Autodesk   Maya Character Setup


Setting up muscle keepout? (3)
dual quaternion skinning and skinCluster's 'Use Components' (6)
I don't understand the new skinning options in maya 2012 (10)
Super Noob rigging question: rotation of controls (7)
how to move the pivot of a nurb ctrl? (5)
Converted to SmoothMesh Polygons Rig Problem (5)
Problem with rigging plate armor (4)
Reverse foot flippage (SC/RP issue) (5)
How to paint (3)
Bledenshapes set up with rig animation (7)
Referencing a character with driven keys (3)
rotation axes for controls at bad angles (4)
facial rig and skeleton won't work together (9)
Multiple skin clusters (4)
How do I connect a "curves ring controller" to m skeleton (3)
Character Picker has stopped appearing. (4)
Blendshape Names in a Reference chain (5)
Adding a global control to a pre-rigged character (5)
Rigging/painting weights for a long skirt (polygons) (4)
Facial Rig and skeleton rig (2)
Child bones ignore parent (5)
Rigging Shoelace help (5)
how to check the speed in the rig for realtime animation (10)
Bind skin issue... (6)
Loosing blendshapes (2)
Comet's PoseDeformer for maya 2012 32bits? (yeah I know...) (8)
wire deformer to skinned weights (6)
Wild Hair Tail (4)
Arbitrary FFD Cage (2)
Weird export of my skeleton (3)