I'm working with .ASE (Ascii Scene Export) files exported from 3D Studio Max, and am having difficulty with backface-culling. My problem is that the ASE exporter appears to mix up the vertex order of faces. Most exporters will keap the vertices in counter-clockwise order.
I am aware that the ASE exporter can include face normals, but I would prefer to use the "clockwise test" method of backface-culling rather than utilise these pre-calculated normals.
I've searched the web heavily for further information without success. If anyone has knowledge or resources that might help I would appreciate it.