View Full Version : Box2 - physx object binding question

07-03-2011, 01:51 PM

i have a animated object , I want my particles to get attached to this animated object. I dont want them to be affected by the phsyx gravity until they hit the ground plane. I want them to be fully static till this time (the animated object will pass through the ground plane)

Please let me know if there is any setup I can follow to get this done.


07-06-2011, 01:47 PM
try this solution

07-06-2011, 10:05 PM
Use a PhysX Switch and check position and apply anti gravity. Set the duration for how long you need it to automatically stop it when you need gravity etc.

07-07-2011, 05:36 PM
Savat thats exactly what I want, you saved my life. thanks a lot.

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07-07-2011, 05:36 PM
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