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	<title>CGTalk - Speed Modelling Session Forum</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[- A Creative Cube]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1100479</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: whom<br>
Post Time: 03-28-2013 at 09:21 PM<br>
Text:<br>
<br>
- A Creative Cube<br />
 <br />
 <br />
 <br />
In this activity you are to make a cube the way you see it, there are no limits and you are free to design the cube the way you want it to look like. <br />
 <br />
///<br />
Timelimit 1-5 hours<br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
...]]></description>
		<pubDate>Thu, 28 Mar 2013 16:21:17 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[SM 05 - Game Environment]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1097806</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 03-12-2013 at 06:56 AM<br>
Text:<br>
<br>
Hello and welcome to a new session of Speed Modelling.<br />
<br />
As requests for a SMC comitted to environment came up, we will dedicate some SMCs about this topic. <br />
<br />
For a start I think we should make it simple.<br />
<br />
Our environment will be needed for a dungeon-based game. So we will need  long passages and bigger rooms for fights.<br />
Many games start with an underground dungeon - will it be some kind of catacomb, secret passage to a castle, sewerage - you name it. Think about what YOU want to do, cause you will be the designer. Look up some reference of games that come into your mind, and make design choices about the walls, ceiling and floor - these are the parts we will focus on. <br />
Don't think about details laying around, focus on the broader parts. Think about pillars and archs - variating your walls and floor. <br />
<br />
You can also skip the part of thinking about your own design - if you don't have confidence in this. Then your have to decide from what game (or film) you want to model the passage-way. Collect as much reference as you can.<br />
<br />
So, for the modelling:<br />
Make advantage of repeating parts - model it once. As for a game you will only need it once than transfere it to the game engine and there they will be set together to a full level. <br />
Therefore the parts should match and should be interchangeable with another.<br />
<br />
And, since we want to make it easy: keep it even with the ground. <br />
Think about what might only be textured and what you should model! Since this is for a game it should be low poly. (you can also texture it later and messure also your time on this - an employer would certainly like to know)<br />
<br />
So for a full level we might need: <br />
ceiling parts (for walls on both sides, for a crosssection, some alternation)<br />
floors (goes the same)<br />
walls (they can be rotated in the needed direction so it might not be necessary to make some for corners - but you might need some different types to make it more interesting)<br />
arcks/pillars/inbetweens - for this think about the setting - what will fit and will be needed for your walls?<br />
<br />
You can also sculpt detail and save it out as normal map.<br />
<br />
Please use this thread as WIP - share with us some of your references and thoughts.<br />
<br />
Time for each part with alternations 1 hour, but feel free to add extra time if needed.]]></description>
		<pubDate>Tue, 12 Mar 2013 01:56:02 +0000</pubDate>
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		<title><![CDATA[SM 05_2013 Automotives]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1090883</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 01-27-2013 at 09:01 PM<br>
Text:<br>
<br>
Hello and welcome to the Speed Modelling Challeng calender week five 2013.<br />
  <br />
    <br />
       <br />
       Thanks for joining us.<br />
       <br />
       Every callender week we will do a new Speed Modelling. So there will    be  a bunch of 52 challenging Speed Modelling sessions throughout the    year  for you to participate. They will eather start on Sunday  (evening)   or  Monday (as we all live in different countries, with  different time    zones).<br />
       There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.<br />
   <br />
   This weeks theme is Automotives.<br />
  <br />
  Think about the needs of the film/commercial/game you would like to use that automotive in. You can go crazy and apply detail. But you can also just model spezific parts. But...<br />
  <br />
  <br />
  .... have fun!<br />
  <br />
  Time limit 5 hours, feel free to add extra time for completion.]]></description>
		<pubDate>Sun, 27 Jan 2013 16:01:25 +0000</pubDate>
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		<title><![CDATA[SM 04_2013 Babies and Toddlers]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1089802</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 01-21-2013 at 01:03 PM<br>
Text:<br>
<br>
Hello and welcome to the Speed Modelling Challeng calender week four 2013.<br />
 <br />
    <br />
    Thanks for joining us.<br />
    <br />
    Every callender week we will do a new Speed Modelling. So there will   be  a bunch of 52 challenging Speed Modelling sessions throughout the   year  for you to participate. They will eather start on Sunday (evening)   or  Monday (as we all live in different countries, with different time    zones).<br />
    There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.<br />
<br />
This weeks theme is Babies and Toddlers.<br />
You can decide if you want to make a (realistic or cartoony) Character or if you would rather like doing props (like a pacifier or baby bottle). <br />
<br />
If you do the Character, try to stay in a 5 hour range.<br />
If you do props you should stay within one hour.<br />
<br />
Have fun!]]></description>
		<pubDate>Mon, 21 Jan 2013 08:03:52 +0000</pubDate>
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		<title><![CDATA[SM 03_2013 Hands and Feet]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1088584</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 01-13-2013 at 09:32 AM<br>
Text:<br>
<br>
Hello and welcome to the Speed Modelling Challeng calender week three 2013.<br />
<br />
   <br />
   Thanks for joining us.<br />
   <br />
   Every callender week we will do a new Speed Modelling. So there will  be  a bunch of 52 challenging Speed Modelling sessions throughout the  year  for you to participate. They will eather start on Sunday (evening)  or  Monday (as we all live in different countries, with different time   zones).<br />
   There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.<br />
   <br />
   I figured that when applying to jobs for modelling they frequently ask   how fast you are. Modelling is not all about Hard Surfaces and you   should also be &quot;speedy&quot; when it comes to organic modelling. The   humanoid/robot-theme went well last year, so I figured we should do some   organic themes. <br />
   So to make it not too complicated - as there are allways ones who are   fresh to modelling. We will do body parts in this series of SMCs.<br />
 <br />
 The first SMC was all about cute faces, the second SMC was about clothing. So to take our modelling process  forward and have in the end a whole character we will dedicate this  week to hands and feet. After that we will have a week for bodies (without clothing).<br />
 <br />
 You can modell and/or sculpt hands and feet but please watch the edgeflow - since our character should be suitable for animation.<br />
   <br />
The Hands and Feet should also be human as we will have a SMC for animals and creatures later. You can also make them suite your character you started in the previous SMCs.<br />
<br />
For starters, there are several tutorials out there how to do those body parts. <br />
Just to give you a start watch this one for hands:<br />
<a href="http://www.youtube.com/watch?v=J1mExXURsWk" target="_blank">http://www.youtube.com/watch?v=J1mExXURsWk</a><br />
<br />
And this for feet:<br />
<a href="http://www.youtube.com/watch?v=qZyFOoggMn4" target="_blank">http://www.youtube.com/watch?v=qZyFOoggMn4</a><br />
   <br />
   So, last but not least: Have fun!]]></description>
		<pubDate>Sun, 13 Jan 2013 04:32:25 +0000</pubDate>
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	<item>
		<title><![CDATA[Lego Mindstorms Sketchfast contest with cash reward!]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1088302</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sketchfab<br>
Post Time: 01-11-2013 at 10:41 AM<br>
Text:<br>
<br>
Hi everyone,<br />
<br />
We are announcing our 1st 'Sketchfast' contest with cash reward!<br />
<br />
You have 72 hours (starting now) to design the best 3D model on the theme of lego mindstorms.<br />
<br />
You'll find details on how to participate here: <a href="http://blog.sketchfab.com/sketchfast-contest-1" target="_blank">http://blog.sketchfab.com/sketchfast-contest-1</a><br />
<br />
<img src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2013-01-10/igajnHEaDazIpBqgwnGJfjmxnqcGrrdydJaEicfbqFkEwvyomkEJuuvIBbnr/Screen_Shot_2013-01-10_at_8.27.05_PM.png.scaled696.png" border="0" alt="" />]]></description>
		<pubDate>Fri, 11 Jan 2013 05:41:21 +0000</pubDate>
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		<title><![CDATA[SM 02_2013 Clothing]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1087531</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 01-07-2013 at 09:49 AM<br>
Text:<br>
<br>
Hello and welcome to the Speed Modelling Challeng calender week two 2013.<br />
  <br />
  Thanks for joining us.<br />
  <br />
  Every callender week we will do a new Speed Modelling. So there will be  a bunch of 52 challenging Speed Modelling sessions throughout the year  for you to participate. They will eather start on Sunday (evening) or  Monday (as we all live in different countries, with different time  zones).<br />
  There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.<br />
  <br />
  I figured that when applying to jobs for modelling they frequently ask  how fast you are. Modelling is not all about Hard Surfaces and you  should also be &quot;speedy&quot; when it comes to organic modelling. The  humanoid/robot-theme went well last year, so I figured we should do some  organic themes. <br />
  So to make it not too complicated - as there are allways ones who are  fresh to modelling. We will do body parts in this series of SMCs.<br />
<br />
The first SMC was all about cute faces, so to take our modelling process forward and have in the end a whole character we will dedicate this week to clothing. After that we will have a week for hands and feets and for bodies (without clothing).<br />
<br />
You can modell and/or sculpt clothing but please watch the edgeflow - since our character should be suitable for animation.<br />
  <br />
  It is up to you to decide what kind of clothing you would like to do. You can go freestyle and imagine clothing, or you can pick a given design or charcter and model his clothings. In both ways you will need references. If you participated in the Cute Face-SMC you could also model suitable clothes for your characters face.<br />
  <br />
  So, last but not least: Have fun!]]></description>
		<pubDate>Mon, 07 Jan 2013 04:49:40 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 01_2013 Cute Faces]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1086700</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 01-01-2013 at 10:28 AM<br>
Text:<br>
<br>
Hello, welcome and Happy New Year.<br />
 <br />
 Thanks for joining our Speed Modelling Challenge also in 2013.<br />
 <br />
 Every callender week we will do a new Speed Modelling. So there will be a bunch of 52 challenging Speed Modelling sessions throughout the year for you to participate. They will eather start on Sunday (evening) or Monday (as we all live in different countries, with different time zones).<br />
 There is also no restriction. If you liked a previous theme better than the actual you can also participate in that again.<br />
 <br />
 <br />
 I figured that when applying to jobs for modelling they frequently ask how fast you are. Modelling is not all about Hard Surfaces and you should also be &quot;speedy&quot; when it comes to organic modelling. The humanoid/robot-theme went well last year, so I figured we should do some organic themes. <br />
 So to make it not too complicated - as there are allways ones who are fresh to modelling. We will do body parts - starting today with the face.<br />
 <br />
 The face is always a tricky, challenging part for me - and it makes fun when you finally see almost the result you wanted <img src="images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> <br />
 <br />
 So this first Speed Modelling Theme is <i>Cute Faces</i>.<br />
 <br />
 There are plenty of references from 3d films out there. So you should grab a few of those. In my next post I will also try to provide/link some guidance to get you going. basic understandings of faces and some references it will be.<br />
 <br />
 So, last but not least: Have fun!]]></description>
		<pubDate>Tue, 01 Jan 2013 05:28:44 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 31 - 12-23-2012 to 12-30-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1085848</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 12-23-2012 at 09:14 AM<br>
Text:<br>
<br>
SM 31 - 12-23-2012 to 12-30-2012 <br />
 <br />
   Hello and welcome to the 31st Speedmodelling Challenge! This time from Sunday to Sunday.<br />
 <br />
   This weeks theme is: Christmas (who would have expact that?! <img src="images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> )<br />
<br />
<br />
<br />
Model some of the presents you are giving away, or - after the 24th/25th - the presents you got.<br />
<br />
So, be carefull your beloved ones won't watch when modelling before gift giving and <br />
<br />
Have fun!]]></description>
		<pubDate>Sun, 23 Dec 2012 04:14:22 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 30 - 12-16-2012 to 12-23-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1085023</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: whom<br>
Post Time: 12-17-2012 at 06:40 PM<br>
Text:<br>
<br>
SM 30 - 12-16-2012 to 12-23-2012 <br />
<br />
  Hello and welcome to the 30th Speedmodelling Challenge! This time from Sunday to Sunday.<br />
<br />
  This weeks theme is: Fruit<br />
 <br />
 <br />
Feel free to model any kind of fruit of your picking might it be an apple, banana, pineapple or yea just as long as it is tasty. <img src="images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
Nah just kidding.<br />
My forum time is cut down in size these days and I don't really have that much time for modeling either I'm afraid, at least I had time to post this thread.<br />
You decide on your own time limit this time around.<br />
See you guys.]]></description>
		<pubDate>Mon, 17 Dec 2012 13:40:50 +0000</pubDate>
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		<title><![CDATA[SM 29 - 12-09-2012 to 12-16-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1083714</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 12-09-2012 at 03:04 PM<br>
Text:<br>
<br>
SM 29 - 12-09-2012 to 12-16-2012 <br />
  <br />
  Hello and welcome to the 29th Speedmodelling Challenge! This time from Sunday to Sunday.<br />
  <br />
  This weeks theme is: Studio Ghibli!<br />
  <br />
  So, I hope all of you know some Ghibli-Films! The idea is to make some assets known from the films. <br />
  <br />
  Some examples:<br />
<br />
Mononoke-himes mask<br />
The boot from PONYO<br />
The Candy Box from Grave of the Fireflies <br />
The airplane from Nausicaä<br />
you name it. You can whatch the films or search for pictures in the interent. No restrictions.<br />
<br />
Again grab as much reference as you need. <br />
 <br />
 Try to model it as fast as you can - since it is speedmodelling!<br />
 <br />
  <br />
  And last but not least: Have fun!]]></description>
		<pubDate>Sun, 09 Dec 2012 10:04:22 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 28 - 12-02-2012 to 12-09-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1082779</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 12-02-2012 at 07:52 PM<br>
Text:<br>
<br>
SM 28 - 12-02-2012 to 12-09-2012 <br />
 <br />
 Hello and welcome to the 28th Speedmodelling Challenge! This time from Sunday to Sunday.<br />
 <br />
 This weeks theme is: Game Weapons!<br />
 <br />
 So it is up to you which weapons you wanna make - be sure to grab enough references (pictures from the internet or ingame-screenshots):<br />
 <br />
 Basic idea:<br />
<br />
all of us will probably have a favourite game. So as an example, you like Final Fantasy than try to model the weapon of your favourite charactere in there. <br />
<br />
Also show us your reference pictures and the wireframes of your model!<br />
You can do one or more weapons - up to you! You can also design your own than it would be nice to see what weapons you got inspired on.<br />
<br />
Try to model it as fast as you can - since it is speedmodelling!<br />
<br />
 <br />
 And last but not least: Have fun!]]></description>
		<pubDate>Sun, 02 Dec 2012 14:52:45 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 27 - 11-24-2012 to 12-01-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1081524</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: Sundaynights<br>
Post Time: 11-24-2012 at 10:52 AM<br>
Text:<br>
<br>
SM 27 - 11-24-2012 to 12-01-2012 <br />
<br />
Hello and welcome to the 27th Speedmodelling Challenge!<br />
<br />
This weeks theme is: Pixars UP!<br />
<br />
So all items here should be the ones from &quot;Up&quot; - make sure to grab as many references (pictures from the internet or watching the film and make screenshots):<br />
<br />
Carls Walker<br />
Russels navigation device<br />
Elli and Carls Mailbox<br />
Carls Chair <br />
Ellis Chair<br />
<br />
Try to do every item as fast as you can. Try to have good topology.<br />
<br />
You are free to pick other items from Pixars Up.<br />
<br />
And last but not least: Have fun!]]></description>
		<pubDate>Sat, 24 Nov 2012 05:52:53 +0000</pubDate>
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		<title><![CDATA[SM 26 - 11-17-2012 to 11-24-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1080429</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: whom<br>
Post Time: 11-16-2012 at 06:02 PM<br>
Text:<br>
<br>
SM 26 - 11-17-2012 to 11-24-2012 <br />
<br />
<br />
This week we are doing computer parts. You get 2 hours for each item this week.<br />
<br />
<br />
Items - 2 hours<br />
 <br />
 <br />
- monitor<br />
- keyboard<br />
- mouse<br />
- wacom board with pen<br />
- usb memory stick<br />
- speakers<br />
- computer fan<br />
- hard drive<br />
- router<br />
- modem<br />
- vga cable<br />
- sd flash card<br />
- speakers<br />
- laptop        (you'll get 3 hours for the laptop)<br />
- headphones<br />
- computer microphone<br />
- power supply<br />
- computer memory<br />
- cpu<br />
- usb cable<br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
...]]></description>
		<pubDate>Fri, 16 Nov 2012 13:02:31 +0000</pubDate>
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	<item>
		<title><![CDATA[SM 25 - 11-10-2012 to 11-17-2012]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1079492</link>
		<description><![CDATA[Forum: Speed Modelling Session Forum<br>
Posted By: whom<br>
Post Time: 11-10-2012 at 07:20 PM<br>
Text:<br>
<br>
SM 25 - 11-10-2012 to 11-17-2012 <br />
 <br />
 <br />
This week we are doing items for architecture. You get 2 hours for each items this week.<br />
 <br />
 <br />
Items - 2hours<br />
 <br />
- Stairs<br />
- Arch<br />
- Window<br />
- Pillar<br />
- Ceiling Dome<br />
- Indoors Pool<br />
- Balustrade<br />
- Balcony<br />
- Brickwall (Rather modeled and not just a texture)<br />
- Bridge<br />
- Old Stone Bridge<br />
- Rune Stone<br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
 <br />
....]]></description>
		<pubDate>Sat, 10 Nov 2012 14:20:10 +0000</pubDate>
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