View Full Version : Box #2 BirthGroup baking keyframed geometry

07-08-2011, 09:15 PM
I need a way to bake a birthgoup's animation into keyframed geometry?

For Example: If I have a system with a fractured box that collides with a collision object and cache it. Is there a way to bake the animation into keyframed geometry?

Thanks all!

07-09-2011, 03:42 PM
To actually bake it you have to use a bake script like PFlow Baker ( or Tera Flow Event Baker ( :)

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07-09-2011, 03:42 PM
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