View Full Version : Vray for Maya - UV Pass for Nuke

08 August 2011, 09:31 PM
Hey guys,

I've been playing with Vray which btw is soooo much nicer and faster than MR.

I was wondering how can you create a UV pass from Vray so I can use it in Nuke?
any tips or an example on how to?

Thank You.

08 August 2011, 08:50 AM
Use the extratex pass and create your network to that.

08 August 2011, 02:18 PM
But I have a question the way that I usually create a UV pass is through MR
Texture > mib_texture_vector

which it won't work with Vray ....

so how would you do it to make it work?

08 August 2011, 04:12 PM
Like Hamburger said, use a VRayExtraTex render element, and attach the UV output of a samplerInfo node to the red/green inputs of the render element.

Best regards,

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08 August 2011, 04:12 PM
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