And I warped tiling textures in Photoshop like this.
But it made this ugly seam.
I want to avoid this seam, but it seems hard to erase this seam in Photoshop, so I am trying to render an image which has no seam using Maya.
I made a object that has 3 faces and is applied with surface shader and a tiling texture, which is used in 2nd and 3rd pictures..
At this point, I am at a loss.I want to make a render image that fits with a perspective grid of my first attached picture. It means I want to render an image like my 2nd picture with no seams.
I edited render camera setting and used image plane and etc, but all went wrong and didn't work well. If you were me what would you do to get a desirable render image?
Give me your advice what I should do next.
Thank you in advance.