I need to be able to render out my scene with the pass "DiffuseNoShadow", however the pass doesn't look as expected. It's diffuse allright, but there are still shadows in it. My scene is set up for linear workflow, overall Framebuffer is RGBA (float) 4x32 with a 0.455 gamma and the passes are all set to 32-bit float. There's no tone-mapping connected to the camera. All materials in the scene are mia_material_x_passes.
All passes look exactly like they should, except the "DiffuseNoShadow". The passes are all assigned to render layers, and I've also tried assigning the "DiffuseNoShadow" to a pass contribution map but the result is the same. Any ideas?