal”</li><li>    MMO-style dungeons and instances, including  unique boss-fights that require multiple roles and proper positioning,  not “face-tank and spam attack”</li><li>    Battleground/Objective style PvP, not “simple duels”</li><li>    Recreate magic of “OMG UNIQUE DROP” and “Trading Perf Hydra for 5 SoJs”, not “Paying  10k gold or $10 for X,Y,Z attributes”</li><li>    Merge MMO-style community with lobby-driven games</li></ul><br />
 <b>Team Structure</b><br />
 <br />
 Outside a temporary freelance programmer working on a quick gameplay  prototype for us, it's just me currently. For reference, I do have a  Comp. Sci. degree and know a fair bit of programming, but definitely  nothing game related as I mainly do Microsoft scripting and .NET for my  career. With that said though, I assure you it's nice to have a project  manager who can semi-understand what you're doing 95% of the time.<br />
 <br />
 <b>Talent Needed</b><br />
 <br />
 <u>Creative Designer (Hobbyist only):</u><br />
 <br />
 While I'll be handling most of the production and systems design, I'm  terrible when it comes to the creative aspect. This spot would be filled  by someone who has extensively played similar game-types and has  experience doing creative design, including story-line and universe  shaping. Experience in Art Direction is also a plus.<br />
 <br />
 <u>Programming (Hobbyist/Freelancer):</u><br />
 <br />
 Project Divine is a UDK based project, meaning Unrealscript is the  language of choice here. Experience with UDK is obviously a plus,  however, it is fairly similar to C++, so if you have prior experience  with any game engine, you'll likely pick this up extremely quickly.  Networking or AI skills are a plus, but not at all requires.<br />
 <br />
 <u>Art Director (Hobbyist):<br />
 </u><br />
 In a semi-permanent position like this, freelancing obviously doesn't  work, but I may be willing to dish out a bit of funding for this  considering the importance of this. I'd prefer it be filled by a 2D  artist willing to consistently contribute. I have horrible eyes for art,  so this position is primarily to ensure that as things become more  developed, we stay consistent in our art direction via accurate prompts  and descriptions.<br />
 <br />
 <u>Concept/2D Artist (Hobbyist/Freelancer):<br />
 </u><br />
 One of our biggest needs currently is to define and shape the world  Project Divine will be taking place in. This position is fairly open in  direction and you'll not necessarily have specific prompts starting out  (essentially, draw whatever you want), so being able to create on your  own is a plus. As time passes and the direction is defined, prompts will  grow more and more common.<br />
 <br />
 <u>3D Environment and/or Character Artist (Hobbyist/Freelancer, not immediate need):</u><br />
 <br />
 Since we are in the early stages, there's not really enough detail or  concepts to make it worthwhile to begin 3D art at this time. We do have a  few weapon concepts that I wouldn't mind having started, but this is  far from an immediate need. In simpler terms, I'm mostly only interested  in extremely skilled hobbyists at this point just to fill the void.  More funding will be applied to this as we flesh more and more out. I  may make special exceptions.<br />
 <br />
 <b>Contact Method<br />
 </b><br />
 Skype - CThomlison<br />
 E-mail - CThomlison@gmail.com<br />
 <br />
 <br />
 <b>Compensation Plan</b><br />
 <br />
 In some exceptional cases, I am willing to pay for work at indie (or  less!) wages. Note, this is personally funded, not commercially. I'm  always up for work/quote discussion, so feel free to contact me in any  case.<br />
 <br />
 As for hobbyists, everyone puts &quot;you get money when game is released&quot;,  but that never happens. You're probably not going to make money from  this, but in the case that we happen to shake the foundations of the  world, we'll figure it out when that stage gets closer.<br />
 <br />
 <br />
 <b>Last Words</b><br />
 Again, our website can be found at <a href="http://www.divine-game.com" target="_blank">http://www.divine-game.com</a>. Feel free to contact me with any questions.<br />
 <br />
 Thanks!]]></description>
		<pubDate>Thu, 09 May 2013 20:39:21 +0000</pubDate>
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		<title><![CDATA[Artist wanted for game jam]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105893</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: andallas<br>
Post Time: 05-06-2013 at 07:48 PM<br>
Text:<br>
<br>
Hello there! My name is Justin and I am an indie game developer. I'm planning on doing a game for a game jam. I am looking for an artist that would enjoy working on a game over the course of a week. This would be a small project (due to the time scale), as it's a <a href="http://jam.legendaryfisher.com/forum/index.php" target="_blank">7 day game jam</a> that takes place later this month. The jam is themed around fishing!<br />
<br />
Now this is just a fun project, and not a very big commitment at all. As such this is unpaid, for everyone, even me. I'm just looking for someone that would like to have some fun, develop a game, and if it interests them, throw it into their portfolio of completed work.<br />
<br />
If this interests you, send me a message and I'll get back to you with more details, specifically about what I had in mind for the project. Thanks!]]></description>
		<pubDate>Mon, 06 May 2013 14:48:40 +0000</pubDate>
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		<title><![CDATA[London Sketch &amp; Concept Art Group]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1104206</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: icicleboy<br>
Post Time: 04-24-2013 at 07:16 AM<br>
Text:<br>
<br>
<font face="Verdana"><font size="2">Hi</font></font><br />
<br />
<font face="Verdana"><font size="2">I  am opening a group whose aim is to better our portfolios by  collaborating on concept art projects of our own creation. We meet up,  discuss themes, then once a theme is decided we figure out what artwork  is needed and divide it up. At the end of the project we all have  individual pieces of art tied into a single strong concept. I think this  will be a better portfolio piece.</font></font><br />
<br />
<font face="Verdana"><font size="2"> We can pool our resources to  create the art. For example we can hire a model or costumes to create  our own reference materials. I live and work in a warehouse in Seven  Sisters which we can use on a Sunday to photograph, sketch etc. If need  be we can also go to a location to gather reference for the work.</font></font><br />
<br />
<font face="Verdana"><font size="2">If you are interested please comment here. I am keeping the 12 May free for the first get together. </font></font><br />
<br />
<font face="Verdana"><font size="2">Cheers</font></font><br />
<br />
<font face="Verdana"><font size="2">Dan <br />
</font></font><br />
<br />
 									 								<br />
]]></description>
		<pubDate>Wed, 24 Apr 2013 02:16:30 +0000</pubDate>
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		<title><![CDATA[For Hire 1 Minute Film - Round 2]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1103302</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: filofilm<br>
Post Time: 04-17-2013 at 12:53 AM<br>
Text:<br>
<br>
Hello,<br />
<br />
About a year ago, a team of artists that I found here on &quot;Collaborative Team Projects&quot; began work on a one minute action short, called &quot;For Hire&quot;. It's a sort of steam-punk, post-apocolyptic, western shoot-out against remote controlled drones (CG, of course). I'll attach some pics as reference, if there is any interest.<br />
<br />
Things were moving along and then the team sort of slowly drifted apart due to work and personal lives.<br />
<br />
But now I'm hoping to build a team again. We previously made some good headway and are at the point where we are looking for Animators, Compositors, and Lighters (or anyone who can do all of the above).<br />
<br />
The CG Drones have been modeled and rig, most of the shots have been tracked, Drone placements has been determined, muzzle flashes, bullet hits, smoke, explosion, and all other necessary elements already exist.]]></description>
		<pubDate>Tue, 16 Apr 2013 19:53:47 +0000</pubDate>
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		<title><![CDATA[ANOMALIA Short film, Wildlife Crossing, with top professionals on board]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1103199</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: oneczech<br>
Post Time: 04-16-2013 at 09:39 AM<br>
Text:<br>
<br>
Hi, <br />
<br />
we are starting preparations for another ANOMALIA short film and we eventually came to an idea that some of you may be also interested in joining our collaboration and helping us out. <br />
<br />
WILDLIFE CROSSING is a short film but also a Work and Study experience for animators that will be supervised by Anthony Wong from PIXAR this September 2013 as part of a summer training event held every year in Litomysl, Czech Republic, with top experts from the industry (Keith Lango - VALVE, Andy Schmidt - PIXAR, Rich Quade - PIXAR, Josh Carey - REEL FX, Isaac Kerlow - formerly DISNEY, and Anthony Wong - PIXAR ... more at <a href="http://www.anomalia.eu" target="_blank">www.anomalia.eu</a> ). <br />
<br />
Character rigging will be provided by RiggingDoJo.com as part of their online course on production training under the guidance of a rigging master Josh Carey from REEL FX. He will rig the main character himself. This is a very unique collaboration.  <br />
<br />
ANOMALIA is a non-profit platform for 3D animation training and networking in Central Europe. ANOMALIA LABS 1st animated short film Booty Call, animated last year in 10 days as a Work and Study experience for 16 animators from Europe and Kenny Roy, a director and mentor from LA can be seen at <b><a href="https://vimeo.com/59657957" target="_blank">https://vimeo.com/59657957</a></b><br />
<br />
If you are interested in joining our collaborative effort, if you are a modeller (Maya, Zbrush), Maya dynamics artists, .. if you would like to suggest your skills and strong motivation to place your effort into a collaborative short film, please, send us an email and your reel to <b>team@anomalia.eu</b><br />
<br />
<br />
You can watch out short film <b>Booty Call</b>, Anomalia documentary and some bahind the scenes, as well as Anthony Wong speaking of the new short Wilflife Crossing at <b><a href="http://labs.anomalia.eu/" target="_blank">http://labs.anomalia.eu/</a> </b><br />
<br />
Thank you]]></description>
		<pubDate>Tue, 16 Apr 2013 04:39:59 +0000</pubDate>
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		<title><![CDATA[Programmer looking for artist to complete a Shmup game]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1102580</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: gru-ennoble<br>
Post Time: 04-11-2013 at 10:28 PM<br>
Text:<br>
<br>
<div align="center"><img src="http://media.indiedb.com/images/games/1/22/21604/PsychodelyaLogoFull.png" border="0" alt="" /> </div>
<br />
Hello artists,<br />
<br />
Ennoble Studios is a perspective indie game making team dedicated to bringing you fun, high-octane gameplay games in image of old school games developed with latest technology. Ennoble Studios is a firm believer in PC platform, but also in values of gameplay and game design that brought us here as gamers. Ennoble is also a believer in real artistry of gaming as a medium. Through vision in quality of work instead of bare sufficiency, through depth, insight and worth of your time Ennoble will in the future bring you games to best of their technical abilities.<br />
<br />
<a href="http://www.ennoble-studios.com" target="_blank">www.ennoble-studios.com</a><br />
<br />
A few months ago I started creating a game in Unity engine, a vertical scrolling shoot-em-up (aka shmup) of euro style that we rarely see these days. Being a lone developer, I started a relatively small project that would be fun, manageable and completable. Some of the influences are: Aero Fighters, Giga Wing, Espgaluda, R-Type Delta, Raiden, more recent Jamestown and mostly DoDonPachi and Ikaruga. Target platforms would be Windows, Mac &amp; Linux.<br />
<br />
The goal is to create a game which will be really fun to play, challenging, but at the same time in a modern package that is sure to impress with art style. Games like this aren't seen often these days, and this game is going to be no-nonsense, no-gimmicks, full-blown visual &amp; audio art coupled with fast-paced gameplay.<br />
<br />
<font color="Green"><b>Here is how the game looks so far:</b></font><br />
<a href="http://www.youtube.com/user/EnnobleStudios?feature=watch" target="_blank">EnnobleStudios - YouTube</a><br />
<a href="http://www.indiedb.com/games/psichodelya" target="_blank">Psichodelya Windows, Mac, Linux game - Indie DB</a><br />
<br />
<div align="center"><img src="http://media.indiedb.com/images/games/1/22/21604/Ships.png" border="0" alt="" /><br />
<br />
<img src="http://media.indiedb.com/images/games/1/22/21604/ShootVSStream.png" border="0" alt="" /></div>
<br />
The above is the concept art that will be used to create one of the in game bosses. What I would require is for an artist to create a 3D model based on that concept. Made by our artist David Kopnicky. <br />
<br />
<img src="http://media.indiedb.com/images/games/1/22/21604/ship1-concept-finished-smaller.png" border="0" alt="" /><br />
<br />
<br />
<font color="DarkRed"><b>What I'm looking for:</b></font><br />
 • 3D artist for a few enemy ship models - described below.<br />
 • 2D artist for scrolling backgrounds. If nice 3D backgrounds could be made, that would work too. <br />
<br />
<br />
<br />
 The base coding is mostly done. That means: <br />
 • Game mechanics for 1 or 2 players<br />
 • Controls for two independent players on KB or Gamepad. <br />
 • Main menu functions. Options screen, ship choosing, scoreboard etc.<br />
 • HUD design and logic.<br />
 • Player and enemy states and logic.<br />
 • Saving data to disk and of options.<br />
 • Also the site is completed, designed and coded 100% by me<br />
 • 7 levels are designed, and all that remains is a bit of balancing / polishing of the design. <br />
 Etc.<br />
<br />
What remains: <br />
 • I have created a couple of models myself, and I feel they aren't too bad. However, I would need help with creating more models, texturing existing ones and adding poly / reworking them if possible. The models are extremely simple, as you can see in the videos the perspective does not require very detailed models. To be exact, I'd need at very least 5 more small ship textured models and 7 bigger models that would be used for unique bosses.<br />
 • Create backgrounds. The game is made so far not to require any special interaction of player with the background, so a simple long 2D texture will do; however, if you're better at 3D and have a lot of time that would work too. I have 7 levels, each ~5 mins long, and I was hoping not to have to resort to one simple repeatable texture (of course, some parts will be repeatable). <br />
<br />
The above is what I need help with. If there is any doubt about the style, storyline or similar take a look at these two games:<br />
Ikaruga - this is what I'd like to have:<br />
<a href="http://www.youtube.com/watch?v=VNwtASlIiCg" target="_blank">Ikaruga - No Continues - Part 1 - YouTube</a><br />
DoDonpachi for a more &quot;military&quot; style, watch the bosses:<br />
<a href="http://www.youtube.com/watch?v=h9k67TrRQrY" target="_blank">Dodonpachi Playthrough - YouTube</a><br />
<br />
If you're interested how it plays, I can send you a playable demo level.<br />
<br />
Expecting your PMs, emails at pcbastion at gmail dot com, or add on skype gru.ennoble<br />
<br />
Best regards,<br />
Gru]]></description>
		<pubDate>Thu, 11 Apr 2013 17:28:00 +0000</pubDate>
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		<title><![CDATA[Independent Filmmaker looking for Matte Painters and Nuke Compositors]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1102486</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: benfilmmaker<br>
Post Time: 04-11-2013 at 07:53 AM<br>
Text:<br>
<br>
Hello dear CGSociety Community! I am Benjamin Piñeros, an independent Filmmaker and 3D artist.<br />
   <br />
   I have spent 5 years creating 3D characters, environments and assets for my first film, <i><b><a href="http://www.estamosobservando.com" target="_blank">Servicios Públicos</a></b></i>. (<a href="http://www.estamosobservando.com" target="_blank">www.estamosobservando.com</a>) The film is a Sci-Fi dystopia that mixes live actors with Computer Generated sets and Characters. The film is intended for an A list Festival Run.<br />
 <br />
 <img src="http://farm9.staticflickr.com/8103/8477446907_0c0e00589a_z.jpg" border="0" alt="" /><br />
   <br />
   I am in desperate need for <b>talented 2D and 3D illustrators/compositors</b> that can help me out with <b>Matte Painting work</b>.<br />
   <br />
   I decided to make this call to arms hoping that some of the artists I most admire (yeah, that means YOU) will want to adhere to the project. My plan is to give <b>one or two shots</b> per Artist. (whatever you can handle)<br />
 <br />
 <img src="http://farm9.staticflickr.com/8505/8478535038_15c72ae8ea_z.jpg" border="0" alt="" /><br />
   <br />
   Pay will come from an upcoming <b>Kickstarter</b> campaign, plus <b>royalties</b> from the film.<br />
 <br />
 <img src="http://farm9.staticflickr.com/8110/8477447653_0252faa5cf_z.jpg" border="0" alt="" /><br />
   <br />
   If you are interested in joining the team, please leave your contact information and portfolio anywhere in the site or send me a direct Message on Twitter. @iampineros<br />
   <br />
   I thank all of you in advance for your kindness and interest. Best of wishes to everybody.]]></description>
		<pubDate>Thu, 11 Apr 2013 02:53:03 +0000</pubDate>
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		<title><![CDATA[Looking for a Modeler for Indie Toys Prototypes]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1102131</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: warfidem<br>
Post Time: 04-09-2013 at 03:15 AM<br>
Text:<br>
<br>
Hello,<br />
<br />
I have ideas for vinyl toys and am in need of a modeler in order to get a prototype cast made. If interested in having some toy work please let me know.<br />
<br />
Thanks]]></description>
		<pubDate>Mon, 08 Apr 2013 22:15:31 +0000</pubDate>
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		<title><![CDATA[3D Artist needed for Pirate FPS game]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1101741</link>
		<description><![CDATA[Forum: Collaborative team projects<br>
Posted By: DIFTOW<br>
Post Time: 04-06-2013 at 12:06 PM<br>
Text:<br>
<br>
<font size="3">G</font>reetings to all who have come to this thread; my name is Christopher, and I've made this thread because I am seeking a couple <u>3D artists</u>. An environment artist, and a character artist; animation skill is a plus.<br />
    <br />
    Below is brief information and samples of work.<br />
<br />
<u><b>*Contact Info*</b></u><br />
 Skype: DIFTOW<br />
Email: Chris@miriscus.com<br />
US Phone: 954 762 7595<br />
UK Phone: 0161 408 2916 					                <br />
 <br />
 <u>Position pay is profit-sharing/royalty.</u><br />
<br />
    <b>Status:</b><br />
    The game is currently a playable beta; the programmers in our project move extremely fast and have coded the basic gameplay (melee combat, firearms, basic gamemodes, networking, etc). It's at the point where we have all this code and lacking art to fill it. Up until now, the artwork has been done by two artists, including myself; one of those artists is unavailable for awhile, so now that leaves just me to continue the work. It's going to take more than my effort alone, so I'm looking for atleast 2 additional artists to join the project.<br />
    <br />
    <font size="4"><b>Brief summary:</b></font><br />
    <br />
    <b>Features</b><br />
 <br /><ul><li>The game is currently dubbed Pirates.</li><li>Multiplayer combat FPS</li><li>2 teams (pirate factions).</li><li>Customisable pirate player</li><li>Melee combat (4 directional parry system)</li><li>Firearms and Explosives</li><li>3 Tier system for weapons &amp; a market.</li><li>Several gamemodes to accompany the combat system (Sea battles, Tomb raiding, Pillaging, Booty hunt)</li><li>Versus and cooperative</li><li>Voice/Taunt system, customisable</li></ul><b>Engine:</b><br />
    Unity 4<br />
    <br />
    <b>Target platform:</b><br />
    Windows, Mac &amp; Linux via Steam<br />
    <br />
    <b>Design Document:</b><br />
    <a href="http://www.miriscus.com/pirates/?page_id=98" target="_blank">Design Document  Pirates</a><br />
  <br />
 <br />
<div align="center">------------------------------------------------------------------------------------------</div>
    <br />
    <font size="4"><b>Visuals:</b></font><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/scene.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/scene_thumb.jpg" border="0" alt="" /></a><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/character.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/character_thumb.jpg" border="0" alt="" /></a><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/island1.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/island1_thumb.jpg" border="0" alt="" /></a><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/towns.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/towns_thumb.jpg" border="0" alt="" /></a><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/island2.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/island2_thumb.jpg" border="0" alt="" /></a><br />
    <br />
    <a href="http://root.miriscus.com/promotional/forums/island3.jpg" target="_blank"><img src="http://root.miriscus.com/promotional/forums/thumbnail/island3_thumb.jpg" border="0" alt="" /></a>]]></description>
		<pubDate>Sat, 06 Apr 2013 07:06:43 +0000</pubDate>
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