View Full Version : Saving and mirroring skin weights without UV

08 August 2011, 12:15 AM
Hi there,
Weíre having issues saving and importing skin weights, and mirroring these weights on our character meshes because our characters have some geometry that has been combined into their mesh (like eyebrows, fake spikey hair, eyelashes, etc)

Maya seems to take the UVís for all the combined meshes and stack layer them into the 0-1 space in the UV editor. When we save skin weights for the main mesh, the weighting maps are all messed up and useless for importing because they are based on UVís that are supposed to be clean and dedicated only to the main mesh.

Any ideas how to save weights and mirror weights for meshes like ours?

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08 August 2011, 12:15 AM
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