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	<title>CGTalk - MARI: Texture Challenge 2012</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
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		<title><![CDATA[Well done everyone!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1084954</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: forelle<br>
Post Time: 12-17-2012 at 09:21 AM<br>
Text:<br>
<br>
The quality of work submitted to this competition has been amazing. <br />
<br />
Thanks you to everyone for all of you imagination and hard work. <br />
<br />
I hope you all enjoyed using Mari.<br />
<br />
We always love to hear feedback and suggestions so if you've thought of any cool stuff we should do while painting please let us know. <br />
<br />
Jack]]></description>
		<pubDate>Mon, 17 Dec 2012 04:21:06 +0000</pubDate>
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		<title><![CDATA[Auto unwrapUV to mari]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1083261</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: zhangligang<br>
Post Time: 12-05-2012 at 10:25 PM<br>
Text:<br>
<br>
Very good UV offset<br />
This is autoUVunwrap scripts.<br />
By 3dio Unwrella plug basis call<img src="images/smilies/beerchug.gif" border="0" alt="" title="" class="inlineimg" /><br />
<img src="http://i1354.photobucket.com/albums/q692/zhangligang/aotu.jpg" border="0" alt="" />]]></description>
		<pubDate>Wed, 05 Dec 2012 17:25:56 +0000</pubDate>
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		<title><![CDATA[Wow!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1081091</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: forelle<br>
Post Time: 11-21-2012 at 10:53 AM<br>
Text:<br>
<br>
Well done to everyone that entered this competition. <br />
<br />
I've been doing a first scan over the final entries and the quality is astounding! I'm really quite blown away  by the number of very high quality entries. <br />
<br />
Judging this is going to be difficult!]]></description>
		<pubDate>Wed, 21 Nov 2012 05:53:28 +0000</pubDate>
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		<title><![CDATA[Mari texture challenge - support files]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1080917</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: DarrenB<br>
Post Time: 11-20-2012 at 11:46 AM<br>
Text:<br>
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<img src="http://C:UsersDarrenDesktopMariCompWitchDoctor(3).rar" border="0" alt="" /> Mari<br />
<br />
<img src="http://C:UsersDarrenDesktopMariCompDarrenB CGSociety Witchdoctor.rar" border="0" alt="" /> Maya<br />
<br />
Mari archive and Maya scene]]></description>
		<pubDate>Tue, 20 Nov 2012 06:46:25 +0000</pubDate>
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		<title><![CDATA[W.I.P. Witchdoctor first steps]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1078753</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: ngenio<br>
Post Time: 11-06-2012 at 11:05 AM<br>
Text:<br>
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Hi everyone, <br />
<br />
This is the progress of my texturing work, I'm starting texturing the head..<br />
<br />
bump/displacement<br />
<img src="http://my.yuujoo.com/challenge20.png" border="0" alt="" /> <br />
<br />
<br />
image development<br />
<img src="http://my.yuujoo.com/challenge13.png" border="0" alt="" /> <br />
<img src="http://my.yuujoo.com/challenge17.png" border="0" alt="" /> <br />
<img src="http://my.yuujoo.com/challenge18.png" border="0" alt="" /> <br />
<img src="http://my.yuujoo.com/challenge19.png" border="0" alt="" />]]></description>
		<pubDate>Tue, 06 Nov 2012 06:05:22 +0000</pubDate>
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		<title><![CDATA[Here's my 2 cents]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1076331</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: Puzzle3d<br>
Post Time: 10-21-2012 at 04:37 PM<br>
Text:<br>
<br>
Decided to jump in the game...<br />
  <br />
  <img src="http://img502.imageshack.us/img502/79/witchbump5.jpg" border="0" alt="" /><br />
     <br />
 <img src="http://img571.imageshack.us/img571/4035/witchbump4.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://img204.imageshack.us/img204/7971/witchbump3.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://img13.imageshack.us/img13/5584/witchbump2.jpg" border="0" alt="" /><br />
 <br />
 <img src="http://img69.imageshack.us/img69/9676/witchbump1.jpg" border="0" alt="" />]]></description>
		<pubDate>Sun, 21 Oct 2012 11:37:36 +0000</pubDate>
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		<title><![CDATA[Witchin Stuff]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1074560</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: RodT<br>
Post Time: 10-10-2012 at 01:21 PM<br>
Text:<br>
<br>
What a marvelous challenge, and first of all, Thanks to The Foundry and CGSociety for hosting it.<br />
As an architectural visualizer who longs for doing characters this is a great change of pace.<br />
Work  ebbs and flows so this thread may have some time gaps.<br />
I would very much like to have any input, comments, and criticisms anyone would like to offer. I am thick skinned and welcome anything that makes my efforts better.<br />
[URL=https://dl.dropbox.com/u/13275472/witch-wip2A.jpg[/URL]]]></description>
		<pubDate>Wed, 10 Oct 2012 08:21:32 +0000</pubDate>
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		<title><![CDATA[W.I.P  Witch doctor by lightrig]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1072053</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: lightrig<br>
Post Time: 09-24-2012 at 06:48 PM<br>
Text:<br>
<br>
first of all i am looking forward to the new Mari challenge. The last one was so much fun learned a lot and had so much fun learned so much from my fellow artist so best of luck to every one .<br />
<br />
<br />
first thing first such a beautiful model  i wont have much time on this one because of my work schedule but then this is were Mari is such a joy  to work with  cuts down time and i can just focus on texturing <br />
<br />
<br />
so first up is the primary research as soon as i saw the model it reminded me so much of mel gibson Apocalypto such a nice movie <br />
<br />
here are my reference sheets    <br />
<img src="http://imageshack.us/a/img29/746/charactersheeet.jpg" border="0" alt="" /><br />
<br />
<br />
well one thing i noticed in the Mayang and azetec culture is colours on the body plays imp role to distinguished the noble from the solders well our witch docter in my image  is among the highest so  thats going to be imp things to observe plus a lots of tattoos and signs and also lots of body pearcing <br />
<br />
environment reference<br />
<br />
<img src="http://imageshack.us/a/img255/7620/environmet.jpg" border="0" alt="" /><br />
<br />
<br />
first quick previz and composition I going to focus my image on the witch doctor performing<br />
a sacrifice . i personal believe its a tough movement to deal with as artist well I try to get it right within the confines of keeping blood to the minimum but it a tricky subject to deal with <img src="http://imageshack.us/a/img189/3127/previzh.jpg" border="0" alt="" /><br />
<br />
<br />
first things build the environment and start texturing the character best of luck every one have fun <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Mon, 24 Sep 2012 13:48:36 +0000</pubDate>
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		<title><![CDATA[I'm really looking forward to this!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1071316</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: forelle<br>
Post Time: 09-20-2012 at 09:11 AM<br>
Text:<br>
<br>
The results from the last competition were amazing!<br />
<br />
If anyone wants some hints and inspiration then FXGuide have just put this video out <br />
<br />
<a href="http://www.fxguide.com/fxguidetv/fxguidetv-157-how-mari-was-used-on-battleship/" target="_blank">http://www.fxguide.com/fxguidetv/fx...-on-battleship/</a><br />
<br />
Showing how Mari was used by ImageEngine on Battleships!]]></description>
		<pubDate>Thu, 20 Sep 2012 04:11:12 +0000</pubDate>
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		<title><![CDATA[MARI: Texture Challenge - Support Thread]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1071289</link>
		<description><![CDATA[Forum: MARI: Texture Challenge 2012<br>
Posted By: keenly<br>
Post Time: 09-20-2012 at 04:25 AM<br>
Text:<br>
<br>
<a href="http://challenge.cgsociety.org/mari" target="_blank"><img src="http://challenge.cgsociety.org/cloud/mari/image_hero.jpg" border="0" alt="" /><br />
</a><br />
Welcome to the <b><a href="http://challenge.cgsociety.org/mari" target="_blank">MARI: Texture Challenge 2012</a></b> Support Thread.<br />
<br />
Please read the <a href="http://challenge.cgsociety.org/mari/faq#jumpto" target="_blank">FAQ</a>, <a href="http://challenge.cgsociety.org/mari/terms_and_conditions#jumpto" target="_blank">Terms &amp; Conditions</a> and other posts in this thread before asking a question.  <br />
<br />
Have fun and good luck.]]></description>
		<pubDate>Wed, 19 Sep 2012 23:25:18 +0000</pubDate>
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