I'm still working on a viewport capture script and i ran into this strange problem
When i scale the viewport with gw.Setpos and i have softshadows on then it gives me a weird issue
(don't mind the non proportional scale)
It looks like max scales some part of the softshadow process according to the viewport UI size instead of the viewport drawing size itself.
Anyone know if this is a max bug or am i doing something wrong?