XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Help with mental ray low on memory and AO

06-30-2011, 03:05 PM

I am trying to render an AO and I keep getting the message that mental ray is low in memory and abording.
I have changed the BSP and I don't go above 60 as it isn't recommended and the size of the BSP is 10. I have tried regular BSP large BSP and BSP 2 nothing work.
I have rendered the beauty and it runs fine but mental ray runs out of memory with the AO.
I have a 12 core PC with 12 gb of ram.
What could I do and why is it running out of memory for the AO and not the Beauty pass which has lots of high resolution map?
Thanks in advance for any advice.

06-30-2011, 04:03 PM
What are you doing for your AO shader?

06-30-2011, 04:17 PM
The AO shader is a mib_amb_occlusion plug to the out color of a surface shader.
sample are just 16

06-30-2011, 05:23 PM
Turn Scanline Off (select Raytrace) in the Features Tab.


You may also need to give the ambient occlusion shader a distance limit that makes sense for your scene.

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