So, here's what I have so far:
I have a low res model, skinned to my rig for lighter handling in the viewport when I'm animating, and have a high res model with its visibility driven with a slider when its time to render.
But how should I skin the high-res model? should I just bind it to the same rig setup? or should I use a displacement map instead?
I use Maya for animating and Zbrush for the high-res models