View Full Version : rendering inside a fluid: seeing voxel lines extend to horizon
08-05-2011, 12:47 AM
Not sure if that title makes sense, so i'll try explaining. Im using a static fluid with texturing to get a volumetric scene fog. looks really good for what i need but i can see the rows of voxel, almost looking like god rays... I've upped the shading quality on the fluid to 3+ and render interpolator to smooth, didnt change much at all, upped the volume samples override, still not much different. upped the mental ray sample min and max and not much difference. upped the voxel count really high thinking maybe the lines would be less noticeable but still not much different. Any quality setting im missing here.?? I rotated the fluid container so i am not looking directly down an axis and that helps make it less noticeable but it just makes the "god rays" come from the side more... any suggestions...