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	<title>CGTalk - WIP/Critique: Game Art Design</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
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		<title><![CDATA[unity3d project 2013]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106426</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: jellypixel<br>
Post Time: 05-10-2013 at 06:48 AM<br>
Text:<br>
<br>
hello, i start my last unity project new.<br />
here now the first steps.<br />
tips welcome.<br />
the ground is not finish at mment. first will place all buildings <br />
the player is the ultimat fps camera with any small motification<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13275381/unityProject2013.jpg" border="0" alt="" /> <br />
<br />
short level movie:<br />
<a href="http://www.youtube.com/watch?v=efjFxpb4M18&amp;feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=efjF...eature=youtu.be</a>]]></description>
		<pubDate>Fri, 10 May 2013 01:48:31 +0000</pubDate>
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		<title><![CDATA[Army Dude]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105694</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: ClineSR<br>
Post Time: 05-05-2013 at 10:05 AM<br>
Text:<br>
<br>
This is the last work in the series of modeling studies for this  semester at school. This time I took the head and arms of a previous  model and tweaked the mesh to my liking. I then created the the clothing  on top and deleted unnecessary geometry from the model. It is my first  time attempting to hand paint my own textures. I ended up only hand  painting the face, eyes, and neck. Everything else was done with  Photoshop filters, layers, and patterns. However, I did end up utilizing  the 3D aspect of Photoshop so I could quickly see my results in almost  real time. This work is not complete by any means, but that wasn’t  actually the goal for me here. I simply wanted to dive into creating my  own textures from scratch, without the use of photographs, and to get my  feet wet at hand painting my models.<br />
 <br />
 <br />
   <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/soldier.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/Side.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/boot.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/gun.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/soldierwire.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/05/OUT_UV_Final_AO2.jpg" border="0" alt="" />]]></description>
		<pubDate>Sun, 05 May 2013 05:05:16 +0000</pubDate>
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		<title><![CDATA[WIP: Alien chancel]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1103399</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: PadleSneg<br>
Post Time: 04-17-2013 at 09:05 PM<br>
Text:<br>
<br>
Well, my next model is alien chancel. I am still designing some small details, but there is a common idea. <br />
<br />
<img src="http://img708.imageshack.us/img708/4295/modelcopyp.jpg" border="0" alt="" /> <br />
<br />
Chancel should be very old, I should add some cracks, small piece should be broken off, because it is made of stone.<br />
<br />
Now I am working on high poly model.]]></description>
		<pubDate>Wed, 17 Apr 2013 16:05:18 +0000</pubDate>
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		<title><![CDATA[WIP: A few rocks for game environment]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1100967</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: PadleSneg<br>
Post Time: 04-01-2013 at 07:43 PM<br>
Text:<br>
<br>
I am working on level environment. So I need to add few rocks. Models should be low poly, medium one is about ~500 faces<br />
<br />
Here is High poly version:<br />
<img src="http://img6.imageshack.us/img6/9130/modelcopyo.jpg" border="0" alt="" /><br />
<br />
Going to create low poly version]]></description>
		<pubDate>Mon, 01 Apr 2013 14:43:59 +0000</pubDate>
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		<title><![CDATA[Pressure - 3D work]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1100381</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: Controller51<br>
Post Time: 03-28-2013 at 11:21 AM<br>
Text:<br>
<br>
Hey everyone!<br />
<br />
These are some of the models I did for &quot;PRESSURE&quot; - a &quot;topdown arcade-racer-shooter&quot; developed by &quot;Chasing Carrots&quot; a small new game developer based in Germany.<br />
<br />
I worked especially on content creation (modeling/texturing) but I also did gamedesign,lighting and scripting. The whole game was developed in 1,5 years by a 6 man core team.<br />
<br />
Hope you like it!<br />
<br />
Cheers Daniel<br />
<br />
BTW: Here's the release trailer<br />
<br />
<a href="http://www.youtube.com/watch?v=hWIZSZA-v9U" target="_blank">Pressure Releasetrailer</a><br />
<br />
<br />
Buggy / Herocar<br />
<br />
<img src="http://imageshack.us/a/img819/4879/buggysw.jpg" border="0" alt="" /> <br />
<br />
SpaTank / Enemy<br />
<br />
<img src="http://imageshack.us/a/img189/9478/tankmf.jpg" border="0" alt="" /> <br />
<br />
Concept town<br />
<br />
<img src="http://imageshack.us/a/img268/6245/townconcept.jpg" border="0" alt="" /> <br />
<br />
Ingame town<br />
<br />
<img src="http://imageshack.us/a/img19/1996/towningame.jpg" border="0" alt="" /><br />
<br />
Concept relaxzone<br />
<br />
<img src="http://imageshack.us/a/img94/6105/restaurantconcept.jpg" border="0" alt="" /> <br />
<br />
Ingame relaxzone<br />
<br />
<img src="http://imageshack.us/a/img89/4344/restaurantingameo.jpg" border="0" alt="" /> <br />
<br />
Concept mantis / boss enemy<br />
<br />
<img src="http://imageshack.us/a/img201/7413/mantisconcept.jpg" border="0" alt="" /> <br />
<br />
Ingame mantis / boss enemy<br />
<br />
<img src="http://imageshack.us/a/img560/8427/mantisingame.jpg" border="0" alt="" /> <br />
<br />
Last but not least - two gameplay screenshots <br />
<br />
<img src="http://imageshack.us/a/img255/56/ingame1n.jpg" border="0" alt="" /> <br />
<br />
<img src="http://imageshack.us/a/img23/3428/ingame2ah.jpg" border="0" alt="" />]]></description>
		<pubDate>Thu, 28 Mar 2013 06:21:45 +0000</pubDate>
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		<title><![CDATA[scary game]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1099366</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: GenVizer<br>
Post Time: 03-21-2013 at 05:52 PM<br>
Text:<br>
<br>
I have been wanting to make a scary game for a while now I just haven't made the time. I real wanted to finish my other game before I tarted working on something else  but there was a snag on the other game and until I can figure out how to fix it I'm going to mess with this for a hot second. <br />
<br />
Procrastination here I come!!!  <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
PLEASE KEEP IN MIND I POST PROGRESS AS IT HAPPENS!<br />
If something isn't finished its because I'm working on it right now!<br />
<br />
YOU CAN NOW PLAY TEST MY INCOMPLETE GAME HERE! @ <a href="http://nathanrumsey.com/" target="_blank">http://nathanrumsey.com/</a><br />
*your views will go toward helping me find a job in the game industry*<br />
<br />
You can also help me by becoming my fan on Facebook  <img src="images/smilies/beerchug.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<a href="https://www.facebook.com/groups/171852556305414/" target="_blank">https://www.facebook.com/groups/171852556305414/</a><br />
<br />
So far this had taken me a couple hours everyday for two day before I go to work <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Thu, 21 Mar 2013 12:52:29 +0000</pubDate>
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		<title><![CDATA[[WIP] Vehicle Model for GAME]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1098959</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: Ethaninja<br>
Post Time: 03-19-2013 at 02:32 PM<br>
Text:<br>
<br>
Hey all, this would be my first attempt at modelling a car for a game, but am I heading in the right direction? I'm trying to keep my &quot;cage&quot; clean and tight as others suggest, is this the right thing? It gets hard when the car isn't a perfect side on image, but it is impossible to find THAT car with a perfect side on <img src="images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<img src="http://s20.postimage.org/j7z32bd7x/car.jpg" border="0" alt="" />]]></description>
		<pubDate>Tue, 19 Mar 2013 09:32:08 +0000</pubDate>
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		<title><![CDATA[Mulitplayer Survival game]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1098780</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: ToastyStoemp<br>
Post Time: 03-18-2013 at 12:54 PM<br>
Text:<br>
<br>
Hello, <br />
<br />
Currently i'm working with 2 programmers and 1 musician on an first person survival mode,<br />
Inspired by minecraft, all the zombie wave games and sanctum.<br />
<br />
The game is set in a planar environment, late at night. Your group of survivors with only the generator to live for, give everything in their might to survive the cruelty of the darkness. <br />
<br />
You will be able to buy upgrade packs for your defense and offense, such as weapon upgrades, hazards to block the worst out.<br />
<br />
Here is some of the models I did so far on the game:<br />
<br />
-Mines:<br />
<img src="http://i.imgur.com/mbtKO1R.png" border="0" alt="" /><br />
<br />
-Spikes:<br />
<img src="http://i.imgur.com/piC3C5y.jpg" border="0" alt="" /><br />
<br />
-ShopKeeper:<br />
<img src="http://i.imgur.com/EIrI3Nw.png" border="0" alt="" /> <br />
<br />
-Wall With Spikes:<br />
<img src="http://i.imgur.com/p6Qolwd.png" border="0" alt="" /> <br />
<br />
The style I'm going for is an kind of fallout style. So going to the realistic, post-apocalyptic point of view.<br />
<br />
Any feed back would be much appreciated!<br />
If you were to have any questions, feel free to ask!<br />
<br />
ToastyStoemp]]></description>
		<pubDate>Mon, 18 Mar 2013 07:54:05 +0000</pubDate>
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		<title><![CDATA[Critique required: flash game main screen]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1098655</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: hunalexnl<br>
Post Time: 03-17-2013 at 05:21 PM<br>
Text:<br>
<br>
we're currently working on a flash platformer, and got to the point where I had to create the game's main screen. we're satisfied with the results, but figured we'd ask other artists to take a look at it and tell us if there's anything - mainly on the text - that needs to be fixed<br />
 <a href="http://www.youtube.com/watch?v=oMiDt3YxRgI" target="_blank">http://www.youtube.com/watch?v=oMiDt3YxRgI</a><br />
 what's your opinion?]]></description>
		<pubDate>Sun, 17 Mar 2013 12:21:38 +0000</pubDate>
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		<title><![CDATA[Name This Hog!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1098594</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: dreamcutter<br>
Post Time: 03-17-2013 at 02:37 AM<br>
Text:<br>
<br>
This is the story of 3 little piggies, one made for Daz, one for Poser and the Other for game.... all free download at FarmPeeps.com  Well as the story goes the piggy went to market (app store) and got published.  Opps! The Pig got into some trouble with his original moniker &quot;Hormel Hog&quot; and now needs a new one. and a new personality to boot!<br />
  Which do you vote for? :<br />
- Jorge Hog (Hormel's southern Cousin)<br />
- Peta Hog, He's out of left field (Ball Player)<br />
- Pita Pig, Liberal Poll gets the Pork<br />
- Charlotta Pig, Pork I Like To Eat (Southern Smoked PILTE)<br />
- Oscar-Miser - Business Hog<br />
- Sus-Sally, Country Hog<br />
- Bonnie Hyde Hog - Armed &amp; Dangerous<br />
- Celeste JamBon, the French Cochin (pig)<br />
- Dilly Pickels, Light hearted hamlet.<br />
<br />
See the hogs in game or download the 3D Hogs here: <a href="http://www.farmpeeps.com" target="_blank">FarmPeeps.com</a>]]></description>
		<pubDate>Sat, 16 Mar 2013 21:37:46 +0000</pubDate>
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		<title><![CDATA[De Havilland Mosquito FB Mk VI fighter-bomber]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1098344</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: Skyraider3D<br>
Post Time: 03-15-2013 at 09:36 AM<br>
Text:<br>
<br>
Been awhile since I started a WIP thread here... here goes! It's the De Havilland Mosquito, the famous &quot;wooden wonder&quot; of the Royal Air Force. I'm doing the FB Mk VI fighter-bomber model, which was the most produced variant and used by about two dozen air services world-wide.<br />
    <br />
    10 February:<br />
    <br />
    <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip07.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip06.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip05.jpg" border="0" alt="" /><br />
    <br />
    <br />
    6 March:<br />
    <br />
    <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip09.jpg" border="0" alt="" /><br />
    <br />
    <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip10.jpg" border="0" alt="" /><br />
    <br />
    <br />
    14 March:<br />
    <br />
   <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip11.jpg" border="0" alt="" /><br />
   <br />
   <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip12.jpg" border="0" alt="" /><br />
   <br />
   <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip13.jpg" border="0" alt="" /><br />
   <br />
   <img src="http://www.digitalaviationart.com/forums/Mosquito/MosquitoFBMkVI_wip14.jpg" border="0" alt="" /><br />
   <br />
    <br />
    Just about ready for the paint shop!]]></description>
		<pubDate>Fri, 15 Mar 2013 04:36:37 +0000</pubDate>
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		<title><![CDATA[Girl Charechter]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1097027</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: GenVizer<br>
Post Time: 03-06-2013 at 07:23 PM<br>
Text:<br>
<br>
<div align="center"><b><font size="3">Pet Game Character</font></b><br />
<br />
Anthro furry girl character for a pet game i'm working on<br />
<br />
<img src="http://108.223.186.119/nathanrumsey/images/samples/GirlThing/hadance.jpg" border="0" alt="" /> <br />
<br />
this will be a somewhat customisabal character for multtyplayer mode</div>]]></description>
		<pubDate>Wed, 06 Mar 2013 14:23:44 +0000</pubDate>
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		<title><![CDATA[2nd Base Mesh / Male / Maya / Critiques Welcome]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1096299</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: ClineSR<br>
Post Time: 03-01-2013 at 10:53 PM<br>
Text:<br>
<br>
For this project I used inspiration from some free 3d.sk images.<br />
     <br />
     My goals were the same as the last model. However, since this model is a very muscular male figure, I knew I had to pay more attention to the anatomy so I could get even better edge flow.<br />
     <br />
     I also felt the silhouette of my modeling could be improved, and I’m trying to pay more attention to the model’s proportions.<br />
     <br />
     Critiques, comments, suggestions welcome as always.<br />
     <br />
     <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/03/Front_Head_Ivan_Wireframe1.jpg" border="0" alt="" /><br />
     <br />
     <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/03/Front_Ivan_Wireframe1.jpg" border="0" alt="" /><br />
    <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/03/Side_Head_Ivan_Wireframe1.jpg" border="0" alt="" /><br />
     <img src="http://www.srcline.com/portfolio/wp-content/uploads/2013/03/Palm_Ivan_Wireframe1.jpg" border="0" alt="" /><br />
   <a href="http://www.srcline.com/portfolio/2nd-base-mesh/" target="_blank">More Images and Previous Related Work</a><br />
   <br />
   <a href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=1093001" target="_blank">Previous Related Threads</a>]]></description>
		<pubDate>Fri, 01 Mar 2013 17:53:45 +0000</pubDate>
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		<title><![CDATA[A game character for a magic simulation game]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1095622</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: lazywolf<br>
Post Time: 02-26-2013 at 02:17 AM<br>
Text:<br>
<br>
that is the model look so far, still need to finish a traveler hood and a outer jacket.<br />
not sure how to insert image, but there is the attachment.]]></description>
		<pubDate>Mon, 25 Feb 2013 21:17:46 +0000</pubDate>
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		<title><![CDATA[WIP:WeeLeen monster]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1095590</link>
		<description><![CDATA[Forum: WIP/Critique: Game Art Design<br>
Posted By: PadleSneg<br>
Post Time: 02-25-2013 at 06:51 PM<br>
Text:<br>
<br>
For now I would like to create a monster which lives in the sand. It moves under surface so it has a long and thin body. Another character for my project<br />
<br />
<img src="http://img689.imageshack.us/img689/4490/modelcopy.jpg" border="0" alt="" />]]></description>
		<pubDate>Mon, 25 Feb 2013 13:51:00 +0000</pubDate>
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