View Full Version : Jiggling Flesh test
10 October 2003, 03:47 PM
Used Spring Op in XSI instead of softbody dynamics.
How is it looking? Your thought appreciated.
Yes these are supposed to be breasts but I intend to use the technique for jowls, stomachs, sagging flesh and fatty areas.
I want a close approximation to reality. Hope I'm headed in the right direction.
Spring op is fast and requires no calculation but no collision detection.
10 October 2003, 08:46 PM
I have not have good luck with springs. But maybe I did not set them up right..:hmm: Your tetas are jiggling from the base real tetas jiggle at the tip and stiffer at the base. You are on the right track.:thumbsup:
Try experimenting with softbodies and degrease the goal towards the tip.... I had great results with softbodies...
11 November 2003, 02:22 PM
can u tell me where 2 find this spring op or how can i do this effect u did in detail please
11 November 2003, 07:34 PM
Ani_maniac- Aply soft bodies to your character, then use the paint soft bodies tool to adjust the softness to the character.
P.S. Black means soft white is stiff. So dont over do it on the soft cause the tetas will go craizy.
11 November 2003, 08:18 PM
Here's a walkcycle with a double spring op.
This allows more control and hopefully variable tissue density.
Two different settings: one for close to body flesh and one for nipple area.
Still tweaking the settings.
I've never got softbodies to work right and sometime XSI would crash with the characters mesh :(
So Spring Op seems to be my option of choice for now.
The Spring Op for XSI that I'm using can be found at
Try it out.
There is no calculation time. :)
11 November 2003, 10:34 PM
i have another question about muscle deformation can any body show me a good muscle deformation system
11 November 2003, 11:33 PM
Weaseloid > I use Maya so things are a little different. But what ever works. Your on the right track but they look like implants I dont know if thats what u are going for but thats what I see. Try making thm stiffer at the base, around the body, and need to have a gradation of stiffness from the body to the nipple. And they would not jiggle up that hy on chest area.
Thats my 2 cents....
Ani_maniac> Try using influence objects as deformations objects.
Muscle deformations are not easy. But thats what I use...
01 January 2006, 01:00 PM
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