View Full Version : making realistic electronic effect in 3d studio max

07 July 2011, 03:11 AM
I am beginner in to 3d studio max,

I am trying to make electronic effect using the software, but

i have no idea, how to make it

can anybody give me some tip?

the best way I can think is using spline, and add some pointer to it and give some noise animation... but It hard to react to other surface object...

if there is a plug-in to go easy around it, it would be even better,

thanks for your support


07 July 2011, 07:52 AM
what is an electronic effect?
Give a reference image so we know what you're talking about

07 July 2011, 04:24 PM
thanks for reply,

this is the kind of thing i am looking for.

of course it needs to be animated it.

any tips you can give me it would be really really great :)

once again thanks for the support.

07 July 2011, 04:32 PM (

reacting to on the surface like that.

once again thanks.

p.s (only the part when the person is touching on it,)

07 July 2011, 05:15 PM
I would probably start with animating noise on a spline and constraining it to the edge points, using spline IK. to get that jumpiness, you can try animating the seed value of the noise.

07 July 2011, 06:13 PM
Ah, thanks for the support,

so the first thing I had in mine, was actually the most useful way... I see :)

so there isn't any plug-in or such right?

07 July 2011, 06:43 PM
Hristo Velev also has this Thinking Particles tutorial for lightning:

07 July 2011, 12:28 AM
While I was looking at the site, I found few people made a great effect using PFlow and Krakatoa,

but I don't understand how this was achive, (

do u think you can give me little bit more tip?

thank you

thanks again for your support :)

07 July 2011, 12:09 PM (

reacting to on the surface like that.

once again thanks.

p.s (only the part when the person is touching on it,)

you can start to this not a great start but give you an idea

07 July 2011, 05:11 AM
Wow, thank you guysm this really means lot to me :)

thanks for the all the support :)

Using PFlow sample really gave me lot of ideas to work on,

thank you :)

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07 July 2011, 05:11 AM
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