View Full Version : KUKA Rigging

07 July 2011, 04:11 PM
Hello everyone,

I have posted a rigging problem I have in Houdini, this is the link:

The problem is I posted it sometime ago and I'm still waiting for the answer, and I still haven't been able to solve this myself :sad:

So... I'm posting here in case there is a possible solution with another Software like Maya, 3ds max, Cinema 4D, or anyone at all.

I prefer a non-Python solution, but if that's not possible, then please help me anyway you can.

Thanks in advance.

Best Regards!

By the way... KUKA is a very common robot. There are like a million images on the internet, is a very big machine and widely used.

07 July 2011, 10:47 PM
oh, sorry, i posted in the old forum... so what is the problem now? can't get bones to follow just one axis?

07 July 2011, 10:51 PM
The bones do follow the axis they're supposed to. The problem is that the object that's supposed to remain attached to the end bone until the whole system is stretched, does not behave that way. It gets dettached a lot earlier whyle the bones are still flexed.

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07 July 2011, 10:51 PM
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