View Full Version : Ambient Occlusion with transparency texture

07-08-2011, 01:10 PM
I Rendering with Mental Ray.

I want Creating Ambient Occlusion with transparency texture and find this tutorial ( net.

But I can not follow it and I think some steps miss in it .

are you can help me for Creating Ambient Occlusion with transparency texture.

Sorry for my English.

07-09-2011, 02:30 AM
Hello. I've browsed through the tutorial you linked and yeah, something is missing. :) It's the connection type between the mib_transparency node and the Shader Group of transparent object's surfaceShader. The author forgot to specify it. And it should look like this:
I hope this helps.

07-09-2011, 04:45 AM
Thanks Zaru .
Solved my problem.

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