07-26-2011, 02:18 AM
Hi, dont know if I'm in the right forum, but I'm Looking for some guidance if you could help, Ill elaborate:-
I've a few questions about my direction and ability in my work. Firstly I absolutely love matte painting and would love to do it for a living, but I also love creature design/FX. They are basically my favourite things in the whole concept/art entertainment/ vfx field etc. I know my environment work probably isn't as good as my creatures, as I only drew my first environment back in 2009, yep I'am an absolute noob, I've never really been an avid traditional painter or even interested in environment work until I discovered concept art in 2009, as I've always been the guy who drew monsters and wierd shit throughout school, as I was heading into tattooing, just the pencil and paper, right up until I discovered Photoshop and all the other amazing tools, now I can just see all this freedom and complication and its left me lost.. What do I do now, and shall I go back to pencil and paper? My trouble is , I love it all, but reality is you cant really be good at it all, unless your Alp Altiner :P
..In terms of foundation, I'm more skilled in anatomy, sculpture than environment rendering, but truly wish I could do environments, but there's just something about them that I cant quite get, I think its the randomness of nature that's such a difficult thing to get across. I mean I'd absolutely love to be a creature designer/FX, but I truly cannot see such a job in this field, where as environments are much more sought after I've been told. I'm looking for your thoughts, if you would be so kind, after looking at my work, any pros here can tell me what you think, be straight down the line with me too please so I can come to some conclusion on what to do next and start refining my skills, and having a plan of action for myself. Thank you
most of my work is not on here but :-
07-26-2011, 08:00 AM
I don't really see any clear evidence that your environments are weaker than your creatures--in fact, I think I like your environments more--they are more convincing and authoritative than your creature work.
I think you are already much further ahead than many, and it was a little strange to see you sounding so lost, since I teach students who are nowhere near as far along as you every day, and they would kill to be where you are at currently.
My friend Jason Felix is a concept artist, and like you, creatures are his passion ever since he was a kid. He took a lot of detours in his career like animation, textures, CG generalist, storyboards, illustration, and so on, but his goal was always to just do creature design. But the thing is, it's very hard to be just a creature concept artist because that's assuming all IP's have creatures in them. You already know that, so that's why you want to be a more rounded concept artist who can do more than just creatures.
If you just continue to focus on concept art, I don't see why you can't succeed as a concept artist. There's not sign indicating you don't have what it takes.
There's no guarantee that you'll be able to focus on creature design, but at least once you get in the door as a concept artist, you can fight for the opportunity to do creature design by showing them you have a knack for it. There will be other concept artists on the team who are probably passionate about creatures too, and you'll to prove that you are the better choice for creatures than they are. Ideally, you should have a broad enough range to be able to tackle the most popular subjects like characters, environments, props, weapons, vehicles...etc. At the very least, be good enough at all of them, but be amazing at one or two main focus, so when it's time to delegate the tasks, you'll be given the ones that match your strength/passion.
Personally, I think a good artist will be able to do anything, and it's only a matter of personal preference that he chooses to focus on specialties.
07-26-2011, 03:16 PM
Hi Lunatique, thank you very much for your words and advice. I guess I just needed to hear it from someone in the field to make me realise a few things and accept them. And I do agree with what you said about getting your foot in the door first, showing that you can put your hand to anything the company needs in terms of concept art, as they dont want to hire someone who is only good at one thing when guy number 2 can handle them all.. Then as I progress I can refine my skills in that one area and maybe get a job being a specialist in that field, dare I say and make reference to Carlos Huante. Long way to go, but I'll get there, I just need to stick at it, be flexible and work more on the foundations to make me a stronger artist. Once again, thank you for your reply it was much appreciated :)
07-26-2011, 03:16 PM
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