View Full Version : How to render this kind of nodes?

07 July 2011, 02:04 AM
In this case, I'd like to render the DynamicConstraint (from nParticles).
I need those spring dotted lines to develop an effect.

How can I add some wireframe render, or even, convert those lines to shapes...
At the moment I'm rendering a playblast with white background =/

Thanks a lot
btp :)~

07 July 2011, 01:21 PM
Maybe Hardware render?

07 July 2011, 01:48 PM
Maybe Hardware render?

hmm.. No, I've also tested it before...But it apears nothing. If I could just get an alpha that would be enough.

I think I must associate the node to a geometry shader.
The funny is that, in its attributes, there is a channel that makes me think of dragging a connection to it... maybe a mental ray geometry (but no).

07 July 2011, 09:38 AM
I dont think there is a direct way to render this nodes in maya, so playbasts is a grate solution.

CGTalk Moderation
07 July 2011, 09:38 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.