When I try to render it, with the arealight not visible, its ok. When I turn on the visibility for the MentalRay arealight, the result is a noisier reflection on the object. I would need a loooot of samples to handle this?
- The material is a glossy material with 128 samples.
- The light is Arealight with Wom_archlight shader on it. The Mentalray area light is set to rectangle, visible, and the raytraced shadows is with 128 samples.
I made a lot of tests, with different shaders too, and I dont know why this happens.. The only difference between the images below, is the shader atatched to the light and the Cm2 factor.
Wom_archlight + Area light visible:
Wom_archlight + Area Light not visible:
Portal Light + Area Light visible:
Mia_photometric_Light + Area Light visible:
*Physical Light OR Mib Light photometric + Area Light visible:
Ok, for this last one, the result was very similar, so I thought about posting only one image. AND, I dont know how to deal with these shaders yet...
I dont know why Wom archlight give me this NOISE in the reflection, and I tried everything (I think). The noisier reflection on the other shaders, I think I can handle with the samples, or turning on unified sampling etc..
I thought about putting a reflector maybe using lightsurface, and turning off the visibility of the AreaLight... but I dont know how it works, so I didnt test it yet.
But the real reason of this post at all, is that im trying to figure out the best workflow with photometric lights in maya.. Like in MAX. In max we have the photometric light in there so its easy to use. But in Maya I want to know how to configure a light like that to work with it. :banghead:
Thats it.. can someone give me a little help here? :)