Software   Allegorithmic Substance

New 13 Hour Tutorial In Depth Substance Designer... [Allegorithmic Substance] (1)
Blocky Cliff, Sergio Acevedo Ruiz (3D) [Substance Featured Gallery] (1)
Rough Mountain Rock, Sergio Acevedo Ruiz (3d) [Substance Featured Gallery] (1)
Poe & BB8, Johnny Fraser (3D) [Substance Designer] (1)
tactile markings, Alex Komrakov (3D) [Substance Featured Gallery] (1)
Grassy Field, Mitch Reaser (3d) [Substance Featured Gallery] (1)
Substance Designer 13 Hour Tutorial!..... [Substance Designer] (1)
Broken tiles, Alex Komrakov (3D) [Substance Featured Gallery] (1)
Elf Warrior, Juanma Alonso (3d) [Substance Painter] (4)
Scratched black bricks, Alex Komrakov (3D) [Substance Featured Gallery] (1)
Ground, Alexandr Komrakov (3D) [Substance Featured Gallery] (1)
cyberpunk rider, christophe desse (3D) [Substance Painter] (2)
Old wood planks, Alexandr Komrakov (3d) [Substance Featured Gallery] (1)
Substance Designer Pack Texture work.. [Substance Designer] (1)
Arctic Ice: Zbrush / Substance Designer, Jamir Blanco (3D) [Substance Featured Gallery] (2)
Brick Study - ZBrush / Substance Designer, Jamir Blanco (3D) [Substance Featured Gallery] (1)
Cartoon Ground, Christopher Alencar (3D) [Substance Featured Gallery] (1)
Painted Titanium, Christopher Alencar (3D) [Substance Featured Gallery] (1)
Snow rock Material, Christopher Alencar (3D) [Substance Featured Gallery] (1)
Mud ground, Christopher Alencar (3D) [Substance Featured Gallery] (1)
Uncharted: LL Various Materials, Jared Sobotta (3d) [Substance Featured Gallery] (1)
How to make exposed parameters user friendly in engine? [Substance Designer] (1)
10 Hour Tutorial on Advanced Substance... [Allegorithmic Substance] (1)
Marbleous Pack, Dane Vrane%C5%A1 (2D) [Substance Featured Gallery] (1)
How to paint hair with alpha/cutout [Allegorithmic Substance] (1)
Dry Stone Wall Surface, Mikhail Fomenko (3D) [Substance Featured Gallery] (1)
Flipped normals when exporting from Maya to Substance Painter [Allegorithmic Substance] (1)
Sizing textures [Substance Designer] (1)
Rocks and trees : SD/SP Texturing INSTEAD of sculpting ? [Allegorithmic Substance] (2)
Substance Designer 5.x Feature Updates [Substance Designer] (1)