View Full Version : Benjamins Buttons

07 July 2011, 07:18 AM
This simple script is modifying render frame window by adding a small roullout with 11 buttons.
10 buttons are enumerated 1 to 10 and one has a big X on it, if you click X and then on any slot your last rendered image will be remembered from that point onwards in that slot. At any time if you want to change remembered image you just can click again on X and then again on that slot.

Images are saved in folder in appdata directory so that your rends are remembered even after max is restarted.

This script is made for a fun and as a simple quick feature after my friend and colleague Benjamin asked me can max have this function because modo already has similar one.
Hence Benjamins Buttons:)

I took part of code from max help file and added my modifications.

You can download it here (

07 July 2011, 08:11 AM
the function isDirectoryWritable in your script is undefined and causes an exception

coincidentally, I am working on a similar tool... but with a different approach ;)

Thanks for sharing.

07 July 2011, 09:47 AM
Sorry i forgot to say that this will work in 3ds max 2010 and up, isDirectoryWritable is new in 3ds max 2010

07 July 2011, 09:52 AM
ah ok
Didn't know about it

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07 July 2011, 09:52 AM
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