<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
<channel>
	<title>CGTalk - Animation</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[Making a 3D Animated TV Series and selling it ?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1108545</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: novpks4327<br>
Post Time: 05-23-2013 at 06:31 PM<br>
Text:<br>
<br>
Hi everybody,<br />
 <br />
 <br />
  <br />
 i want to make a 3D animation series for kids and selling it .<br />
 <br />
 so i have some questions :<br />
  if i made animation in this quality and it will be just sound effect not actors voice : <br />
 <br />
 <br />
 <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=IdqA_W_6mBQ" target="_blank">http://www.youtube.com/watch?featur...d&amp;v=IdqA_W_6mBQ</a><br />
 <br />
 <br />
 <br />
 <br />
  how many minutes must be at least per episode ?<br />
  at least . how many episodes must be  ?<br />
  the pricing of episode or minute (Average price) ?<br />
  how can i marketing the product ?<br />
  is there anyone who did it before ? <br />
 Any good advice will be welcome ..<br />
 <br />
 thanks,]]></description>
		<pubDate>Thu, 23 May 2013 13:31:05 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[RealFlow Help Request: Blood dripping down wall]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107869</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: priscellie<br>
Post Time: 05-19-2013 at 05:32 PM<br>
Text:<br>
<br>
I'm new to RealFlow, so I apologize for my ignorance.  I need to create blood dripping down a wall--something akin to this: <a href="http://diyfashion.about.com/od/budgetcostumes/ss/How-To-Fake-Blood-Recipes_7.htm" target="_blank">http://diyfashion.about.com/od/budg...d-Recipes_7.htm</a><br />
<br />
I've experimented with increasing the friction of my wall surface and increasing the viscosity of my fluid, but I've been thusfar unable to create the &quot;trail.&quot;  I suspect the wet/dry UVs may also play a role, but I'm feeling overwhelmed and don't really know where to start.  Can anyone take pity on this newbie and point me in the right direction?<br />
<br />
Thanks in advance!]]></description>
		<pubDate>Sun, 19 May 2013 12:32:30 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Best 3dmax animation settings?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107694</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: cyhi<br>
Post Time: 05-18-2013 at 11:09 AM<br>
Text:<br>
<br>
Hi all,<br />
<br />
Im having a beast of a struggle and I am hoping for your help.<br />
<br />
I am instructed to have a series of animation drafts finished by monday from 3dmax 2011. Ive spent all week on it and have gotten the average render time to 6 hours at 1000x563px. <br />
Im currently using MJPEG at quality 1000 and although looking great it is a bit choppy (200mb file)<br />
<br />
The video will be taken to clients pc on tuesday where it will be played on an unknown pc off our usb stick, which is where my worries start.  My plan is to load a portable VLC onto the stick but i need a backup animation which will play decently and cleanly (preferably at the full res).<br />
<br />
Im trying to avoid post processing as we have issues with licenses, time, resources you name it.  <br />
<br />
What is the best option here?? I want to maintain widescreen format, i want to maintain the 1000px quality, and render times (roughly) and I have 2 days to get to a version that is smoother and guaranteed to play!<br />
<br />
Ive never fiddled with pixel aspect ratio but im concerned it will mess up my camera.  Also, the other setting to export animation from max brought everything down to 720 and fuzzy, although being small and smooth and playing on WMP.<br />
<br />
and, i have done my search so apologies if the answer to this is on here somewhere.<br />
<br />
Any thoughts and help is very welcome! Thanks]]></description>
		<pubDate>Sat, 18 May 2013 06:09:44 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Peel Effect]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107574</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: rgallet<br>
Post Time: 05-17-2013 at 10:02 PM<br>
Text:<br>
<br>
Does anyone know how to achieve this effect in C4D or Houdini:<br />
<br />
<a href="http://forums.cgsociety.org/register.php?a=act&amp;u=523450&amp;i=27947001" target="_blank">http://forums.cgsociety.org/registe...3450&amp;i=27947001</a><br />
<br />
thanks,<br />
<br />
Ryan]]></description>
		<pubDate>Fri, 17 May 2013 17:02:42 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[The Scientist And The Fly Claymation]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107396</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: SuperDaddyTV<br>
Post Time: 05-16-2013 at 09:05 PM<br>
Text:<br>
<br>
<a href="http://www.youtube.com/watch?v=IrkAPjZFfkM" target="_blank">http://www.youtube.com/watch?v=IrkAPjZFfkM</a><br />
<br />
My new cartoon. A scientist is annoyed by a fly and chases it about his laboratory with a fly swatter. The fly gets into some top secret chemical mixtures that the scientist is working on with disturbing results.]]></description>
		<pubDate>Thu, 16 May 2013 16:05:42 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Good/promising scientific papers on animation]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107376</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: ndh<br>
Post Time: 05-16-2013 at 06:59 PM<br>
Text:<br>
<br>
From time to time, I go through the SIGGRAPH papers on animation, watch their videos, and skim through the PDFs. They cover interesting topics like generating motion through optimization, implementing different kinds of constraints, extracting motion by training controllers, motion retargeting, analyzing and extracting the style of a motion, physically correct or plausible animation etc. However, most of the time the results are ... kind of lacking, and I can't help but doubt that any of it will ever be used by anyone. Now, I don't want to badmouth anyone, and I don't think these scientists suck at what they do. Producing decent animation is a really, really hard problem. Am I looking at these papers the wrong way? Like judging books by their cover?<br />
<br />
I believe one of the few papers I've seen that has decent animation is <a href="http://graphics.stanford.edu/projects/ccclde/index.htm" target="_blank">Continuous Character Control with Low-Dimensional Embeddings</a>. Any other goodies?]]></description>
		<pubDate>Thu, 16 May 2013 13:59:16 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Free Maya rigs]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106316</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: ddreams<br>
Post Time: 05-09-2013 at 12:30 PM<br>
Text:<br>
<br>
Hi everybody.<br />
Here is a full character rig for free... enjoy it.<br />
<br />
<img src="http://img801.imageshack.us/img801/8169/sofiad.png" border="0" alt="" /> <br />
<br />
<a href="http://ul.to/y4sgw9vo" target="_blank">http://ul.to/y4sgw9vo</a><br />
<a href="http://ryushare.com/s0hh9994ehg4/sofia_rig.zip" target="_blank">http://ryushare.com/s0hh9994ehg4/sofia_rig.zip</a><br />
<a href="https://www.4shared.com/zip/1nGqeMNR/sofia_rig.html" target="_blank">https://www.4shared.com/zip/1nGqeMNR/sofia_rig.html</a>]]></description>
		<pubDate>Thu, 09 May 2013 07:30:03 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Anyone an Idea to animate this?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106182</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: CAICARA<br>
Post Time: 05-08-2013 at 02:27 PM<br>
Text:<br>
<br>
Hey guys,<br />
<br />
i am wondering how to animate a structure like this. Is there any chance to realize it with realflow?<br />
<br />
Thanks in advance]]></description>
		<pubDate>Wed, 08 May 2013 09:27:47 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Character design for my short film.]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1106119</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: Akpan<br>
Post Time: 05-08-2013 at 05:46 AM<br>
Text:<br>
<br>
This is my character design on my demo reel am till working on the story intend to do a short film on both of them soon out of it soon<br />
<font color="Green"> here is the link  <a href="https://drive.google.com/?" target="_blank">https://drive.google.com/?</a> tab=mo&amp;authuser=0#folders/0B8kWTliLA3RIS0F0eFpNeHBSSjA</font>]]></description>
		<pubDate>Wed, 08 May 2013 00:46:46 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Lighting &amp; Compo Package for Animator]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105647</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: otto83<br>
Post Time: 05-04-2013 at 08:34 PM<br>
Text:<br>
<br>
<div align="center"><img src="http://imageshack.us/a/img803/7100/downloadsmall.jpg" border="0" alt="" /> <br />
<br />
<font size="2"><i><b><a href="http://www.ottobrando.com/shop.html" target="_blank">ottobrando.com/shop</a></b></i></font><br />
<br />
A new idea for friends animators, 2 packages in order to make the most of your reel.<br />
<br />
The package includes SHADING-TEXTURES-LIGHTING-COMPOSITING<br />
<br />
Find out how to best present your reel <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /></div>]]></description>
		<pubDate>Sat, 04 May 2013 15:34:37 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[3ds max PArray help]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105456</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: thomas1221<br>
Post Time: 05-03-2013 at 12:56 PM<br>
Text:<br>
<br>
im using 3ds max to create a intro and imm using PArray to make the letters explode but the particles go through the plane i have under the letters how can i make it so that the particles bounce off the plane plzz help]]></description>
		<pubDate>Fri, 03 May 2013 07:56:10 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[[REALFLOW] - Coffee Machine]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105250</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: Klaxoon<br>
Post Time: 05-02-2013 at 01:02 PM<br>
Text:<br>
<br>
Hi everyone ^^<br />
I'm a beginner with this software. I actually started this morning..<br />
The thing is.. I'd like to make a believable coffe simulation coming from my coffee machine..<br />
So.. here is my shot:<br />
<br />
<a href="https://www.dropbox.com/s/r84ra4iv2fgqkt6/test2.jpg" target="_blank">SHOT</a> <br />
<br />
And here is my first &quot;sim-test&quot; (not good enough :/)<br />
<br />
<a href="https://www.dropbox.com/s/t30rjkpki027l4y/PLAN01_CAFFE_TEST01.avi" target="_blank">FIRST SIM-TEST</a> <br />
<br />
I'd like to have a smooth end. Here it's really brutal one. I'de to have the last drop of coffe staying if you see what I mean..<br />
About the splash in the cup of coffe, I assume I'll get rid of this by raising the friction/lowering the bounce of this cup.. I guess<br />
<br />
If you have any experience, at all, that could be helpfull to me, It would be really appreciated.<br />
<br />
Thx for your time.]]></description>
		<pubDate>Thu, 02 May 2013 08:02:12 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Help about character creation in maya]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105190</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: megamanx<br>
Post Time: 05-02-2013 at 01:24 AM<br>
Text:<br>
<br>
Hi! Where can I find a tutorial that explains how to create a character in maya for unity?<br />
 I have found some explanations but explanations are not complete.<br />
 I need an explanation that says how to create from the beginning to use in unity.<br />
 Where can I find a tutorial like this?]]></description>
		<pubDate>Wed, 01 May 2013 20:24:36 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Graph Editor joints problem]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1105111</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: georgezjungle<br>
Post Time: 05-01-2013 at 12:19 PM<br>
Text:<br>
<br>
Hi guys, <br />
<br />
I have problem with joints in graph editor in Motionbuilder 2013. <br />
When I select any curve of any joint, and move it somewhere, in graph editor curve will changed as I want, but in the viewer thereīs no change. And if move some joint in viewer, in gprah editor it changes. <br />
<br />
Donīt you know what could it be? I can handle it by selecting bones and changing their curves, that works, but I think that editing joints in graph editor might help me too. <br />
<br />
Iīm new to animations, so thanks for any response.]]></description>
		<pubDate>Wed, 01 May 2013 07:19:27 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[3D Equalizer[She - Coloris]]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1104876</link>
		<description><![CDATA[Forum: Animation<br>
Posted By: Head2Head<br>
Post Time: 04-29-2013 at 09:19 PM<br>
Text:<br>
<br>
<font size="3">Hi all,<br />
     <br />
     We, the Head2Head team, would like to present our latest video.<br />
     <br />
     It is called '<b><font color="Red">3D Equalizer [She - Coloris]</font></b>'.<br />
     The 3D Work was done in Cinema4D and the postproduction was done in Adobe After Effects.<br />
     <br />
     <font size="3"><a href="http://www.youtube.com/watch?v=GByvgjTiwE0" target="_blank">http://www.youtube.com/watch?v=GByvgjTiwE0</a></font></font><font size="3"><br />
     <br />
     We would be grateful if you take a look at our video.<br />
     <br />
     We hope you like the video and have fun watching.<br />
     <br />
     Head2Head Team.</font>]]></description>
		<pubDate>Mon, 29 Apr 2013 16:19:15 +0000</pubDate>
	</item>
</channel>
</rss>