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	<title>CGTalk - Maxon Cinema 4D</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[Baking with Physical render]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108059</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: ThePriest<br>
Post Time: 05-20-2013 at 07:47 PM<br>
Text:<br>
<br>
Seems that baking illumination through the Physical renderer is not supported in R14. <br />
Does anybody know a viable workaround?]]></description>
		<pubDate>Mon, 20 May 2013 14:47:55 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Free Offset Tag]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108056</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: NiklasR<br>
Post Time: 05-20-2013 at 07:39 PM<br>
Text:<br>
<br>
Just came across this idea in a forum and thought I'd share the very simple Python tag with you guys. It allows you to offset an object using the same parameters as the modeling axis tools while the actual axis of the object stays at the same position. It works for all objects that <b>generate</b> geometry. This means, it only works for parametric objects like a Cube, Sphere, Cloner, Profile-Spline, whatever. But not for polygon objects.<br />
<br />
<img src="http://forums.cgsociety.org/attachment.php?attachmentid=171967" border="0" alt="" /> <br />
<br />
Resulting editor display on a Cube primitive:<br />
<br />
<img src="http://forums.cgsociety.org/attachment.php?attachmentid=171969&amp;stc=1" border="0" alt="" /> <br />
<br />
There's one flaw though: If you have the bounding-box display enabled in the viewport, the BB will stay at the original position while the geometry is moving.<br />
<br />
Save it in your content library and paste it on any object you need it. Have fun!]]></description>
		<pubDate>Mon, 20 May 2013 14:39:13 +0000</pubDate>
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	<item>
		<title><![CDATA[CNC Milling simulation in C4D]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108023</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: okfir<br>
Post Time: 05-20-2013 at 04:19 PM<br>
Text:<br>
<br>
Hi all,<br />
I am looking for a way to make a simulation of CNC milling operation<br />
I tried to make it with booleans but it was too complicated, the problem is that I need to make the milling tool hide the area that it is working on, I had an idea to use voxels or something similar to give the mold real volume and make the tool &quot;kill&quot; the voxels that are hit by the tool, but I have no idea how to make it happen (maybe realflow or Dpit EFFEX).<br />
I saw a few simulations that were made inside CATIA but the client want something more attractive then CATIA simulation.<br />
<br />
If you are not familiar with this area you can see some examples in this youtube link:<br />
<br />
<a href="https://www.google.co.il/webhp?sourceid=chrome-instant&amp;rlz=1C1CHMO_iwIL529IL529&amp;ion=1&amp;ie=UTF-8#q=cnc+milling+simulation&amp;hl=en&amp;rlz=1C1CHMO_iwIL529IL529&amp;source=lnms&amp;tbm=vid&amp;sa=X&amp;ei=00uaUcDKCfSv7Aa_soGACQ&amp;ved=0CAkQ_AUoAA&amp;bav=on.2,or.r_cp.r_qf.&amp;bvm=bv.46751780,d.ZWU&amp;fp=fae8fa6676bc499&amp;ion=1&amp;biw=1573&amp;bih=1002" target="_blank">CNC Milling Simulation</a> <br />
<br />
Any help would be appreciate]]></description>
		<pubDate>Mon, 20 May 2013 11:19:04 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[X-Particles pricing and availability]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108010</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: slouchcorp<br>
Post Time: 05-20-2013 at 02:05 PM<br>
Text:<br>
<br>
<img src="http://forums.cgsociety.org/attachment.php?attachmentid=171954&amp;stc=1" border="0" alt="" /> <br />
<br />
<br />
X-Particles.com are pleased to announce the next release of our flagship particle system will be released on Wednesday the 22nd of May at 11AM Gmt.<br />
<br />
<font color="DarkOrange">X-Particles v2 will come in 2 flavors Standard and Pro.</font><br />
<br />
•	X-Particles Standard costs 149 Euros. Upgrades from version 1.2 are available and cost 40 Euros.<br />
•	X-Particles Pro costs 249 Euros. Upgrades from version 1.2 are available and cost 135 Euros.<br />
<br />
<br />
<font color="DarkOrange"><b>New features in version 2</b></font><br />
<br />
•	new core engine<br />
•	multithreaded emitter <br />
•	up to 1 billion particles<br />
•	21 particle modifiers<br />
•	Xpresso nodes)<br />
•	new skinner object<br />
•	SPH Fluids <br />
•	Constraints<br />
•	online updater<br />
•	and more...<br />
<br />
X-Particles V2 is a massive leap forward in particle technology for MAXONS cinema4D<br />
giving you the ability to work with unheard of particle counts and having full control over every aspect of your vfx job. <br />
<br />
<i><font color="DarkOrange">Quote from David Drayton (neosushi) &quot;It's like art direction for particles!!&quot;</font></i><br />
<br />
For further information please visit <a href="http://www.x-particle.com/" target="_blank">http://www.x-particle.com/</a>]]></description>
		<pubDate>Mon, 20 May 2013 09:05:14 +0000</pubDate>
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	<item>
		<title><![CDATA[How should I start for making a candy gelatine]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108001</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: delizade<br>
Post Time: 05-20-2013 at 12:21 PM<br>
Text:<br>
<br>
Hi everyone,<br />
Today I wanted to make a candy gelatine(like one<a href="http://d.pr/i/AMB" target="_blank"> http://d.pr/i/AMB</a> I need just its this part) but I couldn't find a way by now, If there is one who can share an ide it would be grate.<br />
<br />
thanx]]></description>
		<pubDate>Mon, 20 May 2013 07:21:58 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Surface Spread Polygon count.]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108000</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: dieGolum<br>
Post Time: 05-20-2013 at 12:20 PM<br>
Text:<br>
<br>
Hi all,<br />
  <br />
  I bought Surface spread last week and I am very happy, it is fantastic!<br />
  <br />
  I am doing a landscape that should be about 4 million polygons but can not get &quot;SPREADscape&quot; show me more than 1 million. <br />
  Please Is this a limitation of the plugin or is there any way to get more than 1 million polygons?<br />
  <br />
  Thanks in advance<br />
  <br />
  Diego]]></description>
		<pubDate>Mon, 20 May 2013 07:20:57 +0000</pubDate>
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	<item>
		<title><![CDATA[Why doesn't scaling a null work like position/rotation?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107864</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: jayse<br>
Post Time: 05-19-2013 at 04:18 PM<br>
Text:<br>
<br>
Somehow this has always eluded me in c4d. A simple problem:<br />
<br />
If I have two objects that are 100% in scale size and drop one into a null - then scale that NULL to 50% - <br />
<br />
Shouldn't I be able to drop the second object in that null, hit PSR reset and have it scale down to 50%? <br />
<br />
Isn't it the null I'm scaling and not the object? So, in my mind everything inside it should scale down if I reset the scale. Always confused me as it does work that way with Position and Rotation - just not Scale?<br />
<br />
Ultimately I work a lot where I an rotating, positioning AND scaling objects via a master null - then want to drop stuff into that null and have 'em line up rotationally, positionally AND scale...lly... I can do all but the scale part - sup sup???<br />
<br />
Any way of achieving this?<br />
<br />
TIA,<br />
<br />
// jayse]]></description>
		<pubDate>Sun, 19 May 2013 11:18:09 +0000</pubDate>
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	<item>
		<title><![CDATA[Internal Engine Combustion Question]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107821</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: QuantumLight<br>
Post Time: 05-19-2013 at 12:22 PM<br>
Text:<br>
<br>
Hi<br />
<br />
Im currently working on a project where I use a 4 cylinder engines internals (cylinder and valves) where I want to show the air fuel mixture comes in and get compressed and explodes then pushed out. This have to be repeated and also keep up with the acceleration and decreasing speed of the motor.<br />
<br />
At the moment Im a bit stuck in how to do this in the best visual way.<br />
I have tried a demo of Turbulence FD but it have its limitations in the way of containing the fumes in the cylinder casing and pipes. What I manage it cant be done.<br />
<br />
I have a link <a href="https://www.youtube.com/watch?v=ZpDNjGVzTKs" target="_blank">https://www.youtube.com/watch?v=ZpDNjGVzTKs</a>  to a nissan commercial at 1.27s I think they visualize it quite well. <br />
or<br />
this one <a href="https://www.youtube.com/watch?v=YzBgoDeY3Ws&amp;feature=endscreen" target="_blank">https://www.youtube.com/watch?v=YzB...ature=endscreen</a>  at 4.09 but it have to look better then this.<br />
<br />
<br />
Can it be solved with thinking particles or other simulation softwares?<br />
I can buy a software or plugin if necessary that is not an issue just need to get a good effect.<br />
<br />
I have Cinema 4D R14 Studio<br />
<br />
If someone have an idea that would be great!<br />
<br />
Thanks]]></description>
		<pubDate>Sun, 19 May 2013 07:22:57 +0000</pubDate>
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	<item>
		<title><![CDATA[Resetting scale of imported object to 1]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107805</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: Navstar<br>
Post Time: 05-19-2013 at 04:57 AM<br>
Text:<br>
<br>
I have an imported (alembic) plane that contains baked P &amp; R keyframes. I notice the scale is not equal. So if I child an object to the plane, it's naturally getting distorted the same as the plane.<br />
<br />
How can I get the animated plane's scale back to 1,1,1 (or at least all 0.365 in this case)? Freezing transforms doesn't seem to have any effect on the children.<br />
<br />
<a href="http://s175.photobucket.com/user/navstar/media/Screen-Shot-2013-05-18-at-95044-PM_zpseb16e342.png.html" target="_blank"><img src="http://i175.photobucket.com/albums/w134/navstar/Screen-Shot-2013-05-18-at-95044-PM_zpseb16e342.png~original" border="0" alt="" /></a>]]></description>
		<pubDate>Sat, 18 May 2013 23:57:58 +0000</pubDate>
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	<item>
		<title><![CDATA[Best Timeline default view?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107800</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: Navstar<br>
Post Time: 05-19-2013 at 03:36 AM<br>
Text:<br>
<br>
I remember a tip a few months ago how to set the Timeline view to what Maxon's default *should* be.<br />
<br />
Something about Automatic mode, and a couple other settings? Anyone remember?]]></description>
		<pubDate>Sat, 18 May 2013 22:36:09 +0000</pubDate>
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		<title><![CDATA[Friction based vertex maps]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107737</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: brasco<br>
Post Time: 05-18-2013 at 05:22 PM<br>
Text:<br>
<br>
Hi all,<br />
<br />
Anyone know of a solution for friction based vertex maps?<br />
<br />
Example: A car wheel spinning and building up temperature. I need it to be procedural, but also not just a linear increase in already mapped vertex weights (i.e. wheel revs increase = weight increase) but generated based on rotation speed <i>and</i> contact time with a surface.<br />
<br />
I appreciate this would most likely require a plugin or scripting of sorts, but if you have any clever solutions/ideas, I'd love to know.<br />
<br />
<br />
cheers<br />
brasc]]></description>
		<pubDate>Sat, 18 May 2013 12:22:49 +0000</pubDate>
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		<title><![CDATA[Wine Glass Model]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107567</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: mitchino<br>
Post Time: 05-17-2013 at 08:35 PM<br>
Text:<br>
<br>
Does anyone know, where I can get a preferably free though happy to pay, detailed and realistic wine glass model for c4d? I've looked on various sites and they all look a bit lacking. Haven't got enough time to model one right now, and I need one for a tight deadline to go with a wine bottle I've been working on.<br />
<br />
Any pointers appreciated!]]></description>
		<pubDate>Fri, 17 May 2013 15:35:00 +0000</pubDate>
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	<item>
		<title><![CDATA[Where to manually submit a big report?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107564</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: og_reborn<br>
Post Time: 05-17-2013 at 08:30 PM<br>
Text:<br>
<br>
This seems like I should have been able to find it by now, but I can't!<br />
<br />
Is there a good place to do this? The only thing I've been able to find is the &quot;suggestions&quot; page on the maxon site, but that doesn't seem like the best place, as it's for suggesting new features.<br />
<br />
I know it sends one automatically when c4d crashes, but what about the bugs I've found that don't crash the program?<br />
<br />
Thanks <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Fri, 17 May 2013 15:30:03 +0000</pubDate>
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		<title><![CDATA[cindigo - real job using]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107519</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: pzdm<br>
Post Time: 05-17-2013 at 03:45 PM<br>
Text:<br>
<br>
Hi there<br />
<br />
I have tested the Indigo render and used it for the job<br />
<br />
here is the result<br />
<br />
<img src="http://www.c4d.cz/shared/galerie/23/mentolfinalsmall1.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.c4d.cz/shared/galerie/23/finalstandard3small1.jpg" border="0" alt="" /><br />
<br />
A conclusion<br />
<br />
really nice renderer, you can stop a process and continue from saved file, really nice feature, and change color layers (I love it). <br />
<br />
P]]></description>
		<pubDate>Fri, 17 May 2013 10:45:57 +0000</pubDate>
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	<item>
		<title><![CDATA[Future Of Cinema 4D]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107500</link>
		<description><![CDATA[Forum: Maxon Cinema 4D<br>
Posted By: keremgo3d<br>
Post Time: 05-17-2013 at 12:36 PM<br>
Text:<br>
<br>
Hello friends, <br />
<br />
I'm not trying to start an argument here, but some colleagues around me keep switching to some &quot;well known&quot; and &quot;widely used&quot; software with &quot;large user base&quot; etc. <br />
<br />
I'm a bit conservative when it comes to 3D Software. I've spend long years to master what I'm using. Switching from a user friendly tool like C4D to any other &quot;user fiendly&quot; software is so not attractive to me. <br />
<br />
I wonder what you guys think about the place of Cinema 4D on the market, and about its future? Would be cool to hear your opinions about this... <br />
<br />
Thank you in advance!]]></description>
		<pubDate>Fri, 17 May 2013 07:36:36 +0000</pubDate>
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