View Full Version : 3d renderer in Nuke

07 July 2011, 12:27 PM

I've got a question about rendering 3D elements in Nuke. I want to use 3d tracking and import 3d models in Nuke. Rendering in Nuke can be as high quality and realistic, as with mental ray / Vray in 3d software?

Or is it better to import the data into a 3d tracking software, the same rendering and compositing in Nuke?


P.S. Sorry for bad English.

07 July 2011, 09:13 PM
nukes scanline render isnt meant to be a replacement for mental ray/vray/renderman/...

its great for some projection stuff or building some simple geometry, but dont expect too much of it. you DONT have raytracing, shadows, refraction, reflection, ...

07 July 2011, 09:48 PM
Thank you for your reply. So I will render in 3d software and do compositing in Nuke.

07 July 2011, 09:08 AM
Thank you. So to be rendered in 3ds max and make the composition in Nuke.

Tell me in what cases used in 3d Nuke? In addition to camera-projection.

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07 July 2011, 09:08 AM
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