View Full Version : Box2 - physx object binding question

07 July 2011, 01:51 PM

i have a animated object , I want my particles to get attached to this animated object. I dont want them to be affected by the phsyx gravity until they hit the ground plane. I want them to be fully static till this time (the animated object will pass through the ground plane)

Please let me know if there is any setup I can follow to get this done.


07 July 2011, 01:47 PM
try this solution

07 July 2011, 10:05 PM
Use a PhysX Switch and check position and apply anti gravity. Set the duration for how long you need it to automatically stop it when you need gravity etc.

07 July 2011, 05:36 PM
Savat thats exactly what I want, you saved my life. thanks a lot.

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07 July 2011, 05:36 PM
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