This works fine for transforms via "spinning" the spinner, but how can I catch manually entered values?
I tried nesting the "with undo" into the "On spn_CamX changed val" event but this generates hundreds of undo blocks.
I also tried it in "On spn_CamX entered" event but this didn't give the desired result either.
On spn_CamX buttondown do with undo "cam move" on
Currentcam.pos.x = spn_CamX.value
On spn_CamX changed val do
Currentcam.pos.x = val
Any thoughts would be most appreciated.