I have a problem when rendering mode "iray "
on the scene, we see two dice, left is an ordinary object
Right is left shifted by assembly One unit.
on the floor for the scale of the Checker texture.
So, run batch render to render 2 frames
1st frame proxy cube dual transformation raped...
2nd frame the second frame block came into place miraculously
mrsa in the same scene rendered without these weird jumps.
This is a bug? settings or to get treatment?