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	<title>CGTalk - Tutorials and Workshops</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[Need Help with Nitroblast]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1111149</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: loganlesboss<br>
Post Time: 06-11-2013 at 03:53 AM<br>
Text:<br>
<br>
I am fairly new with Cinema 4D and i need some help. i am trying to recreate a nitroblast effect where all of the pieces are hexagonal in shape like so ---&gt; <a href="http://gyazo.com/3c732455fa81d88b9b375c5abd26a9c8" target="_blank">http://gyazo.com/3c732455fa81d88b9b375c5abd26a9c8</a><br />
<br />
Any Help would be greatly appreciated. thanks.]]></description>
		<pubDate>Mon, 10 Jun 2013 22:53:56 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Tutorials Expalining Maya Utility Nodes]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1107569</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: Stevovo<br>
Post Time: 05-17-2013 at 08:59 PM<br>
Text:<br>
<br>
Hello<br />
<br />
I've always had soo much trouble not knowing what the Maya utility nodes do and what situation calls for which one to be used. For example these: Array Mapper, clamp, condition, contrast, hsv to rgb, luminance, remap colour, remap Hsv, remap Value, Set Range, the math nodes ect.. (also please expalin if u can, what type of Data shader slots accept in term of the Input being RGB or just a single Alpha. Because sometimes maya shaders dont accept the nodes i plug into them and this reeeeally is annoying because i dont know what the issue is)<br />
<br />
For those brilliant texture/shader Artists out there, could u please be so kind to explain what these Maya Utilities do. (Or refer Links to tutorials that explain them) <br />
<br />
You dont have to explain all of them, just what you use the most and comfortable with. <br />
Do it this way: Name the utility, explain its function, and tell us what situation you'd use it in.<br />
<br />
kind regards<br />
stephen]]></description>
		<pubDate>Fri, 17 May 2013 15:59:46 +0000</pubDate>
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	<item>
		<title><![CDATA[C4D Waterbed]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1088209</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: mko226<br>
Post Time: 01-10-2013 at 05:29 PM<br>
Text:<br>
<br>
Hi, I'm trying to make a realistic looking/moving waterbed in C4D.  I've modeled it with a cube with a cloth tag and Hypernurb to give it a &quot;pillow&quot; or mattress look, but I'm having trouble making the movement of the bed look real.  I'm using a soft body tag now, and experimenting with a mesh deformer, various other deformers, and effectors, and trying to keyframe the movement of the waves in the bed as an object sitting on the bed moves around.  Has anyone had experience working with soft bodies in this capacity, a 3D waterbed and/or keyframing liquid or wave-like movements in C4D?]]></description>
		<pubDate>Thu, 10 Jan 2013 12:29:43 +0000</pubDate>
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	<item>
		<title><![CDATA[Video tutorial How to Draw Expressions]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1069463</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: architectus<br>
Post Time: 09-08-2012 at 08:42 PM<br>
Text:<br>
<br>
<a href="http://www.youtube.com/watch?v=nkcJkGbRPzY" target="_blank">http://www.youtube.com/watch?v=nkcJkGbRPzY</a><br />
 <br />
Enjoy!<br />
 <br />
I have over 300+ tutorials on my youtube channel.]]></description>
		<pubDate>Sat, 08 Sep 2012 15:42:42 +0000</pubDate>
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		<title><![CDATA[Stretchy Ik on/off using constraints?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1064653</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: FaustVII<br>
Post Time: 08-09-2012 at 11:40 PM<br>
Text:<br>
<br>
I'm new to this site so hello, I'm self teaching myself how to rig and i was recently learning about making a stretchy joint chain. but i'm not to familiar with using nodes or mel so i though about using constraints. I wrote this jargon down to remember what i did so any feedback would be greatly appreciated. <br />
<br />
<br />
Stretchy Joint chain using contraints????<br />
<br />
create joint chain<br />
ex// <br />
<br />
Arm/elbow/wrist<br />
<br />
create ik<br />
<br />
Go to create/measuring tools/distane<br />
<br />
then (holding v key) select the &quot;arm&quot; joint and &quot;wrist&quot; joint<br />
<br />
parent locator to &quot;wrist&quot; joint<br />
<br />
select ik handle and move until joint chain is completely <br />
straight.<br />
<br />
write down distance given<br />
<br />
then go to window/animation editors/expression editor<br />
<br />
name your expression (Example Stretchy joint chain)<br />
<br />
enter expression: (**This expression was provided from the book<br />
&quot;The Art of rigging&quot;** which is an amazing book that is <br />
uber helpful!! Numbers given are for example purposes) <br />
<br />
if (distanceDimensionShape1.distance &gt;= 12.9 )<br />
<br />
{	<br />
	//Stretch!<br />
	arm.scaleX = (distanceDimensionShape1.distance / 12.9) ;<br />
	elbow.scaleX = (distanceDimensionShape1.distance / 12.9) ;<br />
	<br />
	<br />
} else<br />
{<br />
	//Do not Stretch<br />
	arm.scaleX = 1 ;<br />
	elbow.scaleX = 1 ;<br />
<br />
**to add other joints you would just add, underneath elbow.scalex<br />
ex// forearm.scalex = (distanceDimensionShape1.distance / 12.9);<br />
<br />
If there are no errors then move joint chain and joints should stretch<br />
the wrist won't stretch unless you specify otherwise. <br />
reason why the scale is set to X is because that is the axis that<br />
,by default, follows the joint chain. <br />
<br />
I realized theres no real way to turn the stretch on and off<br />
without knowing some kind of expression or something so i <br />
figured constraints could work. This is what I came up with<br />
<br />
bring ik handle to original location<br />
<br />
create a control curve/object, give it a name ex//Ik Wrist cntrl<br />
<br />
In the channel box, add a float attribute named ex//IK Stretch<br />
minimum 0 max 1 default 0<br />
and point constrain the distance end locator to the curve/object.<br />
<br />
create another locator and v snap it to the distance start <br />
locator, give it a name ex// distance helper <br />
<br />
Freeze transformations<br />
<br />
Point constrain the &quot;distance helper&quot; to the &quot; IK Wrist cntrl&quot;<br />
<br />
in outliner or hypergraph, select the distance end's point <br />
constraint. This should have two values just below the offset.<br />
ex//<br />
Distance Helper1W0 = 1 <br />
Wrist CNTRL1W1 = 1<br />
<br />
go to window/animation editors/set driven key/set<br />
<br />
select the &quot;wrist cntrl&quot; as the driver and the point constraint<br />
as the driven. change the value of the &quot;wrist cntrl&quot; ikstretch<br />
to 0 <br />
<br />
select the point constraint then theand the distance helper to 0 leaving the wrist cntrls value<br />
at 1. <br />
<br />
select the point constraint then the Distance Helper1W0 = 1 <br />
Wrist CNTRL1W1 = 1<br />
<br />
change the distance helper to weight to 0  leave the wrist cntrl's<br />
weight at 1<br />
<br />
in the driver window select the controller, then the attribute<br />
in the driven window select the point constraint and the values<br />
<br />
press key, select the controller in the<br />
driver window, change the attribute to 1<br />
<br />
select the point constraint in the driven window and change the<br />
Distance Helper1W0 =1 Wrist CNTRL1W1 = 0 and then press key. <br />
<br />
this should have created the setup for an on and off switch for <br />
the stretching of the joint chain. <br />
<br />
like i said, i figured this out through trying to think of the<br />
best way to do this kind of a setup through simple weighting of <br />
constraints. Kind of like how you would do a ik/fk setup using <br />
3 joint chains. I just wanted to make sure that this process would<br />
be ok if i were to add this to a rig and then animate with said rig<br />
any criticism or additional input is greatly appreciated.]]></description>
		<pubDate>Thu, 09 Aug 2012 18:40:54 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[text in sand effect]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1059177</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: deepakfroggy<br>
Post Time: 07-07-2012 at 11:05 AM<br>
Text:<br>
<br>
can anyone suggest me how to achieve this  effect exactly... either in 2d or 3d application....<br />
<img src="http://i48.tinypic.com/34s5wzc.jpg" border="0" alt="" /><br />
<br />
<br />
thanks in advance]]></description>
		<pubDate>Sat, 07 Jul 2012 06:05:55 +0000</pubDate>
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	<item>
		<title><![CDATA[New Tutorial Site]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1053180</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: nickfredin<br>
Post Time: 05-30-2012 at 02:38 AM<br>
Text:<br>
<br>
Hey guys,<br />
     <br />
       We're setting up a new site with tons of tips and tricks being  posted weekly. Keep an eye for tutorials and free rigs plus tips and  tricks that aren't just your standard tutopials and are really geared  towards getting into/being in the industry. There will be lots more to come so watch out for this channel. Hope you guys enjoy!<br />
     <br />
     <a href="http://www.youtube.com/user/thecgspectrum?feature=mhee" target="_blank">http://www.youtube.com/user/thecgspectrum?feature=mhee</a><br />
     <br />
     <a href="http://www.cgspectrum.com" target="_blank">www.cgspectrum.com</a>]]></description>
		<pubDate>Tue, 29 May 2012 21:38:36 +0000</pubDate>
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	<item>
		<title><![CDATA[Ncloth]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1039104</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: leelakumar<br>
Post Time: 02-07-2012 at 03:05 AM<br>
Text:<br>
<br>
]]></description>
		<pubDate>Mon, 06 Feb 2012 22:05:17 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[3DS max Vray Animation interior]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1005382</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: oliverboueid<br>
Post Time: 09-05-2011 at 08:05 AM<br>
Text:<br>
<br>
Hey everyone, i have a scene in 3dsmax 2012 &amp; im rendering with vray 2.0, the problem is that it takes a loootttt of time to finish: like 48 mins per frame, is there's anyway to let it more speedy? Each time vray calculates each frame individually, is there any way to calculate the shadows for example 1 time because the scene is static and there is not any moving objects... Plz help with many ways <img src="images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />  thanks <img src="images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Mon, 05 Sep 2011 03:05:26 +0000</pubDate>
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	<item>
		<title><![CDATA[Low Poly car modeling for Game?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=985841</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: kevinck87<br>
Post Time: 06-10-2011 at 01:41 AM<br>
Text:<br>
<br>
Hi there, I've always been working on hi-poly modeling. I havent really tried doing a low-poly vehicle modeling. Have been searching around the search engine but couldn't find any informative ones. Does anyone here can share with me good low-poly car modeling tutorials?<br />
Thanks!]]></description>
		<pubDate>Thu, 09 Jun 2011 20:41:51 +0000</pubDate>
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	<item>
		<title><![CDATA[Whirlpool in middle of ocean Help PLease :(]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=984371</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: tanmoycgartist<br>
Post Time: 06-03-2011 at 05:51 PM<br>
Text:<br>
<br>
]]></description>
		<pubDate>Fri, 03 Jun 2011 12:51:08 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Character sketch video tutorial]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=962805</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: Tulp<br>
Post Time: 03-07-2011 at 09:57 AM<br>
Text:<br>
<br>
<img src="http://img828.imageshack.us/img828/2547/cja.mp4" border="0" alt="" /><u>This is a video tutorial of a character sketch. Enjoy!<br />
   Below are some additional notes.<br />
   <br />
   URL of the clip on Vimeo:<br />
 <br />
  <a href="http://vimeo.com/20475773" target="_blank">http://vimeo.com/20475773</a><br />
   <br />
   <br />
   <a href="http://img109.imageshack.us/i/characterf.jpg/" target="_blank"><img src="http://img109.imageshack.us/img109/5033/characterf.jpg" border="0" alt="" /></a><br />
   <br />
   <br />
   <a href="http://img690.imageshack.us/i/shapeswe.jpg/" target="_blank"><img src="http://img690.imageshack.us/img690/710/shapeswe.jpg" border="0" alt="" /></a><br />
   <a href="http://img713.imageshack.us/i/variationassymetry.jpg/" target="_blank"><img src="http://img713.imageshack.us/img713/7475/variationassymetry.jpg" border="0" alt="" /></a><br />
   <br />
   <br />
   </u>]]></description>
		<pubDate>Mon, 07 Mar 2011 04:57:12 +0000</pubDate>
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	<item>
		<title><![CDATA[Projection Texturing]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=948215</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: makaka<br>
Post Time: 01-11-2011 at 07:13 AM<br>
Text:<br>
<br>
This tutorial is a gem for me, I use a lot is more like a gimmick rather than a tutorial.<br />
  PROJECTION texturing, will help to bring realism to complex textures or who need a continuum, such as dirt from a warehouse between the wall and floor.<br />
  Hope you like and help you, the profits of this tutorial are endless<br />
<br />
<a href="http://www.freetutorialsmaya.blogspot.com/p/texture-projection.html" target="_blank">http://www.freetutorialsmaya.blogsp...projection.html</a>]]></description>
		<pubDate>Tue, 11 Jan 2011 02:13:29 +0000</pubDate>
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	<item>
		<title><![CDATA[Want to learn how to draw but where to start?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=938458</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: Gloor<br>
Post Time: 11-27-2010 at 10:53 PM<br>
Text:<br>
<br>
]]></description>
		<pubDate>Sat, 27 Nov 2010 17:53:38 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Animation Character Creation Tutorial - preview &amp; info]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=910976</link>
		<description><![CDATA[Forum: Tutorials and Workshops<br>
Posted By: CGmascot<br>
Post Time: 08-15-2010 at 11:26 PM<br>
Text:<br>
<br>
Hello people,<br />
         I'm Niko from <a href="http://www.cgmascot.com/about/archives/" target="_blank">CGmascot Character &amp; Animation Learning blog</a>, which is my hobby, a resource of learning material and related articles.<br />
         <br />
         <b>I'm now working on a tutorial on cartoon style animation character creation.  It is about making a character that would not be out of place in an animated feature film</b>. This thread will hold the preview bits and info.<br />
         <br />
         <b>TEASER</b><br />
    <a href="http://www.cgmascot.com/design/animation-character-creation-tutorial-teaser" target="_blank"><img src="http://img37.imageshack.us/img37/234/characterteaser.png" border="0" alt="" /></a><br />
         <br />
         You can also <a href="http://www.vimeo.com/14122895" target="_blank">watch the video in HD at Vimeo</a>.<br />
         <br />
         <br />
         <b>PLAN</b><br />
         Character creation tutorial done in Modo (with some Photoshop). Techniques are not software-specific - you can do the same things in other software(s) as well.  I will make sure the 3D tools(like bevel) needed are clear, so you can check if your favourite software has them or if you need to use something else on the side.<br />
         <br />
      <br />
         <b>CONTENTS</b><br />
         Covers a bit on design, then goes to modeling for animation, uv-mapping, sculpting, texturing and finally quick posing with modeling tools, and a render.  On the way I explain the choises I make, the reasoning.<br />
         <br />
         The character is built from a naked version to clothed with accessories, and the tutorial comes with all these 3D and 2D-resources that were made for it.<br />
         <br />
         Full tutorial looks to be over 10 hours long. The base head modeling(+eye) alone is around 1h 40min, and that is still before uv-mapping, sculpting and texturing.<br />
         <br />
  <br />
      <b>TEACHER</b><br />
         <a href="http://www.cgmascot.com/about/" target="_blank">Just a guy</a> that has been obsessing over 3D characters for a long time, and built and animated them for varied projects.<br />
      <br />
         <b>TUTORIAL LEVEL</b><br />
         Intended for someone that has working knowledge of the software. I'm not explaining what the tools are. However I do go over what tools to use and where.<br />
         <br />
         <b>FORMAT</b><br />
         Aiming for HD720P Quicktime-files at the moment.<br />
         <br />
         <b>DELIVERY</b><br />
         Will be available as a Download or as a Dvd - both with most payment options. I'm ordering a professional web retailer service to handle this.<br />
         <br />
         <b>PRICE</b><br />
         Not sure yet, will know when tutorial is finished.  Can say that it won't be too many dollars/hour - value for money will be high.<br />
         <br />
      <b><br />
         AND AFTER</b><br />
         Plan is to have future tutorials carry on from here. Imagine a series that takes you from character creation all the way to animation production and to rendering and then compositing the final result.<br />
         <br />
         That's it. I hope you find it interesting. Comments and critique are welcome.<br />
         - Niko]]></description>
		<pubDate>Sun, 15 Aug 2010 18:26:32 +0000</pubDate>
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