Techniques
Texturing and Surfacing
3DS Max | Vray patchy 'gaps' in Render to Texture
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Texturing and Surfacing
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Questions to experienced texture artist/painters
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Texturing and Surfacing
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What workflow to use to texture this dirt road?
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Texturing and Surfacing
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Quick technique for holes in fabric
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Texturing and Surfacing
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Flat look
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Texturing and Surfacing
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Gradient Filling Line Drawings for Bump Maps
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Texturing and Surfacing
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Nuke 30 day trial or non-commerical to compile the texture maps?
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Texturing XYZ
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Creating custom material help
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Texturing and Surfacing
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(3)
Mari - No Textures Imported - but still showing "14 Used Texture Units"
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Texturing and Surfacing
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(2)
Unable to add textures
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Texturing and Surfacing
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I'm very bad at texturing Help.
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Texturing and Surfacing
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(6)
Texturing technique question
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Texturing and Surfacing
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(3)
UV Layout / Repainting / Re-texturing?
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Texturing and Surfacing
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(3)
New Renderman series
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Texturing and Surfacing
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(1)
Is it possible to display multiple uvs and textures on an object?
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Texturing and Surfacing
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(2)
Need Help with Zbrush Workflow!
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Texturing and Surfacing
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NEW RELEASE TRAINING: PHG 102: Studio Shooting and Cleanup
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Texturing and Surfacing
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Is using photo sources as textures on 3d models cheating ?
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Texturing and Surfacing
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(3)
Mari colorspace options (export)
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Texturing and Surfacing
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Mari node graph tutorials
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Texturing and Surfacing
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Scanning product box texture
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Texturing and Surfacing
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How do video games change the colors of characters skins/clothes
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Texturing and Surfacing
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Using ZBrush spotlight or projecting images with Mari
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Texturing XYZ
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New PHOTOGRAMMETRY PIPELINE tutorial just released..
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Texturing and Surfacing
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(1)
Goblin Pirate, 3DCoat and Maya Arnold
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Texturing and Surfacing
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Sale ends tomorrow: 40% off training Substance...
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Texturing and Surfacing
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Tree UVs for a tiling texture
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Texturing and Surfacing
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Best Practice for best Normal
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Texturing and Surfacing
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(1)
How to transfer detail from high poly to low poly and keep the UVs?
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Texturing and Surfacing
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Import vertex color in Zbrush
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Texturing and Surfacing
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(1)
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