View Full Version : Box #2 BirthGroup baking keyframed geometry

07 July 2011, 09:15 PM
I need a way to bake a birthgoup's animation into keyframed geometry?

For Example: If I have a system with a fractured box that collides with a collision object and cache it. Is there a way to bake the animation into keyframed geometry?

Thanks all!

07 July 2011, 03:42 PM
To actually bake it you have to use a bake script like PFlow Baker ( or Tera Flow Event Baker ( :)

CGTalk Moderation
07 July 2011, 03:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.