Maya displacement map seams gaps [Texturing and Surfacing] (1)
Dungeons, Dragons and Lactose Intolerance: 5 lifesavers for making solo animations in Blender [Animation] (1)
Texturing and Grooming a Fox with Quixel Mixer, Materialize and Blender 2.91 [Texturing and Surfacing] (2)
Generic futuristic car model [Modeling] (1)
Animating veins appearance on a face [Animation] (1)
3d showreel 2021 [Animation] (1)
New free OpenFX-Plugin that hopefuly should help editors & compositors [Compositing and Editing] (1)
Cinema 4d - texturing wavy lines and segments [Texturing and Surfacing] (1)
Help scaling a setup [Character Rigging] (2)
First Pose Animation [Animation] (4)
The Driver Thief [Animation] (2)
The Locobugs animated series [Animation] (3)
Need help Ribbon rig problem with the wrist [Character Rigging] (1)
Tutorial - Adding people to Archviz renders - Quicker, easier and correct [Compositing and Editing] (1)
GarageFarm.NET Academy Blender mograph tutorials [Animation] (1)
Low-poly car animation [Animation] (1)
animation trainee - doubts with image and drawing resolutions in the animation art. [Animation] (1)
2D Animation Software (PAID AND FREE) [Animation] (1)
Animating/skinning Leg 180° [Character Rigging] (1)
How many subdivisions for creating displacement map is ideal? [Texturing and Surfacing] (1)
Photogrametry of a location from various drone shots from YouTube [Photogrammetry 101] (1)
How to batch rename frames on Windows and Mac keeping passes names and frame numbers, including the subfolders [Animation] (1)
Tutorials for compositing 2D into 3D? [Compositing and Editing] (1)
Need help in Lips rig Setup [Character Rigging] (3)
facial animation setup? ( 36 37 38 39 40 41 42 43 44 45 46 47 ) [Character Rigging] (933)
How can I add more 'exaggeration' to my Sci-Fi weapon model? [Modeling] (1)
Improving lighting skills [Lighting and Shaders] (3)
Is this modeling workflow correct or is there a easier way . Something to do with Maya , Zbrush , substance painter [Modeling] (1)
"Thank you" pose - First animation feedback [Animation] (1)
Maya: Making body parts detach from the main root [Character Rigging] (1)