<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
<channel>
	<title>CGTalk - Autodesk Maya</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[My new 7 minutes Animation HD]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108268</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: ehturan<br>
Post Time: 05-22-2013 at 06:57 AM<br>
Text:<br>
<br>
Hello guys, I have been learning Maya for 1,5 years and I'm 18. Last year I made an animation and now I have my second animation which is more professional than the first one. It took 7 months to prepare it. Every model in my animation belongs to me. I want you to criticise my animation with both good aspects and bad aspects. <br />
<br />
 This is my first animation (If you want you can only watch the second animation)(Took 1,5                month to prepare it) <br />
<br />
 <a href="http://www.youtube.com/watch?v=rtyxeV8u9JA" target="_blank">http://www.youtube.com/watch?v=rtyxeV8u9JA</a><br />
<br />
 This shows how I made our animation (actually the models) (start the video from 1.07)(The 2. person that you see in this movie help me to find musics, and combine the render pictures.)<br />
<br />
 <a href="http://www.youtube.com/watch?v=R9e3bFAhIh4" target="_blank">http://www.youtube.com/watch?v=R9e3bFAhIh4</a><br />
<br />
 And This is my second animation (Took 7 months to prepare it)<br />
<br />
 <a href="http://www.youtube.com/watch?v=g_2szbjsKaM" target="_blank">http://www.youtube.com/watch?v=g_2szbjsKaM</a><br />
<br />
 Thank you all for your replies.  <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Wed, 22 May 2013 01:57:11 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Animate/Scene_Time_Warp]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108236</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: mettam<br>
Post Time: 05-22-2013 at 12:33 AM<br>
Text:<br>
<br>
Are there any users of Maya's Animate/Scene_Time_Warp, I have a question.<br />
 <br />
 Once I have enabled Scene_Time_Warp is there any way to apply that scene timing curve to the original scene. I don't want to bake all curves out I just want to adjust the original key frames of my characters and so they reflect the adjustments I made using the Scene_Time_Warp curve and remove the scene timing curve. <br />
 <br />
 I sure hope it can be done, this would be a great feature.]]></description>
		<pubDate>Tue, 21 May 2013 19:33:49 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Making a wool string]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108205</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Varto<br>
Post Time: 05-21-2013 at 08:16 PM<br>
Text:<br>
<br>
Hey guys, i keep getting unusual requests at my job, this time, i have to make a few wool strings connecting different points on a map. (they actually have to move from point a to point b and connect two places.)<br />
The thing is, i never used fur or anything similar. Any recomenation? Suggestions?]]></description>
		<pubDate>Tue, 21 May 2013 15:16:21 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[viewport 2.0 | directX uber shader banding]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108183</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Fess<br>
Post Time: 05-21-2013 at 04:46 PM<br>
Text:<br>
<br>
Hi,<br />
 <br />
Anyone know how to resolve the viewport 2.0 | directX uber shader banding as in this screen grab?<br />
 <br />
see attachment<br />
 <br />
I'm still getting use to this shader workflow..<br />
 <br />
Thanks,<br />
Fess]]></description>
		<pubDate>Tue, 21 May 2013 11:46:46 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Alembic from C4D.. missing from scene on other machines]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108133</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: dudeman38<br>
Post Time: 05-21-2013 at 12:32 PM<br>
Text:<br>
<br>
So I exported a C4D scene to an Alembic, and imported into Maya.. namely for these curves, which are somehow growing across the screen with no input/output/history, no idea how it works, but it does, and that's great, I extruded polys down them as needed and have my scene working as it should..<br />
<br />
But I want to render it on my home machine too as the bloody macs at work can barely handle their own operating systems, but I seem to be having some trouble.<br />
<br />
Now I have never use Alembics before and am never sure how to see just what the hell is going on behind the scenes in Maya, the hypergraph never makes much sense to me with these things, but I don't see any file references, so I assumed the data is just in my scene file..<br />
I copied the project directory over to Dropbox and have set the project on my PC, only to find that anything I imported from the Alembic, exists now only as nulls within the outliner, no geometry, but more importantly, those curves are gone.<br />
<br />
This is after setting the project to the directory in my Dropbox from the Mac, and actually saving the scene there properly, and making sure all other folders in the project have been copied over..<br />
I even tried copying the original Alembic and C4D files over and putting them in the correct directory names in relation to the location of the project, though of course drive names and higher directory names are different.<br />
I mean how far should I have to take this? If renaming my drives will make the file work, OK, I'll do it, but not as a likely to be unsuccessful experiment when there must be a far easier solution.. would anyone happen to know what that is?<br />
<br />
Cheers! =)]]></description>
		<pubDate>Tue, 21 May 2013 07:32:25 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Modeling toolkit axis normal average]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108124</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Ekenryd<br>
Post Time: 05-21-2013 at 10:42 AM<br>
Text:<br>
<br>
Is there a way to set the modeling toolkits axis to the normal average of my selection, like in the regular maya tools? Like a hidden hotkey or something? I can only find the set custom axis option in the marking menu of the toolkit, and that seems cumbersome to set all the time.<br />
<br />
edit: or even get my custom pivot to tag along with my selection, like when in object mode. Now it stays in place.]]></description>
		<pubDate>Tue, 21 May 2013 05:42:34 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Can't open 2013 files in 2014]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108106</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Dmorcos<br>
Post Time: 05-21-2013 at 08:05 AM<br>
Text:<br>
<br>
Hey guys, just a new PC. Works great. I downloaded the softwares into my PC<br />
but when I load up maya 2014, I can't open a 2013 file on it. Any solutions?]]></description>
		<pubDate>Tue, 21 May 2013 03:05:42 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Maya Vray and Glass]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108102</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Seithr<br>
Post Time: 05-21-2013 at 07:11 AM<br>
Text:<br>
<br>
I know there are many tutorials scattered all over the internet in regards to Vray and glass but NONE of them can fix my transparency issue. I follow them exactly and every time I render I cannot see my character on the other side of the glass, it just renders black. Ive set diffuse to black, reflection/refraction to white, fresnel IOR to 1.4, afftect shadows is ticked, affect all channels ticked. I also went into the Vray global render settings and enabled GI and also caustics and still it renders black. It even  looks like glass in hypershade so I have no idea what im doing wrong here...its as if light is blocked from passing through.<br />
<br />
Anyone else experienced this before?]]></description>
		<pubDate>Tue, 21 May 2013 02:11:59 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[wiretool Problems]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108096</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: theegust<br>
Post Time: 05-21-2013 at 05:25 AM<br>
Text:<br>
<br>
Hi guys, I did a tank track like the image below:<br />
<br />
<a href="http://s16.photobucket.com/user/Theegust/media/01_zpsf214953b.jpg.html" target="_blank"><img src="http://i16.photobucket.com/albums/b41/Theegust/01_zpsf214953b.jpg" border="0" alt="" /></a><br />
<br />
it works fine untill i try n rotate it around. The tank track got deformed:<br />
<br />
<a href="http://s16.photobucket.com/user/Theegust/media/02_zps4f67d965.jpg.html" target="_blank"><img src="http://i16.photobucket.com/albums/b41/Theegust/02_zps4f67d965.jpg" border="0" alt="" /></a><br />
<br />
Any idea how to fixed this? I am currently using Maya wiretool to make this tracks.<br />
<br />
thanks in advance]]></description>
		<pubDate>Tue, 21 May 2013 00:25:47 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[z-depth anti-aliasing problem]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108069</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: gokalpgonen<br>
Post Time: 05-20-2013 at 10:59 PM<br>
Text:<br>
<br>
Hi!<br />
  i am trying to render a z-depth pass for depth of field with friscflut dof effects in after effeects. But with both renderers(software and mental ray) my passes has crispy edges like on the image. i read about this is ok because these pixels contains information but as you can see on the image they are causing problems on edges.<br />
   <br />
should i follow a different pipeline?<br />
<br />
<a href="http://oi44.tinypic.com/2yo1p8g.jpg" target="_blank">image</a> <br />
Thank you <br />
Kind regards<br />
<br />
<img src="http://i44.tinypic.com/2yo1p8g.jpg" border="0" alt="" />]]></description>
		<pubDate>Mon, 20 May 2013 17:59:25 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Maya fur: Is it possible to transfer fur maps to a moved surface mesh?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108022</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Kiyam<br>
Post Time: 05-20-2013 at 04:04 PM<br>
Text:<br>
<br>
Greetings,<br />
<br />
I have come across a dilema with fur map baking. I have a character render rdy with his fur and everything applied in T-pose.<br />
<br />
I want to go into zbrush to transpose the character. Is it possible to make the fur maps update with the moved fur map surfaces?<br />
<br />
I hope I make sense. ^^;<br />
<br />
Thank you for reading~<br />
<br />
Kiyam]]></description>
		<pubDate>Mon, 20 May 2013 11:04:48 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[dx11 not working]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108003</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: mosheone<br>
Post Time: 05-20-2013 at 12:42 PM<br>
Text:<br>
<br>
hi<br />
i'm using maya 2014 and my dx11 shader is not working.<br />
i've tried everything. i've installed new nvidia driver, i've uninstall maya<br />
and inistalled it back.<br />
you can see the shader but there is nothing there<br />
help please<br />
<img src="http://i43.tinypic.com/beu5o4.jpg" border="0" alt="" />]]></description>
		<pubDate>Mon, 20 May 2013 07:42:29 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Maya Smooth Problem]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107976</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: DroneOfOne<br>
Post Time: 05-20-2013 at 10:05 AM<br>
Text:<br>
<br>
Hello, <br />
<br />
I am currently modelling my a human and I have come across a problem. I am unable to remove the smooth from the poly. Shown is images better demonstrates the problem.<br />
<br />
<a href="http://i.imgur.com/nPrXdcM.png" target="_blank">http://i.imgur.com/nPrXdcM.png</a> - Shown in the MEL command response you can see I set smoothness to 1 to which there is still an obvious smooth effect shown under the arm.<br />
<br />
<a href="http://i.imgur.com/dy2YAUe.png" target="_blank">http://i.imgur.com/dy2YAUe.png</a> - Smooth set to 3 to demonstrate intended smooth.<br />
<br />
<a href="http://i.imgur.com/Q5pSz1x.png" target="_blank">http://i.imgur.com/Q5pSz1x.png</a> - Using MEL to set the smooth to 0 without the intended result.<br />
<br />
<a href="http://i.imgur.com/0stHd0N.png" target="_blank">http://i.imgur.com/0stHd0N.png</a> - Shown is an older version where smooth is working as intended (turned off).<br />
<br />
If anyone knows how I can remove the smooth on the poly or has advice I would be thankful.]]></description>
		<pubDate>Mon, 20 May 2013 05:05:28 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[rigid body problems]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107949</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: Jarwulf<br>
Post Time: 05-20-2013 at 05:38 AM<br>
Text:<br>
<br>
Hi weird things are happening when I try to make active rigid bodies. For some reason everytime I convert a polygon to them in flies off in some random direction. If I then try to move the object it zooms out of view. What could be causing this?]]></description>
		<pubDate>Mon, 20 May 2013 00:38:20 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Could anybody reupload this linear workflow script? Cheers!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107946</link>
		<description><![CDATA[Forum: Autodesk Maya<br>
Posted By: egglybagelface<br>
Post Time: 05-20-2013 at 04:12 AM<br>
Text:<br>
<br>
<a href="http://forums.cgsociety.org/showthread.php?f=87&amp;t=966210&amp;highlight=swatches" target="_blank">http://forums.cgsociety.org/showthr...hlight=swatches</a><br />
<br />
Thanks, guys]]></description>
		<pubDate>Sun, 19 May 2013 23:12:31 +0000</pubDate>
	</item>
</channel>
</rss>