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	<title>CGTalk - Graphics Programming</title>
	<link>http://forums.cgsociety.org</link>
	<description>CGTalk, the CGSociety's official forum for digital artists</description>
	<ttl>120</ttl>
	<language>en-us</language>
	<item>
		<title><![CDATA[3d coordinates to Harmonics coordinates?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1102213</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: abahena<br>
Post Time: 04-09-2013 at 05:24 PM<br>
Text:<br>
<br>
Hi,<br />
Im wondering whats the best way to create rom 3d coordinates to Harmonics maps back and forward.<br />
Thanks,<br />
-Alexis]]></description>
		<pubDate>Tue, 09 Apr 2013 12:24:29 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[nuke plugin development]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1099120</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: jasond6<br>
Post Time: 03-20-2013 at 06:20 AM<br>
Text:<br>
<br>
Hey guys,<br />
<br />
I'm a freelance artist based out of Los Angeles. I'm looking for a developer who can program a plugin for Nuke using the NDK. It could also be an OFX plugin. This plugin is supposed to displace pixels much like the iDistort node in Nuke. I'm willing to hire somebody to create this. How would I go about finding someone?]]></description>
		<pubDate>Wed, 20 Mar 2013 01:20:43 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[RoadKill plugin]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1095935</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: JoOkerMX<br>
Post Time: 02-27-2013 at 06:35 PM<br>
Text:<br>
<br>
Hi guys, im triying to figure out how to compile the Roadkill plugin from here  <a href="http://www.pullin-shapes.co.uk/page8.htm" target="_blank">http://www.pullin-shapes.co.uk/page8.htm</a>  for linux. actually i cant compile at this moment in vs2012 just whit the sourcecode, if someone can help me whit this ill really apreciate<br />
<br />
now im running maya 2012 in centos6.3<br />
<br />
regards]]></description>
		<pubDate>Wed, 27 Feb 2013 13:35:36 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[OpenSubDiv crash with adaptive mesh]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1093440</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: Melda<br>
Post Time: 02-12-2013 at 09:25 AM<br>
Text:<br>
<br>
Hi, I am trying to get OpenSubDiv working on a CentOS 6 workstation. As long as I disable adaptive mesh, all is fine and working with the interfaces that come with OpenSubDiv (such as the glutviewer). For processing, I can choose between CPU/OPENMP/CUDA without problems, so the necessary libraries seem to be working fine. I can also integrate it into Maya without problems. But as soon as I try to enable adaptive meshing, I get crashes. Does anyone else have a similar problem or any suggestions for a solution? Thanks]]></description>
		<pubDate>Tue, 12 Feb 2013 04:25:12 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Problem with compiling GEEX (CGAL related)]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1086486</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: futagoza<br>
Post Time: 12-29-2012 at 06:03 PM<br>
Text:<br>
<br>
Hi all,<br />
<br />
i hope my post is here at the right place! If not i apologize in advance. Please bear also in mind that i'm no programmer and only like to learn to properly compile freely available code.<br />
<br />
My interest as 3D hobbyist lies also in remeshing stuff and especially in creating Voronoi meshes.<br />
<br />
A suitable framework which allows such stuff is GEEX which is from this project:<br />
<br />
<a href="https://gforge.inria.fr/projects/geex/" target="_blank">GEEX</a><br />
<br />
and the source code can be found here:<br />
<br />
<a href="http://subversion.assembla.com/svn/gx_f/" target="_blank">http://subversion.assembla.com/svn/gx_f/</a><br />
<br />
So what i did , i installed Microsoft Visual Studio Express 2010, Cmake, CGAL and boost and when <br />
compiling the project i get the following error(s) at the end:<br />
<br />
(unresolved external symbol __imp____gmpq_clear in function “public: __thiscall CGAL::Gmpq_rep:: ˜Gmpq_rep(void)” etc.<br />
<br />
So if anyone has a bit of time and could help me possibly out with what is going wrong here<br />
i would greatly appreciate it!<br />
<br />
Best regards<br />
Stefan]]></description>
		<pubDate>Sat, 29 Dec 2012 13:03:38 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[FurryBall renderer for: Cinema 4D, Softimage, Lightwave, Blender, Unity 3D...]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1084982</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: furryball<br>
Post Time: 12-17-2012 at 01:59 PM<br>
Text:<br>
<br>
We have ready FurryBall standalone version and starting develop MAX plug-in.<br />
<br />
<a href="http://furryball.aaa-studio.cz/index.html" target="_blank">http://furryball.aaa-studio.cz/index.html</a> <br />
<br />
We also finished API for integration FurryBall with other renderers. Now we are looking for cooperators, developers and programmers.<br />
Please write us, if you want to cooperate with us for plug-in:<br />
Cinema 4D, Softimage, Lightwave, Blender, Unity 3D... or any other software. <br />
<br />
<a href="http://aaa-studio.cz/furryballforum/viewtopic.php?f=18&amp;t=4010" target="_blank">More information on our forum:</a> <br />
<br />
<img src="http://furryball.aaa-studio.cz/images-gallery-original/FaceScan.jpg" border="0" alt="" />]]></description>
		<pubDate>Mon, 17 Dec 2012 08:59:04 +0000</pubDate>
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	<item>
		<title><![CDATA[Custom Locator Tool - PyQT-OpenGl-API]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1084446</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: saanto<br>
Post Time: 12-13-2012 at 03:54 PM<br>
Text:<br>
<br>
Hi guys!<br />
This, maya tool, is a series of MPxLocatorNode built in OpenGL and integrated on PyQT interface.<br />
More information:<br />
when you create the first locator by default, if you don't fill the &quot;locator name&quot; on line edit, the name is &quot;locator_01&quot;. Most important, if you change the name please use underscore and a trunk of alphanumeric characters, i.e. &quot;CTRL_spine_001_C&quot;. I created a method to check the string and to set one more unit if the object exists.<br />
Four nodes are registered on plugin: clCircle,dfBox,dfCilinder,clSphere.<br />
<br />
The video below shows different kinds of shapes.<br />
<br />
<a href="https://vimeo.com/55405662" target="_blank">Custom Locator Tool</a><br />
<br />
Soon I'll share the plugin.<br />
Any critics and comments are welcome.<br />
Don't esitate to contact me for any further information.<br />
<br />
Ciao!]]></description>
		<pubDate>Thu, 13 Dec 2012 10:54:39 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Alembic PlugIn Building]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1080996</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: Miroslav123<br>
Post Time: 11-20-2012 at 07:58 PM<br>
Text:<br>
<br>
Hello guys, i search for plugin to export from maya to modo and i heard about alembic plugin, but i cant find install files.. i was find source for building.<a href="http://code.google.com/p/alembic/downloads/list" target="_blank">Download Link</a>. <br />
Im really poor with c++ and python and i have problems with building..I started reading quick guide how to install it <a href="http://code.google.com/p/alembic/source/browse/README.txt" target="_blank">Install guide</a>  <br />
<br />
Then i downloaded boost library,python,cmake etc..I started &quot;alembic_bootstrap.py&quot; and its look like<img src="http://forums.cgsociety.org/attachment.php?attachmentid=169921&amp;stc=1" border="0" alt="" /><br />
and stay like that.. wont do anything.. i tried few times but nothing.. every time is same...can someone help me? Thank you..]]></description>
		<pubDate>Tue, 20 Nov 2012 14:58:57 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Rotating a Bitmap in 3D - Code example?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1073293</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: DePaint<br>
Post Time: 10-02-2012 at 12:17 PM<br>
Text:<br>
<br>
I'm trying to write a function that rotates a Bitmap around the Y-axis in 3D:<br />
<br />
<img src="http://imageshack.us/a/img94/5608/26023832.png" border="0" alt="" /><br />
<br />
Anyone know of a code example in c#, c++, Java et cetera that performs a 3D rotation of a bitmap?<br />
<br />
I'm not looking for a built-in &quot;bitmap.rotate&quot; function.<br />
<br />
I'm looking for the low-level method for writing my own bitmap 3D rotation function.<br />
<br />
Thanks for any help!]]></description>
		<pubDate>Tue, 02 Oct 2012 07:17:55 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Create a program to allow me to move around my fully-rendered 3D model?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1070863</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: ConduciveMammal<br>
Post Time: 09-17-2012 at 07:32 PM<br>
Text:<br>
<br>
I want to make a small program where I can use my mouse and/or keyboard to move freely around my fully rendered 3D model and perhaps be able to play around with lighting settings. How would I go about doing that? Are there any tutorials online?<br />
Similar to how <a href="http://www.iryoku.com/separable-sss-released" target="_blank">this guy</a>  does it with his SSS demo]]></description>
		<pubDate>Mon, 17 Sep 2012 14:32:01 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[error on loading function external to class from function inside class]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1070531</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: DEVILSAN<br>
Post Time: 09-15-2012 at 07:19 AM<br>
Text:<br>
<br>
have a look at the code, <br />
   <br />
 all i am trying is to add more items to dictionary and populate with second button if necessary!!! everything goes fine, if i have this code in script editor and I run it clicking on the blue play button but if i import this script <br />
 import funtest<br />
 funtest.main()<br />
 <br />
 the window loads up but  i get error on clicking the button... So please tell me why is their a difference between executing the code from script editor and the other one by importing..<br />
 <br />
 it shouild be same or if it is what is wrong with my logic ?]]></description>
		<pubDate>Sat, 15 Sep 2012 02:19:01 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[function declated at global level not found]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1070520</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: DEVILSAN<br>
Post Time: 09-15-2012 at 04:15 AM<br>
Text:<br>
<br>
I have two problems i couldnt figure out why is it happening..<br />
  <br />
  I have function ImgplaneDone() declared at global level <br />
  <br />
  but when I try to call the function from within the class like this<br />
  <br />
    <br />
  Even though the ImgplaneDone() is at the same level as main() function is (not inside main function)<br />
  I get error  , the weirdest thing is i only get error if I run the script like this<br />
<br />
  <font size="3"><i>import setimgpln<br />
  setimgpln.main()</i></font><br />
  <br />
but if i load it in the script editor and press ctrl + enter then evrything works fine.,...<br />
<br />
  the second problem I couldnt understand why is it happening I have created an instance of the class that contains GUI framework and call the function create from main() function,<br />
  <br />
  Now even though I have this code at the end<br />
    <br />
  <br />
  i still have to make a call like setimgpln.main() from shelf button or command line at bottom instead of just setimgpln.]]></description>
		<pubDate>Fri, 14 Sep 2012 23:15:31 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[Editable spline On surface?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1069588</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: HuaMuLan<br>
Post Time: 09-10-2012 at 02:05 AM<br>
Text:<br>
<br>
Anyone has tried Retopo Or Autopo in 3d-coat. It has a guide on the model surface. And It's control points can be moved around just on the surface. I want to impliment the same thing for my programme. But I have no idear how its works.]]></description>
		<pubDate>Sun, 09 Sep 2012 21:05:24 +0000</pubDate>
	</item>
	<item>
		<title><![CDATA[CCD IK is Jerky and sometimes spazzy]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1067556</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: bearsomg<br>
Post Time: 08-27-2012 at 08:50 PM<br>
Text:<br>
<br>
Hello. I am writing an IK solver for a 3D rendering engine that I am designing. My solver works correctly for the most part, but sometimes it will make the animation look jerky or completely spazz out (this usually happens when the joints have to bend over each other more).<br />
<br />
This is my solver function:<br />
<br />
<br />
<br />
The UpdateIK() function uses this algorithm to update the bone's combined transform:<br />
<br />
<br />
<br />
<br />
Here is a video example of how the IK will be jerky or spazz out. Look at the left leg. The video is the model's bone structure.<br />
<br />
<a href="http://youtu.be/w56-Kv0akNo" target="_blank">http://youtu.be/w56-Kv0akNo</a>]]></description>
		<pubDate>Mon, 27 Aug 2012 15:50:21 +0000</pubDate>
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	<item>
		<title><![CDATA[Nvidia Cg download location?]]></title>
		<link>http://forums.cgsociety.org/showthread.php?t=1062865</link>
		<description><![CDATA[Forum: Graphics Programming<br>
Posted By: teatimebing<br>
Post Time: 07-30-2012 at 09:11 PM<br>
Text:<br>
<br>
Seems like Nvidia are still restoring the developer zone. Does anyone know where I can download the latest Cg toolkit for Mac and Linux?<br />
<br />
Is it included with another download?<br />
<br />
This is all I could find:<br />
<a href="http://www.nvidia.com/content/devzone/index.html" target="_blank">http://www.nvidia.com/content/devzone/index.html</a>]]></description>
		<pubDate>Mon, 30 Jul 2012 16:11:20 +0000</pubDate>
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