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	<title>CGTalk - Unofficial Game Art Challenge Archive</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[New Massive Black Twitter Challenge!!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=849630</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: MassiveBlackInc<br>
Post Time: 02-01-2010 at 08:38 PM<br>
Text:<br>
<br>
Hi Everyone,<br />
<br />
We are happy to announce our first Twitter Challenge!<br />
<br />
Topic of the challenge, as well as a special prize will be announced on Massive Black Twitter (<a href="http://twitter.com/MassiveBlackInc" target="_blank">http://twitter.com/MassiveBlackInc</a>) and Facebook (<a href="http://www.facebook.com/MassiveBlackInc" target="_blank">www.facebook.com/MassiveBlackInc</a>) on Monday, February 1st.<br />
<br />
Deadline: Monday, February 8th<br />
12:00 am (PST)<br />
<br />
All winners will be posted on our Facebook, Twitter and MB Blog.<br />
<br />
Guidelines:<br />
<br />
- All submissions need to be sent to <a href="mailto:tweet@massiveblack.com">tweet@massiveblack.com</a> by Monday, February 8th at 12 am PST. <br />
- Final image should not be larger than 1000x800 dpi (max5MB).<br />
- You will need to include your name and email on the image. <br />
- Winners will be announced within 2 weeks after the end of the<br />
competition. Winners will be notified by email and asked for their credits then.<br />
- Please submit files with this naming convention: Twitter_02082010_YourName.jpg<br />
- Winners will be asked for WIP files.<br />
- Art created only for this activity will be accepted.<br />
- One entry only.<br />
- Minimum 3/4 character must be visible. No busts or head shots.<br />
- No sketches for finals - only finished work will be accepted.<br />
<br />
<br />
Good luck and don’t forget to pick up your copies of Bioshock 2 Feb 09 and check out some Massive Black art!]]></description>
		<pubDate>Mon, 01 Feb 2010 15:38:14 +0000</pubDate>
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		<title><![CDATA[3D weapons]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=608438</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: mjrZeman<br>
Post Time: 03-14-2008 at 10:58 AM<br>
Text:<br>
<br>
Hello all, look at page <a href="http://www.weapons3d.com" target="_blank">www.weapons3d.com</a> , download free model of switzerland assault rifle Sig552 and write criticism please... I hope, weapons are usefull for 1ST person NEXT GEN action games... thanx...]]></description>
		<pubDate>Fri, 14 Mar 2008 05:58:10 +0000</pubDate>
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		<title><![CDATA[Sauerbraten, an open source game needs artists!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=529712</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: dazzel5<br>
Post Time: 08-16-2007 at 10:49 AM<br>
Text:<br>
<br>
Hello,<br />
<br />
I was wondering if there was anyone interested in contributing to an open source (source only, media is artists') game called Sauerbraten ( <a href="http://www.sauerbraten.org/" target="_blank">http://www.sauerbraten.org/</a> ). Basically, this game has had the same models used since the game first started - as Cube 1, 6 years ago.<br />
Since, the game has been struggling to receive artist contributions - only a very few helped out. One of the big problems caused by that is the <u>outdated look</u> of the game - most textures and playermodels, hudguns (the list continues) look simply <b>old</b>. It makes the game look older than UT2004 while the Sauerbraten's engine is <b>much more technically capable</b>.  <img src="images/smilies/banghead.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<br />
So what the developers are requesting is <b>your contributions</b>. You can make pretty much anything, as long as it is good to include - with high detail and good quality looks. That is why I came here - expecting to find generous people.<br />
<br />
So far the engine is by far the <u>most advanced</u> in the <u>open source</u> market by its features. So don't let the guys down!<br />
<br />
Anything that you make should have a license attached that would allow re-distribution of the content with the whole package - you don't have to give all the rights away.<br />
<br />
You can contact eihrul, Aardappel or just talk (about specifics) to anyone else in the Sauerbraten's IRC channel:<br />
<br />
<b>irc.quakenet.org #sauerbraten</b><br />
<br />
Currently, weapon models are needed that could both be displayed in 1st person and re-used in 3rd person view:<br />
<b>pistol, shotgun, rocket launcher and other weapons. Monsters in the Single Player mode.</b> The current player model (ogro) is being slowly replaced by ironsount (a much more advanced model), who still needs skinning - skinners are welcome. Models must be in MD3 (oh, not much difference from MD5, don't give excuses!)<br />
Any high resolution/quality textures that would be suited for maps and are free would be appreciated a lot too.<br />
<br />
And of course, if you don't like making models - Sauerbraten in-game editing functionality might be just what you was looking for, for some time!  <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<br />
Official CubeEngine forums' thread: <a href="http://cubeengine.com/forum.php4?action=display_thread&amp;thread_id=1488" target="_blank">http://cubeengine.com/forum.php4?ac...&amp;thread_id=1488</a><br />
<br />
With your help, Open Source gaming can evolve!<br />
Contributions  <img src="images/smilies/lightbulb.gif" border="0" alt="" title="" class="inlineimg" /> = Happy Developers  <img src="images/smilies/eek.gif" border="0" alt="" title="" class="inlineimg" />  = Better engine  <img src="images/smilies/thumbsup.gif" border="0" alt="" title="" class="inlineimg" />  = More popularity = More happy people  <img src="images/smilies/bouncy.gif" border="0" alt="" title="" class="inlineimg" />]]></description>
		<pubDate>Thu, 16 Aug 2007 05:49:48 +0000</pubDate>
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		<title><![CDATA[GAME ART CHALLENGES --&gt; have moved]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=529371</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: heavyness<br>
Post Time: 08-15-2007 at 04:10 PM<br>
Text:<br>
<br>
current Game Art Challenge...<br />
<br />
<b> 	UGAC - III - SWITCH-UP/REVERSAL</b><br />
<a href="http://forums.cgsociety.org/showthread.php?f=39&amp;t=536169" target="_blank">http://forums.cgsociety.org/showthr...p?f=39&amp;t=536169</a><br />
<br />
<br />
<br />
<br />
we have moved the UGAC to the <a href="http://forums.cgsociety.org/forumdisplay.php?f=39" target="_blank">WIP/Critique Game Art Design</a> forum.]]></description>
		<pubDate>Wed, 15 Aug 2007 11:10:00 +0000</pubDate>
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		<title><![CDATA[Mini Challenges]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=524782</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: Kadastrophic<br>
Post Time: 08-01-2007 at 10:51 PM<br>
Text:<br>
<br>
I enjoy doing Mini Challenges, but they seem to have disappeared. So I'm going to put a weekly mini challenge together Starting on Sunday nights and going right on through to Saturday nights. If you like the idea of the challenge feel free to jump in. I've got an idea for this week to get things rolling, but would love input. Submit an idea here in this forum and we can use them for future challenges. <br />
<br />
I'm going to try not to limit things to much so we can all be creative. An example would be:<br />
<br />
Pencil<br />
* Poly limit 30 tris<br />
* 4 texture maps 128x128 (1 256x256) each Color, Bump/Normal, Spec, Diffuse<br />
* Hardware render one light<br />
<br />
that's just an example, the challenges will be more challenging items like weapons, characters, and environment assets.<br />
  No prizes, just bragging rights and even though the challenge is only a week long feel free to take more time just note the time it took you.  <br />
<br />
Also wondering if anyone is interested in battles, a one on one or team vs team challenges. Were the two opponents battle for the best Concept, Model, and Texture. One point each team with the most points wins. Your peers would be your judges.]]></description>
		<pubDate>Wed, 01 Aug 2007 17:51:11 +0000</pubDate>
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		<title><![CDATA[UGAC - PROP 102 - ULTIMATE CRATE/BARREL - Matthew N]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=496437</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: Novak002<br>
Post Time: 05-15-2007 at 02:43 PM<br>
Text:<br>
<br>
Ill have stuff on here soon.]]></description>
		<pubDate>Tue, 15 May 2007 09:43:22 +0000</pubDate>
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		<title><![CDATA[MGAC - 36 - Its Aliiive! Mwahahaha!!!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=494208</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: mrgrotey<br>
Post Time: 05-03-2007 at 09:11 PM<br>
Text:<br>
<br>
]]></description>
		<pubDate>Thu, 03 May 2007 16:11:20 +0000</pubDate>
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		<title><![CDATA[UGAC – I – Riders-on-storm! – Doerge]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481879</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: Doerge<br>
Post Time: 04-03-2007 at 10:13 PM<br>
Text:<br>
<br>
Ahh... what the hell. Im in. I might have to sacrifice the girl, the family and some serious drinking, but Im in <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
 <br />
 I hope I will, for once in my life finnish!<br />
 This is the concept:<br />
Based upon The Doors: Riders on the storm. I first heard it in Snoop Doggs version, but the original is just as cool in every way.<br />
 <img src="http://i113.photobucket.com/albums/n225/pimp_spoon/Concept_1.jpg" border="0" alt="" /><br />
Not a guru, with the Wacom, but I hope you get the idea.<br />
The game should be something like Mario-Cart. With different characters from songs and bands. Each genre of music the gamecharacters are based on, should have a level dedicated to them with different advantages. Example: Some kind of heavy-death-metal level, where Marylin Manson and the like have advantages. It could be extra speed packs, meaner weapon packs, or muscling up the char in some other way.<br />
<br />
Questions and/or comments welcome (and motivating!)]]></description>
		<pubDate>Tue, 03 Apr 2007 17:13:56 +0000</pubDate>
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		<title><![CDATA[UGAC - I - 20's Gangster Queen - BinaryHylo]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481793</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: BinaryHylo<br>
Post Time: 04-03-2007 at 05:53 PM<br>
Text:<br>
<br>
My song is going to be: Queen of the Silver Dollar by  Harris Emmylou<font face="Verdana"><font size="2"><font color="white"><br />
</font></font></font><font color="white"><font size="2"><font face="Verdana"><br />
</font></font></font>My goal is  to create a 20's female gangster boss character. I want to give her an old style  gun in a guitar case. So I'll start that at the MGAC thread. Hope to have some concepts up soon.]]></description>
		<pubDate>Tue, 03 Apr 2007 12:53:26 +0000</pubDate>
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		<title><![CDATA[UGAC - I - Industrial Dark Pixie - living_the_dream]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481583</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: living_the_dream<br>
Post Time: 04-03-2007 at 04:24 AM<br>
Text:<br>
<br>
So like I said on the main UGAC thread, I am making a Dark Pixie for a fantasy setting like Warcraft.  She's inspired heavily by Industrial rock and the goth culture that goes along with it.  I actually had the idea at the CCP &amp; White Wolf party at GDC.  Anyways, on to concept sketch #1:<br />
<img src="http://www.jeunesang.com/images/faceconcept_01.jpg" border="0" alt="" /><br />
<br />
I'm thinking I might design her to have variations of hair/makeup/clothes, so essentially you can get some customization out of the same base model with different textures and different hair/clothing models.  I'll post more as it comes to me.]]></description>
		<pubDate>Mon, 02 Apr 2007 23:24:40 +0000</pubDate>
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		<title><![CDATA[UGAC – I – A Shogun Named Marcus – heavyness]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481446</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: heavyness<br>
Post Time: 04-02-2007 at 06:51 PM<br>
Text:<br>
<br>
<b>A SHOGUN NAMED MARCUS</b> - from the album - &quot;<i>Transnational Speedway League: Anthems, Anecdotes, and Undeniable Truths&quot; - </i>performed by <a href="http://www.pro-rock.com/" target="_blank"><b>CLUTCH</b></a><br />
<br />
<br />
If you thought it was boring in Jordan<br />
Then come out here for a day<br />
And by the way, the name is Marcus<br />
But if you like, you can call me Sensei<br />
Well the emperor is in the pig sty<br />
And the geisha is in the shack<br />
And you better believe I'll hold them there<br />
Till the feds, they pay me back<br />
<br />
Kamikaze backbone<br />
Nine iron spitfire<br />
Continental samurai<br />
Oh my lord<br />
Brown sugar, sweet potato<br />
Sourmash, baby back<br />
Redneck romance<br />
Bless my soul<br />
<br />
Hari Kari and combines,<br />
Come dancin' with me<br />
Hari Kari and combines,<br />
Won't you come dancin' with me?<br />
<br />
<b>Yes, I'm a New World Samurai, and a redneck nonetheless</b><br />
Yes, I'm a New World Samurai, and a redneck nonetheless<br />
Yes, I'm a New World Samurai, and I can read your mind<br />
Check it out, I'm like a buzzbomb<br />
Yes, I'm a New World Samurai,<br />
Check it out, I'm like a buzzbomb<br />
<br />
So Beebopalloobopawopshamboo<br />
And domo arigato if I got to<br />
Bebopaloobopawopshamboo<br />
And domo arigato if I got to<br />
Bebopaloobopawopshamboo<br />
And domo arigato if I got to<br />
Bebopaloobopawopshamboo<br />
And domo arigato if I got to<br />
<br />
<br />
_______________________________________<br />
<br />
i'm concentrating on one line in particular...<br />
<br />
&quot;<b>Yes, I'm a New World Samurai, and a redneck nonetheless&quot;<br />
<br />
</b>...so i'm modeling a human characters for a FPS/Gears of War type of game [actually using the GOW poly counts].  I'm picturing him in a &quot;Mad Max&quot; type of future and he still follows the Samurai code... and he is also a redneck.]]></description>
		<pubDate>Mon, 02 Apr 2007 13:51:43 +0000</pubDate>
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		<title><![CDATA[UGAC/MGAC [game art challenges] are a go!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481419</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: heavyness<br>
Post Time: 04-02-2007 at 05:40 PM<br>
Text:<br>
<br>
Done with Dominance War II?  Looking for work in the game industry and need more pieces for your portfolio?<br />
<br />
Participate in the <a href="http://forums.cgsociety.org/showthread.php?f=127&amp;t=481177" target="_blank">Unofficial Game Art Challenge</a> [UGAC] and the <a href="http://forums.cgsociety.org/showthread.php?f=127&amp;t=481217" target="_blank">Micro Game Art Challenge</a> [MGAC].  <br />
 <br />
<br />
 we've been doing these challenges for some time now [took a break during DMII] and it's a very good way to keep you on your toes within the game industry.<br />
 <br />
 The theme this month is <b>&quot;Music&quot;</b>.  Anything from classical, to Rock; does a certain song paint a picture in your head?  model it!<br />
 <br />
 We have a month long challenge [UGAC] and 4 smaller weekly challenges [MGAC].]]></description>
		<pubDate>Mon, 02 Apr 2007 12:40:02 +0000</pubDate>
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		<title><![CDATA[MGAC - I - MUSIC [1of4]]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481217</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: heavyness<br>
Post Time: 04-02-2007 at 08:09 AM<br>
Text:<br>
<br>
<u><b>MGAC:</b></u><br />
<b> WEEK ONE [April 2nd-12th]: Character Weapon</b><br />
 WEEK TWO [April 13th-19th]:     ???<br />
 WEEK THREE [April 20th-26th]:     ??? <br />
 WEEK FOUR: [April 27th-May 3rd]    ???<br />
 <br />
 <br />
 <u><b>MGAC Guidelines:</b></u><br />
 All MGAC’s challenges are limited to 1,000 triangles and a total of 2x 1024x1024 worth of texture space. They must fit in with the current theme and also follow the UGAC guidelines [see <a href="http://forums.cgsociety.org/showthread.php?f=127&amp;t=481177" target="_blank">UGAC thread</a>].<br />
 <br />
 <br />
 <u><b>ENTRY/SUBMISSION:</b></u><br />
 Unlike the UGAC, you will not make your own thread but reply to this MGAC thread and post your w.i.p. shots here. The when done, edit your own post and upload your final entry with…<br /><ul><li>wireframe view w/ polycount</li><li>real time view</li><li>texture sheet</li></ul>…beauty shot is optional. Please try to limit the size of your images and try to combine the wireframe/real time image into one.<br />
 <br />
 <br />
 <u><b>DEADLINE:</b></u><br />
 11:59pm PST on last date of each week posted above. At that time, I will post a comment in the thread declaring the challenge over and asking for the judges to start judging.<br />
 <br />
 <br />
  __________________________________________________  ___________________<br />
  <br />
  <br />
  <br />
  <u><b>UGAC+MGAC:</b></u><br />
  You are allowed and encouraged to work on both UGAC and the MGAC challenges. Also, you may use your MGAC submissions in your UGAC and the polycount won't count. Example: you model an Undead Elf for your UGAC challenge and you model his Bow Staff in the MGAC. When submitting your final UGAC pictures, you’re allowed to show him in his beauty shoot holding the bow staff [but you don't have to report the polygons/textures sheets in the UGAC submission].<br />
  <br />
  <br />
  <u><b>JUDGING:</b></u><br />
 MGAC will be judged only by people who submitted entries in the current challenge. You can only pick one other person’s submission but you can not pick your own. When the challenge is over, I will post a comment in the thread declaring it is over. Once you see that comment, you can begin judging. Make sure the first thing you type is the winner’s name [in bold text]. You may then also critique and comment on other people’s submissions.]]></description>
		<pubDate>Mon, 02 Apr 2007 03:09:47 +0000</pubDate>
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		<title><![CDATA[UGAC - I - MUSIC]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=481177</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: heavyness<br>
Post Time: 04-02-2007 at 03:42 AM<br>
Text:<br>
<br>
<u><b><img src="http://www.heavyness.com/cgtalk/ugac/ugac_i_music/ugac_i_music_banner.jpg" border="0" alt="" /><br />
  <br />
 <br />
  UGAC/MGAC THEME: MUSIC</b></u><br />
     Your game studio has decided to make a game based on/around music.  Pick some music that moves you and translate that into a video game asset.  It could be Ludwig Van Beethoven as seen in a fighting game, Ozzy Osbourne in a cart racing game, or Eddie Van Halen's “Frankenstrat” as a robot.  You decide what music, what style, and what game genre your entry will be from.<br />
     <b><br />
     <br />
     <u>UGAC:</u></b><font size="1"><font color="Silver"><br />
    [any of the following making sure the style and design fit within the current theme/game]</font></font><b><br />
    CHARACTER/CREATURE</b><br />
    Man, animal, creature, robot, alien, or something completely new, you’re the artist.<b><br />
    LEVEL/ENVIROMENT</b><br />
    Dungun, prison, Heaven, Hell, throne room, school, battlefield… they all have had songs written about them.<b><br />
    VECHILE/MOVEABLE PROP</b><br />
    So many songs about cars…<br />
     <br />
    <br />
     <b><u>UGAC Guidelines:</u></b><br />
     Keep your submissions true to current/upcoming generation possibilities.  Figure out what type of game your making and use those numbers to guide you.  Judges will look at final polycount and texture sizes when evaluating submissions.  Use the following thread for help -&gt; <a href="http://forums.cgsociety.org/showthread.php?f=127&amp;t=481174" target="_blank">http://forums.cgsociety.org/showthr...?f=127&amp;t=481174</a><br />
     <br />
     <br />
     <u><b>ENTRY/SUBMISSION THREAD:</b></u><br />
     Create a thread titled…<br />
     <br />
     UGAC – I – Title_of_Piece – Your_Name<br />
     <br />
     example…<br />
     <br />
     “UGAC – I – Master Ninja Beethoven – heavyness&quot;<br />
     <br />
     …and keep it up-to-date and use it as your w.i.p. thread.  State in the thread what type of game your submission is for.  And for final submission, post the following…<br />
     <br />
    <br />
   <br />
  <br />
 <br /><ul><li>1 real time shot of your mesh [viewport screenshot]</li><li>1 wireframe picture [showing front and back of model]</li><li>1 beauty shot</li><li>all texture sheets</li><li>turntable, animations, and anything else are welcomed but not needed</li></ul><u><b>DEADLINE:</b></u><br />
<br />
<font color="Yellow"><b>*update*</b><br />
</font><br />
<font color="Yellow">original deadline was 11:59pm PST May 6th, 2007...  it's been extended indefinitely.  check my post on <a href="http://forums.cgsociety.org/showthread.php?f=127&amp;t=481177&amp;page=2" target="_blank">this page</a> for more info.</font><br />
   <br />
   <br />
   __________________________________________________  ____________________<br />
   <br />
   <br />
   <br />
   <u><b>UGAC+MGAC:</b></u><br />
   You are allowed and encouraged to work on both UGAC and the MGAC challenges. Also, you may use your MGAC submissions in your UGAC and the polycount won't count. Example: you model an Undead Elf for your UGAC challenge and you model his Bow Staff in the MGAC. When submitting your final UGAC pictures, you’re allowed to show him in his beauty shoot holding the bow staff [but you don't have to report the polygons/textures sheets in the UGAC submission].<br />
   <br />
   <br />
   <u><b>JUDGING:</b></u><br />
   UGAC judging will work on a 3 point scale: 3 points first place, 2 for second, and 1 point for third. Judges can not give out ties. While there is not a poly limit or texture cap, judges will look how clean your mesh is and its final polycount. They will also look at the wireframe and see if it could have been optimized to save on the final poly count. The will also look at how effectively you used your texture space. Besides the technical, they will judge design, style, and originality. Its time to stand out and this is where you get your art noticed. They will also make sure your model fits in with the current theme.]]></description>
		<pubDate>Sun, 01 Apr 2007 22:42:11 +0000</pubDate>
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		<title><![CDATA[GUTs - 04 - Pimp my Piper!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=461028</link>
		<description><![CDATA[Forum: Unofficial Game Art Challenge Archive<br>
Posted By: eyezac<br>
Post Time: 02-07-2007 at 05:50 PM<br>
Text:<br>
<br>
Alright! Continuing the fine tradition of vehicular modification comes &quot;Pimp my Piper!&quot;<br />
I have been given a lovely new Piper Supercub, however they forgot to paint it for me... <br />
<br />
You can texture it so it looks like a traditional Supercub, a wrecked one, an impractical one, a hippie one, military, space etc.. the texture style is up to you.<br />
<br />
- Time Limit: a little over a week - Due midnight Friday 16th<br />
- Texture Limits: any number of 512x512 maps, spec, diff, bump, normal etc<br />
- Don't modify the model<br />
<br />
heres a pic:<br />
<img src="http://digitalsheep3d.com/forumimages/supercubpic.gif" border="0" alt="" /><br />
<br />
Heres the file:<br />
<a href="http://digitalsheep3d.com/forumimages/supercub.zip" target="_blank">Supercub.zip</a>]]></description>
		<pubDate>Wed, 07 Feb 2007 12:50:12 +0000</pubDate>
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